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Papert, Seymour – International Journal of Mathematics Education, 1972
Presents results of action research which had the goal of producing concepts and topics that would permit students to get creatively engaged in mathematical analysis and problem solving. The method used, called Turtle Geometry,'' is concerned with programming a moving point to generate geometric forms. (DT)
Descriptors: Computers, Creative Thinking, Elementary School Mathematics, Geometry
Peer reviewedThomas, Eleanor M.; Thomas, Rex A. – Arithmetic Teacher, 1984
Following a brief introduction to the LOGO programing language, describes its use in a sixth-grade classroom. The situations described illustrate students' growth while the choice of the situations illustrates teachers' growth. (JN)
Descriptors: Elementary School Mathematics, Geometry, Grade 6, Intermediate Grades
Peer reviewedDanner, Donald – Journal of Computers in Mathematics and Science Teaching, 1984
Presents three activities in which students learn about and construct star polygons using the LOGO programing lanaguage. A list of suggested extension activities is included. (JN)
Descriptors: Elementary Education, Elementary School Mathematics, Geometry, Learning Activities
Peer reviewedHillel, Joel – For the Learning of Mathematics, 1985
Described are four hour-long sessions of children working with the definition and use of a procedure for triangles in Logo programming. The conclusion is that turtle geometry is not a trivial activity. (MNS)
Descriptors: Computer Oriented Programs, Educational Research, Elementary Education, Elementary School Mathematics
Peer reviewedBall, Derek – Computer Education, 1984
PROLOG is a relatively new programing language with graphics capability. In addition, the language has a declarative rather than a procedural structure. Two programs illustrating use of the language in the mathematics classroom are presented. (JN)
Descriptors: Computer Graphics, Computer Programs, Elementary School Mathematics, Elementary Secondary Education
Peer reviewedBrown, K. G. – Mathematics in School, 1985
Describes a project in which 11- to 13-year-old children used their LOGO programing experience to assist them in investigating a mathematical topic. Students initially drew frieze patterns on graph paper and then wrote LOGO program. Implications of the project for mathematics instruction are noted. (JN)
Descriptors: Computer Oriented Programs, Elementary School Mathematics, Geometry, Intermediate Grades
Peer reviewedNiess, Margaret L. – Journal of Computers in Mathematics and Science Teaching, 1988
Considers activities that use LOGO to slide, turn, and flip the "turtle." Uses non-LOGO tools such as cutouts, pattern blocks, and tangrams to enhance the motion work. Provides examples and programs with explanations. (MVL)
Descriptors: Computer Graphics, Computer Software, Computer Uses in Education, Computers
Peer reviewedHillel, Joel; And Others – Educational Studies in Mathematics, 1989
Described is a year-long study of the way a group of six 12-year-old children went about solving a special class of geometric problems using a computer and a limited set of LOGO programing tools. Examines solution strategies deciding whether those strategies led to insights about mathematical relations. (Author/MVL)
Descriptors: Cognitive Development, Computer Graphics, Computer Oriented Programs, Computer Uses in Education


