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Showing 1 to 15 of 16 results Save | Export
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Sun, Lingyun; Xiang, Wei; Chen, Shi; Yang, Zhiyuan – International Journal of Technology and Design Education, 2015
Design integrates concepts and solves problems. Crowdsourcing design imports vast knowledge and produces creative ideas. It publishes design tasks, collects dozens of contributors' ideas and reward the best. Contributors in crowdsourcing design work individually when generating ideas. However, those who collaborate could make better use of crowd's…
Descriptors: Electronic Publishing, Collaborative Writing, Web Sites, Design
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Sigalov, Shani Evenstein; Nachmias, Rafi – Education and Information Technologies, 2017
In January 2014, 62 students graduated from the first for-credit course dedicated to Wikipedia. Learning focused on improved consumption of information, and collaborative construction of knowledge using the Wikipedia platform. This paper investigates the design and implementation of this course model, while highlighting the benefits and challenges…
Descriptors: Encyclopedias, Electronic Publishing, Collaborative Writing, Models
Ayaburi, Emmanuel Wusuhon Yanibo – ProQuest LLC, 2017
This dissertation investigates the effect of observational learning in crowdsourcing markets as a lens to identify appropriate mechanism(s) for sustaining this increasingly popular business model. Observational learning occurs when crowdsourcing participating agents obtain knowledge from signals they observe in the marketplace and incorporate such…
Descriptors: Observational Learning, Electronic Publishing, Collaborative Writing, Web Sites
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Yang, Xianmin; Qiu, Qin; Yu, Shengquan; Tahir, Hasan – British Journal of Educational Technology, 2014
The openness of open-knowledge communities (OKCs) leads to concerns about the knowledge quality and reliability of such communities. This confidence crisis has become a major factor limiting the healthy development of OKCs. Earlier studies on trust evaluation for Wikipedia considered disadvantages such as inadequate influencing factors and…
Descriptors: Open Source Technology, Collaborative Writing, Trust (Psychology), Evaluation
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Evain, Christine; De Marco, Chris – English Language Teaching, 2016
What collaborative process can teachers offer in order to stimulate their students' reading of and writing on Shakespeare's plays? How can new technologies contribute to facilitating the classroom experience? The eZoomBook (eZB) template was designed for teachers to create and share multi-level digital books called "eZoomBooks" that…
Descriptors: Electronic Publishing, Classics (Literature), Technology Uses in Education, Shared Resources and Services
Zhu, Shaojian – ProQuest LLC, 2014
Crowdsourcing is an emerging research area that has experienced rapid growth in the past few years. Although crowdsourcing has demonstrated its potential in numerous domains, several key challenges continue to hinder its application. One of the major challenges is quality control. How can crowdsourcing requesters effectively control the quality…
Descriptors: Electronic Publishing, Collaborative Writing, Quality Control, Models
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Lau, Simon Boung-Yew; Lee, Chien-Sing; Singh, Yashwant Prasad – Interactive Learning Environments, 2015
With the proliferation of social Web applications, users can now collaboratively author, share and access hypermedia learning resources, contributing to richer learning experiences outside formal education. These resources may or may not be educational. However, they can be harnessed for educational purposes by adapting and personalizing them to…
Descriptors: Hypermedia, Metadata, Web 2.0 Technologies, Educational Resources
Floryan, Mark – ProQuest LLC, 2013
This dissertation presents a novel effort to develop ITS technologies that adapt by observing student behavior. In particular, we define an evolving expert knowledge base (EEKB) that structures a domain's information as a set of nodes and the relationships that exist between those nodes. The structure of this model is not the particularly novel…
Descriptors: Intelligent Tutoring Systems, Artificial Intelligence, Games, Expertise
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Landwehr, Peter; Spraragen, Marc; Ranganathan, Balki; Carley, Kathleen M.; Zyda, Michael – Simulation & Gaming, 2013
In this article, the authors discuss the development of the "Sudan Game," an interactive model of the country in the time period leading up to the Sudanese referendum on the secession of the South. While many simulations are designed to educate about their subjects, the "Sudan Game" is intended to be a prototype for policy…
Descriptors: Foreign Countries, Computer Games, Public Policy, Policy Formation
Cleveland-Innes, Martha – Commonwealth of Learning, 2018
The Guide to Blended Learning is an introduction using technology and distance education teaching strategies with traditional, face-to-face classroom activities. This Guide has been designed to assist teachers adopt blended learning strategies through a step-by-step approach taking constructivist and design-based approach and reflecting on…
Descriptors: Blended Learning, Technology Uses in Education, Distance Education, Educational Benefits
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Dishaw, Mark T.; Eierman, Michael A.; Iversen, Jacob H.; Philip, George – Journal of Information Technology Education: Research, 2013
As collaboration among teams that are distributed in time and space is becoming increasingly important, there is a need to understand the efficacy of tools available to support that collaboration. This study employs a combination of the Technology Acceptance Model (TAM) and the Task-Technology Fit (TTF) model to compare four different technologies…
Descriptors: Cooperation, Collaborative Writing, Electronic Publishing, Word Processing
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Sormunen, Eero; Lehtio, Leeni – Information Research: An International Electronic Journal, 2011
Introduction: We report on a pilot study of students' use of sources in authoring Wikipedia articles. The procedure is demonstrated by investigating how students processed texts from sources to compose their own texts. Method: Four groups of upper secondary school students (aged 17-18 years) participated in an eight-week geography course and seven…
Descriptors: Sentences, Biology, Information Literacy, Secondary School Students
Glassman, Michael; Bartholomew, Mitchell; Jones, Travis – Educational Technology, 2011
The authors describe an Open Source approach to education. They define Open Source Education (OSE) as a teaching and learning framework where the use and presentation of information is non-hierarchical, malleable, and subject to the needs and contributions of students as they become "co-owners" of the course. The course transforms itself into an…
Descriptors: Web Sites, Electronic Publishing, Community Programs, Models
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Rafferty, Anna N., Ed.; Whitehill, Jacob, Ed.; Romero, Cristobal, Ed.; Cavalli-Sforza, Violetta, Ed. – International Educational Data Mining Society, 2020
The 13th iteration of the International Conference on Educational Data Mining (EDM 2020) was originally arranged to take place in Ifrane, Morocco. Due to the SARS-CoV-2 (coronavirus) epidemic, EDM 2020, as well as most other academic conferences in 2020, had to be changed to a purely online format. To facilitate efficient transmission of…
Descriptors: Educational Improvement, Teaching Methods, Information Retrieval, Data Processing
Sampson, Demetrios G., Ed.; Spector, J. Michael, Ed.; Ifenthaler, Dirk, Ed.; Isaias, Pedro, Ed. – International Association for Development of the Information Society, 2013
These proceedings contain the papers of the IADIS International Conference on Cognition and Exploratory Learning in the Digital Age (CELDA 2013), October 22-24, 2013, which has been organized by the International Association for Development of the Information Society (IADIS), co-organized by The University of North Texas (UNT), sponsored by the…
Descriptors: Conference Papers, Cognitive Processes, Learning Processes, Short Term Memory
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