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Showing 1 to 15 of 148 results Save | Export
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Cahit Erdem – Educational Studies, 2024
This study aimed to comparatively analyse the effects of problem-based learning model (PBLM) on cognitive outputs (CO). The study reviewed quasi-experimental studies on PBLM and CO, focusing on the cognitive outputs of thinking skills, problem-solving skill, and academic achievement. The quantitative data of these studies, comprising 56 articles…
Descriptors: Foreign Countries, Elementary School Students, Secondary School Students, Problem Based Learning
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Jana Kvintova; Pavel Veselsky; Jan S. Novotny; Irena Plevova; Hongyang Liu; Lucie Vachova; Jitka Petrova; Justyna Dockalova; Michaela Pugnerova – Psychology in the Schools, 2025
The transition from kindergarten to the first grade of elementary school is a crucial developmental period that can significantly influence pupils' academic trajectories. This study aimed to examine whether adaptation to the school environment moderates the relationship between skill-specific performance and academic achievement in two core…
Descriptors: Educational Environment, Academic Achievement, Grade 1, Elementary School Students
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Abdullah Koray; Behice Hilal Uzuncelebi – Journal of Education in Science, Environment and Health, 2023
The study explored the effects of robotic-assisted applications on the variables of academic achievement and problem-solving skills in the "Propagation of Light" unit of the 5th grade science course. The study employed the pretest-posttest control group design, one of the quasi-experimental methods. The study sample consist of 36 5th…
Descriptors: Foreign Countries, Elementary School Students, Grade 5, Science Instruction
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Ibrahim Bozan; Erdal Taslidere – Education and Information Technologies, 2025
Coding and digital game design activities have been used in recent years to contribute to students' academic achievement and twenty-first century skills. This study aimed to investigate the effect of the 5E model enriched with coding and digital game design activities (5EECD) on gifted students' academic achievement and problem-solving skills. A…
Descriptors: Models, Coding, Computer Games, Educational Games
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Timiny Bergstrom – Journal of Outdoor and Environmental Education, 2025
Nature experiences have been shown to have a number of positive impacts on adults and children (Louv, 2012; Williams, 2017). These benefits include an improvement of one's ability to direct their attention, a reduction in the symptoms of stress, and an increase in creative play. Attention Restoration Theory (Kaplan & Kaplan, 1989), Stress…
Descriptors: Environmental Education, Outdoor Education, Outcomes of Education, Suburban Schools
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Firuzan Hilal Karabay; Can Mese – Asia Pacific Education Review, 2025
In the study, problem-solving educational software (ProSES) was developed to reduce the challenges and mistakes experienced by primary school third-grade students in mathematical problem solving and to provide scaffolding and hint support for teacher help for the students using mobile technologies. The study aimed to determine the impact of the…
Descriptors: Computer Software, Elementary School Students, Grade 3, Mathematics Instruction
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Jia-Hua Zhao; Shu-Tao Shangguan; Ying Wang – Journal of Computer Assisted Learning, 2025
Background: Computational thinking (CT) is a fundamental ability required of individuals in the 21st-century digital world. Past studies show that generative artificial intelligence (GenAI) can enhance students' CT skills. However, GenAI may produce inaccurate output, and students who rely too much on AI may learn little and be unable to think…
Descriptors: Artificial Intelligence, Technology Uses in Education, Skill Development, Computation
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Ngeri Anita Ikpat – European Journal of Education, 2025
This study investigated teachers' perceptions on the impact of gamification on student engagement and learning outcomes in Nigerian primary schools, aiming to bridge the gap between traditional teaching methods and contemporary learner needs. A mixed-methods approach was utilised, involving quantitative and qualitative data collection through an…
Descriptors: Foreign Countries, Teacher Attitudes, Gamification, Learner Engagement
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Alkair, Shahad; Ali, Ruba; Abouhashem, Azza; Aledamat, Rania; Bhadra, Jolly; Ahmad, Zubair; Sellami, Abdellatif; Al-Thani, Noora Jabor – Applied Environmental Education and Communication, 2023
This study exemplifies a STEM model for engaging students in environmental sustainability programs through a problem-solving approach. The study employed a mixed-method approach incorporating 346 elementary students. The research findings demonstrated a significant improvement in post-test scores, revealing augmented students' understanding of…
Descriptors: STEM Education, Models, Learner Engagement, Conservation (Environment)
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Ramazan Divrik – International Journal of Modern Education Studies, 2023
This study investigates the effects of teaching mathematics supported by problem-posing strategies on fourth-grade students' problem-posing skills. This study also seeks to determine students' views about the process. To this end, the study employed an explanatory sequential design, a mixed method that incorporates collecting quantitative and…
Descriptors: Mathematics Teachers, Problem Solving, Grade 4, Student Attitudes
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Nikolaos Pellas – Computers in the Schools, 2024
There is substantial evidence that incorporating interactive environments for game-based instruction has a significant potential to support the development of computational thinking and programming skills in primary education students. However, it is not clear whether a simulation game (SG) with different user interface elements, created via…
Descriptors: Foreign Countries, Extracurricular Activities, Computer Science Education, Elementary School Students
Slki Narae Lim – ProQuest LLC, 2024
Computational thinking (CT) is a critical problem-solving skill that can help students be successful in school and the 21st-century workplace (Wing, 2006). This project builds on past research showing that educational robotics can be a useful and cost-effective means to teach CT to primary school students. Past research has not yet resolved…
Descriptors: Elementary School Students, Computation, Thinking Skills, Skill Development
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Ahn, Junghyun; Sung, Woonhee; Black, John B. – Journal of Research in Childhood Education, 2022
Despite increased interest in integrating programming education into K-12 programs, there is a lack of studies on teaching debugging to younger age groups. Therefore, this study proposes practical design components for designing unplugged debugging tasks that affect young learners' debugging performance, problem-solving, and self-efficacy,…
Descriptors: Programming, Computer Science Education, Learning Activities, Elementary School Students
Bergstrom, Timiny E. – ProQuest LLC, 2022
Nature experiences have been shown to have a number of positive impacts on adults and children (Louv, 2012, Williams, 2017). These benefits include an improvement in the ability to direct one's attention, a reduction in the symptoms of stress, and an increase in creative play. Attention Restoration Theory (Kaplan & Kaplan, 1989), Stress…
Descriptors: Natural Resources, Incidence, Outdoor Education, Suburban Schools
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Wei Xu; Jia-Chen Chen; Ye-feng Lou; Hang Chen – International Journal of Technology and Design Education, 2024
Maker education can enhance learners' creativity. Design thinking can facilitate the innovative resolution of complex problems. The design thinking literature and most maker teaching modes are limited in their promotion of learning and ability development in various dimensions. Learners have stereotypes about some professions; interventions can…
Descriptors: Elementary School Students, Cooperative Learning, Problem Based Learning, Student Projects
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