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Calder, Nigel – Waikato Journal of Education, 2019
This article reports on a research project that examined the ways that 10-year-old students, who were using Scratch for coding, engaged with mathematical ideas. Interactive software is emerging that has cross-curricula implications and facilitates thinking in rich, problem-solving environments. Scratch, a free-to-use graphical programming…
Descriptors: Programming, Coding, Computer Software, Educational Technology
Ruiz-López, Natalia – International Journal of Mathematical Education in Science and Technology, 2018
This paper, which describes a study undertaken with pairs of future primary teachers using GeoGebra software to solve geometry problems, includes a brief literature review, the theoretical framework and methodology used. An analysis of the instrumental genesis process for a pair participating in the case study is also provided. This analysis…
Descriptors: Geometry, Computer Software, Computer Uses in Education, Preservice Teachers
Yelland, Nicola; Kilderry, Anna – International Journal of Early Years Education, 2010
This article draws on data from a three-year Australian Research Council-funded study that examined the ways in which young children become numerate in the twenty-first century. We were interested in the authentic problem-solving contexts that we believe are required to create meaningful learning. This being so, our basic tenet was that such…
Descriptors: Information Technology, Mathematics Instruction, Numeracy, Problem Solving
Choi, Ikseon; Lee, Kyunghwa – Educational Technology Research and Development, 2009
This design-based research study is aimed at two goals: (1) developing a feasible case-based instructional model that could enhance college students' ill-structured problem solving abilities, while (2) implementing the model to improve teacher education students' real-world problem solving abilities to deal with dilemmas faced by practicing…
Descriptors: Classroom Techniques, Transfer of Training, Problem Solving, Educational Environment
Peer reviewedKastens, Kim A.; Kaplan, Danielle; Christien-Blick, Kottie – Journal of Geoscience Education, 2001
Introduces the "Where are We?" software and lessons that are designed to help children in grades 2-4 learn to translate between the visually-perceived world that they sense around them, and the schematic representation of that landscape on a map. Evaluates the skills practiced in the software. (Contains 26 references.) (Author/YDS)
Descriptors: Computer Software, Educational Technology, Elementary Education, Map Skills
Peer reviewedPhillips, Richard J. – Mathematics in School, 1986
Suggestions for how teachers can use the programs in the Micro Primer Software Packs are given. While the reader needs to be familiar with the programs to make full use of the comments, some ideas concerning the interaction between child, computer, and teacher can be garnered. (MNS)
Descriptors: Computer Software, Elementary Education, Elementary School Mathematics, Learning Activities
Young Learners' Reactions to Problem Solving Contrasted by Distinctly Divergent Computer Interfaces.
Peer reviewedBrown, David W.; Schneider, Shanon D. – Journal of Computing in Childhood Education, 1992
Investigated elementary school students' responses to two user-computer interfaces while the students solved basic arithmetic problems. Interfaces involved users' direct manipulation of images or interpretation of symbols. Data indicated that students were more comfortable and solved problems more quickly when manipulating images than when…
Descriptors: Arithmetic, Computer Graphics, Computer Software, Elementary Education
Peer reviewedHershkovitz, Sara; Nesher, Pearla – Educational Studies in Mathematics, 1996
Comparison of the effectiveness of two computerized environments, Schemes for Problem Analysis (SPA) and Algebraic Proposer (AP), with two sixth-grade classes found that in solving easy word problems, both software systems were equally helpful, but in harder word problems, those students who learned with SPA experienced more success than those who…
Descriptors: Computer Software, Computer Uses in Education, Elementary Education, Foreign Countries
Peer reviewedHatfield, Larry L. – Arithmetic Teacher, 1985
The approaches taken by two elementary school teachers in using computers as tools to stimulate and guide mathematical thinking are described. One had students design a BASIC program for counting; the other used demonstration programs to develop ideas about fractions and decimals. (MNS)
Descriptors: Cognitive Processes, Computer Software, Decimal Fractions, Elementary Education
Peer reviewedDubitsky, Barbara – Arithmetic Teacher, 1988
Use of a microcomputer spreadsheet program to help students understand long division is described. An example of a problem with powers of 10 used with seventh graders is presented, with note of another lesson on decimals for grade 6. (MNS)
Descriptors: Computer Software, Decimal Fractions, Division, Elementary Education
Martin, Kathleen; Bearden, Donna – Learning & Leading with Technology, 1998
Describes a teacher networking project using My Make-Believe Castle, an adventure program developing problem solving skills, that involved 100 elementary teachers around the country and demonstrated the utility of listservs. Discusses teacher observations of problem solving, peer teaching, one-computer classrooms, and deeper learning. (PEN)
Descriptors: Computer Software, Computer Uses in Education, Educational Innovation, Educational Technology
Bebout, Harriett C.; And Others – 1985
This manual is used with MATHBOXES, a computer program written for Apple II microcomputers to help children relate formal mathematical symbols for representing simple word problems to the informal strategies using physical objects that they naturally use to solve them. There is a substantial body of research that documents that young children are…
Descriptors: Addition, Computer Software, Elementary Education, Elementary School Mathematics
Peer reviewedJohnson, James E. – Arithmetic Teacher, 1987
The focus is on the ability to create and relinquish hypotheses in problem solving. Given are activities that illustrate how to stress the importance of producing and evaluating new ideas. A hidden rule game, microcomputer software, and an attribute game are described. (MNS)
Descriptors: Cognitive Processes, Computer Software, Educational Games, Elementary Education
Allen, Denise – Teaching Pre K-8, 1994
Reviews five computer software programs for students 3 to 14 years old: (1) The Graph Club (Tom Snyder Productions); (2) Kid Cad (Davidson Associates); (3) Kid Keys (Davidson Associates); (4) Math Ace (Magic Quest); and (5) Busytown (Computer Curriculum Corporation). Prices, supplier addresses, and hardware requirements are provided. (MDM)
Descriptors: Computer Software, Computer Software Evaluation, Computer Software Reviews, Early Childhood Education
Pata, K.; Pedaste, M.; Sarapuu, T. – Computers & Education, 2007
An integrated learning object, a web-based inquiry environment "Young Scientist" for basic school level is introduced by applying the semiosphere conception for explaining learning processes. The study focused on the development of students' (n=30) awareness of the affordances of learning objects (LO) during the 3 inquiry tasks, and their ability…
Descriptors: Learning Processes, Problem Solving, Inquiry, Learning Activities

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