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Showing 1 to 15 of 29 results Save | Export
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Dai, Yun; Lin, Ziyan; Liu, Ang; Dai, Dan; Wang, Wenlan – Journal of Educational Computing Research, 2024
Artificial intelligence (AI) has emerged as a prominent topic in K-12 education recently. However, pedagogical design has remained a major challenge, especially among young learners. Guided by the Zone of Proximal Development theory and AI education research literature, this design-based study proposes an analogy-based pedagogical approach to…
Descriptors: Foreign Countries, Grade 6, Artificial Intelligence, Logical Thinking
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Andreas Giannakoulas; Stelios Xinogalos – Journal of Educational Computing Research, 2025
This study critically reviews sixteen empirical studies that investigate the various difficulties that primary school students encounter while learning programming through educational games. Specifically, the challenges that students face in understanding basic programming concepts and the game elements that contribute to these difficulties, as…
Descriptors: Elementary School Students, Elementary School Teachers, Programming, Game Based Learning
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Hooshyar, Danial; Pedaste, Margus; Yang, Yeongwook; Malva, Liina; Hwang, Gwo-Jen; Wang, Minhong; Lim, Heuiseok; Delev, Dejan – Journal of Educational Computing Research, 2021
Educational games have been increasingly used to improve students' computational thinking. However, most existing games have focused on the theoretical knowledge of computational thinking, ignoring the development of computational thinking skills. Moreover, there is a lack of integration of adaptivity into educational computer games for…
Descriptors: Educational Games, Computer Games, Game Based Learning, Computation
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Chettaoui, Neila; Atia, Ayman; Bouhlel, Med Salim – Journal of Educational Computing Research, 2022
Embodied learning pedagogy highlights the interconnections between the brain, body, and the concrete environment. As a teaching method, it provides means of engaging the physical body in multimodal learning experiences to develop the students' cognitive process. Based on this perspective, several research studies introduced different interaction…
Descriptors: Learning Modalities, Educational Technology, Technology Uses in Education, Elementary School Students
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Zhang, Yanjun; Luo, Ronghua; Zhu, Yijin; Yin, Yuan – Journal of Educational Computing Research, 2021
Due to the interdisciplinary nature of robotics, more and more attention has been paid to its effectiveness in the field of education in recent years. This systematic review evaluated existing studies in improving K-12 students' computational thinking and STEM attitudes. Research articles published between 2010 and 2019 were collated from major…
Descriptors: Robotics, Educational Technology, Elementary School Students, Secondary School Students
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Hsu, Ting-Chia; Liang, Yi-Sian – Journal of Educational Computing Research, 2021
This study proposed plugged and unplugged approaches for young students to simultaneously improve their interdisciplinary learning performance in English and Computational Thinking (CT). The plugged approach involved adopting educational robots to enhance CT and to provide English vocabulary and sentence practice via a board game. The unplugged…
Descriptors: Computation, Thinking Skills, Second Language Learning, Electronic Learning
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Chou, Pao-Nan – Journal of Educational Computing Research, 2020
This study investigated young children's computational thinking (CT) development by integrating ScratchJr into a programming curriculum. Twelve third graders (six males and six females) voluntarily participated in an experiment-based computer class conducted at a public elementary school in Taiwan. This study adopted a case study methodology to…
Descriptors: Grade 3, Computer Science Education, Thinking Skills, Elementary School Students
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Hu, Yue; Chen, Cheng-Huan; Su, Chien-Yuan – Journal of Educational Computing Research, 2021
Block-based visual programming tools, such as Scratch, Alice, and MIT App Inventor, provide an intuitive and easy-to-use editing interface through which to promote programming learning for novice students of various ages. However, very little attention has been paid to investigating these tools' overall effects on students' academic achievement…
Descriptors: Instructional Effectiveness, Programming Languages, Computer Science Education, Computer Interfaces
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P. Rose, Simon; Habgood, M. P. Jacob; Jay, Tim – Journal of Educational Computing Research, 2020
The recent shift in compulsory education from ICT-focused computing curricula to informatics, digital literacy and computer science, has resulted in children being taught computing using block-based programming tools such as Scratch, with teaching that is often limited by school resources and teacher expertise. Even without these limitations,…
Descriptors: Programming Languages, Computer Science Education, Game Based Learning, Educational Games
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Hong, Jon-Chao; Hwang, Ming-Yueh; Tai, Kai-Hsin; Lin, Pei-Hsin; Lin, Pei-Chun – Journal of Educational Computing Research, 2020
When learning to write Chinese characters, it is essential for students to learn and maintain the correct order of the strokes. Chinese teachers often use computer-supported drill and practice to develop students' ability to write in the correct order, but such devices are rarely designed to stimulate learners' memory-manipulation in cognitive…
Descriptors: Chinese, Orthographic Symbols, Cognitive Processes, Difficulty Level
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Nielen, Thijs M. J.; Smith, Glenn G.; Sikkema-de Jong, Maria T.; Drobisz, Jack; van Horne, Bill; Bus, Adriana G. – Journal of Educational Computing Research, 2018
In this digital era, a fundamental challenge is to design digital reading materials in such a way that they improve children's reading skills. Since reading books is challenging for many fifth graders--particularly for those genetically susceptible to attention problems--the researchers hypothesized that guidance from a digital Pedagogical Agent…
Descriptors: Grade 5, Reading Motivation, Incidental Learning, Vocabulary
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Weng, Cathy; Rathinasabapathi, Abirami; Weng, Apollo; Zagita, Cindy – Journal of Educational Computing Research, 2019
This study aimed to explore whether the integration of virtual reality and augmented reality used in a specially designed science book could improve the students' science concept learning outcomes. A true experimental research design was conducted to check the effectiveness of the specially designed book in terms of learners' achievement. The…
Descriptors: Science Instruction, Computer Simulation, Simulated Environment, Textbooks
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Chen, Yu-ching – Journal of Educational Computing Research, 2019
Motivation and math anxiety are crucial in performance and satisfaction, and augmented reality (AR) may be a useful tool in enhancing these factors because it provides users with interesting visual experiences. Since related empirical research is limited in investigating the effects of using free mobile AR apps integrating Keller's ARCS…
Descriptors: Handheld Devices, Computer Simulation, Mathematics Anxiety, Visual Learning
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Ok, Min Wook; Ratliffe, Katherine T. – Journal of Educational Computing Research, 2018
Mobile devices have become widely used in K-12 education settings for teaching diverse students. We comprehensively reviewed 11 studies published between 2005 and 2016 that examined the use of mobile devices for teaching K-12th grade English language learner students in the United States. We also examined the methodological quality of the studies.…
Descriptors: English Language Learners, Telecommunications, Handheld Devices, Teaching Methods
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Luo, Yi-Fang; Yang, Shu Ching – Journal of Educational Computing Research, 2016
In recent years, the interactive whiteboard (IWB) has been regarded as the most prominent information and communication technology auxiliary instruction device. It is touted as elevating the traditional teaching environment to a digital teaching environment because of its highly interactive features. The purpose of this study is to investigate…
Descriptors: Teaching Methods, Elementary School Students, Educational Technology, Technology Uses in Education
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