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Peer reviewedHillel, Joel – For the Learning of Mathematics, 1985
Described are four hour-long sessions of children working with the definition and use of a procedure for triangles in Logo programming. The conclusion is that turtle geometry is not a trivial activity. (MNS)
Descriptors: Computer Oriented Programs, Educational Research, Elementary Education, Elementary School Mathematics
Papert, Seymour – Classroom Computer Learning, 1984
Seymour Papert, creator of LOGO, explains how he came to create this important problem-solving language and how he intended it to be used to foster learning among children. What children can do with turtle geometry (indicated to be a natural approach to mathematics) is one topic considered. (Author/JN)
Descriptors: Cognitive Development, Cognitive Processes, Elementary Education, Elementary School Mathematics
PDF pending restorationPiestrup, Ann M. – 1982
This document primarily consists of source code listings for software developed under a grant from the National Science Foundation and the National Institute of Education (NSF/NIE). The code contains the following learning games: (1) Turn and Match; (2) Logic Arcade; and (3) Logic Gates. Also included are an assembler for the 6502 microprocessor…
Descriptors: Academically Gifted, Computer Programs, Educational Games, Elementary Education
Peer reviewedBattista, Michael T.; Clements, Douglas H. – Arithmetic Teacher, 1988
Shortcomings of current curricula for geometry in the elementary school are discussed. The use of the computer programing language Logo to develop geometric ideas is described, with supporting research. (MNS)
Descriptors: Computer Oriented Programs, Computer Software, Concept Formation, Curriculum Development
Peer reviewedNiess, Margaret L. – Journal of Computers in Mathematics and Science Teaching, 1988
Considers activities that use LOGO to slide, turn, and flip the "turtle." Uses non-LOGO tools such as cutouts, pattern blocks, and tangrams to enhance the motion work. Provides examples and programs with explanations. (MVL)
Descriptors: Computer Graphics, Computer Software, Computer Uses in Education, Computers
Peer reviewedBradley, Claudette – Arithmetic Teacher, 1993
A Navajo blanket design was constructed on a bulletin board and on geoboards. Then a program was written in LOGO to construct the pattern. Both top-down and bottom-up techniques were used. Students were encouraged to make their programs more efficient by utilizing repeat and subprocedures. (GW)
Descriptors: Computer Assisted Instruction, Cultural Activities, Elementary Education, Elementary School Mathematics
Lounge, Joseph P.; And Others – 1986
This book is organized in three major sections. The first section provides 15 lesson plans for the integration of activities involving computer uses in mathematics instruction. Each lesson plan includes grade level, objective, time, materials, important terms, background, suggestions, and activities. The second section provides a list of available…
Descriptors: Arithmetic, Computer Assisted Instruction, Computer Software, Computer Software Reviews
Kaput, James J. – 1986
Higher order thinking skills are inevitably developed or exercised relative to some discipline. The discipline may be formal or informal, may or may not be represented in a school curriculum, or relate to a wide variety of domains. Moreover, the development or exercise of thinking skills may take place at differing levels of generality. This paper…
Descriptors: Cognitive Development, Cognitive Processes, Cognitive Structures, Computer Uses in Education
Kupari, Pekka, Ed. – 1985
Focusing primarily on student cognitive processes, this second yearbook of the Finnish Association of Mathematics and Science Education Research contains five articles and a thesis summary on mathematics teaching and learning. Areas of investigation include: (1) learning styles and strategies; (2) processes and strategies in solving elementary…
Descriptors: Cognitive Development, Cognitive Processes, Cognitive Style, Computer Uses in Education


