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Calder, Nigel – Waikato Journal of Education, 2019
This article reports on a research project that examined the ways that 10-year-old students, who were using Scratch for coding, engaged with mathematical ideas. Interactive software is emerging that has cross-curricula implications and facilitates thinking in rich, problem-solving environments. Scratch, a free-to-use graphical programming…
Descriptors: Programming, Coding, Computer Software, Educational Technology
Kopp, Jaine; Hosoume, Kimi – 1997
Collections of small objects have often been used in mathematics programs to develop classification and patterning skills. This book synthesizes that body of experience to create a new and original sequence of activities that build upon each other in order to draw out the greatest possible educational richness from the treasures. Treasure Boxes is…
Descriptors: Algebra, Class Activities, Classification, Classroom Communication
Peer reviewedLeonard, Lisa M.; Tracy, Dyanne M. – Arithmetic Teacher, 1993
Discusses the use of games to learn mathematics both in the classroom and at home. Games promote nonroutine learning, cooperative learning, problem solving, communication, and reasoning. Included are store-bought games, games made specifically for educational purposes, and multicultural games. A table lists many common games and their uses. (JAF)
Descriptors: Algebra, Communications, Cooperative Learning, Creative Thinking


