Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 2 |
| Since 2007 (last 20 years) | 8 |
Descriptor
| Animation | 8 |
| Computer Games | 8 |
| Elementary School Students | 8 |
| Computer Simulation | 5 |
| Educational Technology | 4 |
| Elementary Secondary Education | 4 |
| Foreign Countries | 4 |
| Student Attitudes | 4 |
| Teaching Methods | 4 |
| Case Studies | 3 |
| Technology Uses in Education | 3 |
| More ▼ | |
Source
| IGI Global | 2 |
| AERA Online Paper Repository | 1 |
| Acta Didactica Napocensia | 1 |
| Association for Educational… | 1 |
| Interactive Learning… | 1 |
| Online Submission | 1 |
| Project Tomorrow | 1 |
Author
| Al-Jarf, Reima | 1 |
| Al-Kabi, Mohammed | 1 |
| Alsmadi, Izzat | 1 |
| Baek, Youngkyun | 1 |
| Dwyer, Hilary | 1 |
| Falvo, David A., Ed. | 1 |
| Franklin, Diana | 1 |
| Hansen, Alexandria Killian | 1 |
| Harlow, Danielle Boyd | 1 |
| Lee, I-Jui | 1 |
| Nusir, Sawsan | 1 |
| More ▼ | |
Publication Type
| Reports - Research | 5 |
| Books | 2 |
| Collected Works - General | 2 |
| Journal Articles | 2 |
| Speeches/Meeting Papers | 2 |
| Collected Works - Proceedings | 1 |
Education Level
Audience
| Teachers | 2 |
| Practitioners | 1 |
Location
| Australia | 1 |
| California | 1 |
| Georgia | 1 |
| Jordan | 1 |
| Saudi Arabia | 1 |
| Wisconsin | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Lee, I-Jui – Interactive Learning Environments, 2021
Children with autism spectrum disorder (ASD) often find it difficult to communicate using body language and facial expressions to respond appropriately socially. This negatively affects the quality of their everyday social life. Children with ASD can learn to socially interact with virtual three-dimensional (3D) characters in animated games…
Descriptors: Autism, Pervasive Developmental Disorders, Interpersonal Communication, Interpersonal Competence
Hansen, Alexandria Killian; Dwyer, Hilary; Harlow, Danielle Boyd; Franklin, Diana – AERA Online Paper Repository, 2016
We developed the Draw-A-Computer-Scientist-Test (DACST) to better understand elementary school students' conceptions of computer scientists and the nature of their work. By understanding how young children perceive computer scientists, we can broaden their ideas about the activities and images of computer scientists. We administered the DACST to…
Descriptors: Computer Science, Scientists, Elementary School Students, Concept Formation
Al-Jarf, Reima – Online Submission, 2021
This study investigates the differential effects of the iPad on first and second language learning by Saudi children in the home environment. The subjects consisted of 78 parents and 118 children. The children were grouped into: 1-6 years old (young children in kindergarten and pre-school); 7- 9 years (grades 1-3); and 10-12 years (grades 4-6).…
Descriptors: Second Language Learning, Second Language Instruction, Handheld Devices, Foreign Countries
Project Tomorrow, 2016
The Speak Up National Research Project annually polls K-12 students, parents and educators about the role of technology for learning in and out of school. For the past thirteen years, Project Tomorrow's® annual Speak Up Research Project has provided schools and districts nationwide and throughout the globe with new insights into how today's…
Descriptors: Computer Uses in Education, Video Technology, Computer Games, Animation
Nusir, Sawsan; Alsmadi, Izzat; Al-Kabi, Mohammed; Sharadgah, Fatima – Acta Didactica Napocensia, 2012
The continuous inventions and evolutions in all information technology fields open new channels and opportunities to enhance teaching and educational methods. In one side, those may improve the abilities of educators to present information in an interactive and media enhanced formats relative to traditional methods. This may help students or…
Descriptors: Multimedia Instruction, Educational Technology, Technology Uses in Education, Teaching Methods
Urban, Michael J., Ed.; Falvo, David A., Ed. – IGI Global, 2016
The application of technology in classroom settings has equipped educators with innovative tools and techniques for effective teaching practice. Integrating digital technologies at the elementary and secondary levels helps to enrich the students' learning experience and maximize competency in the areas of science, technology, engineering, and…
Descriptors: Elementary Secondary Education, STEM Education, Outcomes of Education, Technology Integration
Baek, Youngkyun; Whitton, Nicola – IGI Global, 2013
In K-12 classrooms, as well as on the college and university level, the incorporation of digital games has played a vital role in the educational system. While introducing teachers to new fields, these digital games have been designed and implemented for the classroom and have shown positive results at a variety of educational levels. Cases on…
Descriptors: Foreign Countries, Educational Technology, Student Attitudes, Second Language Learning
Simonson, Michael, Ed. – Association for Educational Communications and Technology, 2014
For the thirty-seventh year, the Research and Theory Division and the Division of Instructional Design of the Association for Educational Communications and Technology (AECT) sponsored the publication of these Proceedings. Papers published in this volume were presented at the annual AECT Convention in Jacksonville, Florida. This year's Proceedings…
Descriptors: Research and Development, Web Sites, Educational Technology, Technology Uses in Education

Peer reviewed
Direct link
