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Ünal Çakiroglu; Serkan Aslan – International Journal of Technology in Education and Science, 2025
This study examines the impact of interactive reading instructional software (IRIS) on the reading speed of first-grade elementary students. Using a single-group pre-test post-test quasi-experimental design, the research involved 21 days of interactive reading lessons. Observations during the implementation phase helped evaluate the influence of…
Descriptors: Computer Software, Reading Instruction, Reading Rate, Grade 1
Kathy A. Mills; Alinta Brown – Learning, Media and Technology, 2025
Extended reality technologies -- mixed, augmented, and virtual reality, and future-related technologies -- are rapidly expanding in many fields, with underexplored potentials for multimodal composition in digital media environments. This research generates new knowledge about the novel wearable technology -- smart glasses -- to support elementary…
Descriptors: Elementary School Students, Technology Uses in Education, Geometric Concepts, Spatial Ability
Amber Wright; David MacKay; Stephanie Su – Utah State Board of Education, 2024
The Early Interactive Software Program (EISP) was designed to increase the literacy skills of all students in K-3 through adaptive computer-based literacy software. Eleven software vendors were selected by schools and qualified by the state to provide reading software programs through the EISP in 2023-2024. The vendors used during the school year…
Descriptors: Computer Assisted Instruction, Computer Software, Early Childhood Education, Reading Instruction
Ahmad Affandi Supli; Xiaojing Yan – Education and Information Technologies, 2024
The primary goal of this research was to examine the impact of Augmented Reality (AR) based virtual interaction and physical interaction on the development of spatial skills in Xining Qinghai, China's primary school students (aged 8 to 10). The research was conducted in a public-school setting with 54 participants using a quasi-experimental…
Descriptors: Computer Simulation, Educational Technology, Computer Mediated Communication, Interaction
Cristina Cunha-Perez; Miguel Arevalillo-Herraez; David Arnau – IEEE Transactions on Learning Technologies, 2024
This article introduces a set of teaching strategies to enhance second language learning for students with Down syndrome (DS) enrolled in an English course covering material from the first two years of primary school. A set of instructional support strategies has been defined and integrated into an online learning software, developed ad hoc to…
Descriptors: Teaching Methods, Second Language Instruction, Students with Disabilities, Down Syndrome
Pilar Cuevas-Ruiz; Luz Rello; Ismael Sanz; Almudena Sevilla – Annenberg Institute for School Reform at Brown University, 2025
Persistent literacy skills deficits hinder educational attainment, limit labour market opportunities, and exacerbate socioeconomic inequalities. This paper evaluates the causal effect of an AI-driven Computer-Assisted Learning (CAL) program implemented by the Government of Madrid, which features personalised, adaptive content and real-time…
Descriptors: Artificial Intelligence, Individualized Instruction, Reading Skills, Equal Education
Firuzan Hilal Karabay; Can Mese – Asia Pacific Education Review, 2025
In the study, problem-solving educational software (ProSES) was developed to reduce the challenges and mistakes experienced by primary school third-grade students in mathematical problem solving and to provide scaffolding and hint support for teacher help for the students using mobile technologies. The study aimed to determine the impact of the…
Descriptors: Computer Software, Elementary School Students, Grade 3, Mathematics Instruction
Liu Yihan; Tran Van Cuong; Tun Zaw Oo; Norbert Szabo; Krisztian Jozsa – Educational Process: International Journal, 2025
Background/purpose: This study examined the adaptation and user experience of the Chinese version of the Hungarian music teaching software Music Island, addressing the need for localized digital tools to support elementary music education in China. The objective was to assess its user experience for both teachers and young learners within the…
Descriptors: Foreign Countries, Music Education, Computer Software, Technology Uses in Education
Kristen K. Scott – ProQuest LLC, 2022
Reading on grade level by the close of third grade has been shown to impact a student's chance to graduate on time and therefore impacting future success. English learners (ELs), however, have struggled to read on grade level by the close of third grade as compared to their English-speaking peers. This quasi-experimental study determined if an…
Descriptors: English Language Learners, Reading Achievement, Instructional Program Divisions, Computer Software
Marja Gabrielle Bertrand; Hatice Beyza Sezer; Immaculate Kizito Namukasa – Digital Experiences in Mathematics Education, 2024
Augmented reality (AR) and virtual reality (VR) have been noted to enhance student learning by supporting spatial reasoning and visualization, long-term memory, engagement, and increased motivation. The researchers situated the exploration of these tools for learning within the culturally responsive pedagogy (CRP) in mathematics education. The…
Descriptors: Computer Simulation, Technology Uses in Education, Mathematics Instruction, Culturally Relevant Education
John F. Pane; Christopher Joseph Doss; Ivy Todd; Dorothy Seaman – Annenberg Institute for School Reform at Brown University, 2025
Zearn Math is a popular software platform for K-8 mathematics learning, designed to enable all students to successfully access grade-level content. RAND researchers collaborated with Zearn, the product's developer, to design this evaluation. Then RAND conducted the study independently, randomly assigning 64 schools in an urban Texas district to…
Descriptors: Mathematics Education, Grade 3, Grade 4, Grade 5
Lui, Michelle; Maharaj, Amrita; Shimaly, Roula; Atcha, Asiya; Ali, Hamza; Carroll, Stacie; McEwen, Rhonda – Journal of Special Education Technology, 2022
This study examines interactions between students with atypical motor and speech abilities, their teachers, and eye tracking devices under varying conditions typical of educational settings (e.g., interactional style, teacher familiarity). Twelve children (aged 4-12 years) participated in teacher-guided sessions with eye tracking software that are…
Descriptors: Interaction, Eye Movements, Students with Disabilities, Children
Hartvigsen, Teresa; Durfee, Melanie; Call, Todd; Throndsen, Jennifer – Utah State Board of Education, 2021
The Early Interactive Reading Software Program encourages literacy growth and achievement in students in grades K-3. The program addresses early reading through the use of computer-based literacy software which provides individualized instruction designed to supplement students' classroom learning. During the 2019-2020 school year, these software…
Descriptors: Elementary School Students, Primary Education, Reading Instruction, Computer Assisted Instruction
Zamora, Vanessa; Pittman, Ramona T. – Texas Association for Literacy Education Yearbook, 2018
Reading below grade level at the elementary level continues to be an ongoing nationwide trend in many schools. With an increasing amount of struggling readers and the rising use of educational technology, it is important for school systems to understand the effectiveness of various types of available technology applications to support student…
Descriptors: Computer Software, Reading Programs, Reading Achievement, Elementary School Students
Rickey Samuel Woods – ProQuest LLC, 2020
This meta-analysis looks at the results of five studies on the use of technology for the treatment of dyscalculia in primary school age children. Results show significant positive improvement using specialized software treatment technologies for students in Grades 1-5 in various countries using four different software games. However, little is…
Descriptors: Educational Technology, Technology Uses in Education, Learning Disabilities, Students with Disabilities

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