Descriptor
| Elementary Education | 38 |
| Programing | 38 |
| Teaching Methods | 36 |
| Microcomputers | 19 |
| Programing Languages | 13 |
| Computer Science Education | 11 |
| Learning Activities | 11 |
| Computer Software | 10 |
| Computer Assisted Instruction | 9 |
| Mathematics Instruction | 9 |
| Computer Programs | 8 |
| More ▼ | |
Source
Author
| Abbott, Hilton | 1 |
| Beane, Pam | 1 |
| Binswanger, Richard | 1 |
| Carter, Ricky | 1 |
| Clithero, Dale | 1 |
| Colgren, John | 1 |
| Costanzo, William | 1 |
| Dale, Evelyn J. | 1 |
| Doyle, William H. | 1 |
| Gelder, Amanda | 1 |
| Harckham, Laura D. | 1 |
| More ▼ | |
Publication Type
Education Level
Audience
| Practitioners | 20 |
| Teachers | 12 |
| Researchers | 5 |
| Parents | 1 |
Location
| Australia | 2 |
| Canada | 2 |
| California | 1 |
| Malaysia | 1 |
| New York | 1 |
Laws, Policies, & Programs
| Elementary and Secondary… | 1 |
Assessments and Surveys
What Works Clearinghouse Rating
Mackintosh, Nelson – Journal of Science and Mathematics Education in Southeast Asia, 1983
Proposes that computing is, in itself, a valuable discipline that should become part of the school curriculum, even for young children. Instructional strategies and suggestions for teaching programing are offered. (JN)
Descriptors: Computer Science Education, Elementary Education, Programing, Teaching Methods
Classroom Computer Learning, 1985
Presents a collection of computer teaching activities for the early grades, including instructions for teaching children to start up a computer on their own. Also suggests exploring electronic bulletin boards, using old typewriters to practice typing skills, and using subroutines in computer programs to streamline programs. (JN)
Descriptors: Computer Science Education, Elementary Education, Learning Activities, Programing
Classroom Computer Learning, 1985
Presents a collection of computer-oriented teaching activities for the early grades. They include creating musical tones using Atari PILOT, a simulation of traffic lights, teacher-friendly password protection, drawing the alphabet using Logo, and using the Commodore 64's special character graphics. (JN)
Descriptors: Computer Science Education, Elementary Education, Learning Activities, Programing
Classroom Computer Learning, 1985
Presents four teaching activities suitable for students in early elementary grades. The activities focus on creating a database for student use, a bulletin board which uses a visual diagram of modular programing, a program (with listing) which uses graphics to present a birthday greeting, and a random number program. (JN)
Descriptors: Computer Science Education, Databases, Elementary Education, Learning Activities
Luehrmann, Arthur – Computing Teacher, 1983
Stresses the importance of teaching "structured programming," and gives examples of good and bad programing styles and suggestions for teaching good programing techniques. The language used is BASIC, and numerous examples are provided. (EAO)
Descriptors: Computer Literacy, Elementary Education, Problem Solving, Programing
Kretschmer, Joseph C. – Computing Teacher, 1984
Describes four game programs--Silly Sentence, Spell-It, Scrambled Word, and Guess the Word--designed to introduce elementary school students with no prior programing experience to key concepts of programing with BASIC. Several immediate learning outcomes that became evident while observing students at work with the programs are also discussed.…
Descriptors: Computer Software, Educational Games, Elementary Education, Outcomes of Education
Classroom Computer Learning, 1984
Presented are six practical teaching suggestions selected from commercially available materials and ideas submitted by readers. A personalized poster program, a hiking program, and activities in which students send the Logo turtle on an egg hunt and study pattern block programing are included. (JN)
Descriptors: Computer Science Education, Elementary Education, Learning Activities, Programing
Classroom Computer Learning, 1984
Presents computer-oriented teaching suggestions suitable for early grades. They include creating houses and stained glass ornaments using Logo, recording class activities with a database management program, making mazes with graphics programs, making drawings with a KoalaPad, and using a program to introduce computers to non-English speaking…
Descriptors: Computer Graphics, Computer Science Education, Elementary Education, Learning Activities
Peer reviewedGelder, Amanda; Maggs, Alex – Research in Science and Technological Education, 1983
Assessed the effectiveness of four instructional methods used in fostering computer literacy and in teaching programing skills in 22 primary classes. Four key instructional variables delineated in Direct Instruction Model research were manipulated across the four methodologies. List of instructional objectives, instructional design, results, and…
Descriptors: Computer Literacy, Educational Research, Elementary Education, Foreign Countries
Peer reviewedStreibel, Michael J. – School Science and Mathematics, 1983
The kind of learning experience provided by the LOGO programing language, its efficiency as a learning tool within the school curriculum, and the role of the teacher in the LOGO environment are each discussed. (MNS)
Descriptors: Computer Oriented Programs, Elementary Education, Elementary School Mathematics, Learning Theories
Classroom Computer News, 1983
Points out that the secret of successful Logo teaching appears to lie in knowing when to intervene and when not to. Sample programs and instructional sessions are included to illustrate when to intervene without intercepting student discovery. (JN)
Descriptors: Computer Graphics, Computer Programs, Computer Science Education, Elementary Education
Peer reviewedMason, Margie – Arithmetic Teacher, 1985
A variety of activities and information about computers and programing are included. (MNS)
Descriptors: Computer Software, Elementary Education, Elementary School Mathematics, Fractions
Harris, Linda – Classroom Computer News, 1982
A computerized toy, Big Trak, is used with first graders in combination with other activities as a tool in teaching directionality. It was also found useful in helping to prepare young children to use a much more advanced computer. A directionality program written in BASIC is included. (MP)
Descriptors: Computer Programs, Educational Games, Elementary Education, Grade 1
Abbott, Hilton – Classroom Computer News, 1983
Three-Key Logo is a useful method for introducing young children to Logo because it does not require numbers skills and eliminates typing slow-down. Briefly outlines the method and provides an exercise which may be duplicates for classroom use. (JN)
Descriptors: Computer Programs, Computer Science Education, Elementary Education, Instructional Materials
Carter, Ricky – Classroom Computer News, 1983
Provides information on Logo, a powerful computer language that allows students to control their own learning. Includes list of available Logo and Turtle Graphics programs (publisher, manufacturer, hardware requirements, software/print materials, and price included). Cautions buyers to beware of imitations which may not support all Logo features…
Descriptors: Computer Graphics, Computer Programs, Computer Science Education, Elementary Education


