NotesFAQContact Us
Collection
Advanced
Search Tips
Laws, Policies, & Programs
Assessments and Surveys
Learning Style Inventory1
What Works Clearinghouse Rating
Showing 1 to 15 of 20 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Nguyen Ngoc Dan; Le Thai Bao Thien Trung; Nguyen Thi Nga; Tang Minh Dung – Review of Education, 2025
Digital game-based learning (DGBL) has emerged as a significant research topic in recent times, particularly in the context of K-12 education. While numerous systematic literature reviews have focused on students as participants, there is a notable gap in reviews that concentrate on the educators who adopt DGBL in their classrooms. This study aims…
Descriptors: Game Based Learning, Elementary Secondary Education, Electronic Learning, Technology Uses in Education
Peer reviewed Peer reviewed
Direct linkDirect link
Orji, Fidelia A.; Vassileva, Julita; Greer, Jim – International Journal of Artificial Intelligence in Education, 2021
Persuasive Technologies (PT) are computational methods, strategies, and design techniques, grounded in social psychology to change user attitudes/behaviours. PTs have been applied in diverse areas, such as eCommerce, health, workplace, vehicles, urban and ambient environments. A kind of PT that has become popular in eLearning is known under the…
Descriptors: Intervention, Program Effectiveness, Learner Engagement, Class Size
Peer reviewed Peer reviewed
Direct linkDirect link
Bouchrika, Imed; Harrati, Nouzha; Wanick, Vanissa; Wills, Gary – Interactive Learning Environments, 2021
In spite of the unprecedented popularity to use innovative gaming concepts within the educational context in order to promote active learning, engage people and solve motivational problems, there is an emerging body of research work arguing that gamification is not effective to increase neither the students engagement nor the learning outcomes. In…
Descriptors: Game Based Learning, Electronic Learning, Program Effectiveness, Technology Integration
Peer reviewed Peer reviewed
Direct linkDirect link
Mowafi, Yaser; Abumuhfouz, Ismail – Journal of Educational Computing Research, 2021
Mobile learning techniques have brought the potential of scaffolding information in real-world context that allows learners to interact more actively with their learning content. In this study, we present an interactive learning approach that allows learners to interact with their learning content in real-world context. With learning environment…
Descriptors: Interaction, Handheld Devices, Electronic Learning, Skill Development
Peer reviewed Peer reviewed
Direct linkDirect link
Squire, Kurt D. – E-Learning and Digital Media, 2022
During COVID-19, schools around the world rapidly went online. Examining youth technology use reveals sharp inequities within the United States' education system and incongruencies between the technologies used in virtual schooling and those in the lives of students outside of school. In affluent communities, virtual schooling is supported by a…
Descriptors: Electronic Learning, Virtual Classrooms, Educational Technology, Technology Integration
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Toma, Florentina; Diaconu, Daniel Constantin; Popescu, Cristina Maria – Education Sciences, 2021
The present study aims to display how using a personal assessment environment based on the interactive Kahoot! platform actively supports the teaching-learning process. The goal is to improve the instructive-educational process by applying a learning platform based on play and digital technology that favors a qualitative educational endeavor. The…
Descriptors: Educational Technology, Technology Integration, Electronic Learning, Game Based Learning
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Gokbulut, Bayram – World Journal on Educational Technology: Current Issues, 2020
In the digital age, where technology is developing rapidly, there is a need for technology and game-based e-learning environments that students appreciate instead of traditional instruction. Interactive Web 2.0 tools can be utilised to develop e-learning environments. In this study, Kahoot and Mentimeter applications, interactive and game-based…
Descriptors: Instructional Effectiveness, Game Based Learning, Electronic Learning, Web 2.0 Technologies
Peer reviewed Peer reviewed
Direct linkDirect link
Tallon, J. M.; Saavedra Dias, R.; Costa, A. M.; Leitão, J. C.; Barros, A.; Rodrigues, V.; Monteiro, M. J.; Almeida, A.; Narciso, J.; Silva, A. J. – Scandinavian Journal of Educational Research, 2021
This study aimed to summarize the evidence of the impact of school-based nutrition education programs that incorporate technology on the acquisition of nutrition-related knowledge and behavior change of adolescents. Literature searches were conducted using Cochrane Library, Pubmed, Scopus, Science Direct, and Web of Science databases. Studies…
Descriptors: Influence of Technology, Technology Integration, Electronic Learning, Video Technology
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Pham, Linh Le Nhat; Nguyen, Hoang Tan; Le, Van Thi Kieu – Teaching English with Technology, 2021
M-learning is usually thought of as based on videos, digital materials, and high technology. Nonetheless, it is not a complete perspective of this new educational trend. Mobile devices with many functions can be an effective tool to support learning. Furthermore, learners nowadays, who were born in the 4.0 movement, are more familiar with mobile…
Descriptors: Personal Autonomy, Electronic Learning, Handheld Devices, Computer Games
Santos, Brian James – ProQuest LLC, 2019
This study investigated the relationship between adult learner attitudes toward technology and learning style. A sample of community college Spanish students in a Midwestern city in the United States was surveyed to determine (a) an attitude score toward Spanish e-instruction based on the Lukow ATUTS (Attitudes toward Using Technology Survey) and…
Descriptors: Adult Students, Cognitive Style, Electronic Learning, Second Language Instruction
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Wu, Shelly C.; Pearce, Erin; Price, Callie J. – Electronic Journal for Research in Science & Mathematics Education, 2020
Due to the COVID-19 pandemic resulting in school closures, shifting to online instruction poses unique challenges for educators. The purpose of the paper is to inform practitioners on how online instruction was facilitated in a science methods course for preservice teachers (PSTs) enrolled in a public university across three campuses. The major…
Descriptors: Learner Engagement, Methods Courses, Preservice Teachers, Science Education
Peer reviewed Peer reviewed
Direct linkDirect link
Burgos, Daniel, Ed.; Affouneh, Saida, Ed. – Lecture Notes in Educational Technology, 2022
This book brings together education research and practice carried out by An-Najah National University, a lead Higher Institution in Palestine that managed to move from a face-to-face setting to a fully online learning and teaching environment during the initial COVID-19 outbreak, within a month, seamlessly, which makes a success cases study of…
Descriptors: Foreign Countries, Higher Education, COVID-19, Pandemics
Peer reviewed Peer reviewed
Direct linkDirect link
Jaafar, Inaya, Ed.; Pedersen, James M., Ed. – IGI Global, 2021
The COVID-19 pandemic has shed light on how much humans rely, more than ever before in our history, on technology. While technology in its simplest definition is the use of a tool for a practical purpose, in the last three decades, educators can confidently say it has revolutionized how information is communicated and accessed. Most importantly,…
Descriptors: Technology Uses in Education, Educational Technology, Technology Integration, STEM Education
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Cetin, Halise Sibel – International Technology and Education Journal, 2018
The purpose of this study was to investigate the usability of the Kahoot!, the digital assessment tool, in elementary schools. With this respect, the participants were selected by using the simple random sampling method. 23 students and 1 teacher in state elementary school in Mugla in Turkey participated in the study in the spring term of the…
Descriptors: Usability, Educational Technology, Technology Integration, Electronic Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Carliner, Saul, Ed. – Association for the Advancement of Computing in Education, 2018
The Association for the Advancement of Computing in Education (AACE) is an international, non-profit educational organization. The Association's purpose is to advance the knowledge, theory, and quality of teaching and learning at all levels with information technology. "E-Learn 2018: World Conference on E-Learning" took place in Las…
Descriptors: Educational Technology, Technology Uses in Education, Physics, Science Instruction
Previous Page | Next Page »
Pages: 1  |  2