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Peer reviewedBeavis, Catherine – English in Australia, 1998
Provides support for using computer games in the English curriculum, as texts of the new technologies, to strengthen links between students' in-school and out-of-school worlds. Claims that far from presenting a threat to accepted literacy practices, the games help students gain an awareness of how texts work and become more reflexive about the…
Descriptors: Computer Games, Curriculum Design, Elementary Education, English Curriculum
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers


