Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 1 |
| Since 2017 (last 10 years) | 1 |
| Since 2007 (last 20 years) | 4 |
Descriptor
| Electronic Learning | 4 |
| Problem Solving | 4 |
| Workplace Learning | 4 |
| Program Implementation | 3 |
| Action Research | 2 |
| Educational Benefits | 2 |
| Information Systems | 2 |
| Money Management | 2 |
| Program Effectiveness | 2 |
| Research Design | 2 |
| Staff Development | 2 |
| More ▼ | |
Source
| Action Learning: Research and… | 1 |
| Interactive Learning… | 1 |
| Interactive Technology and… | 1 |
| International Association for… | 1 |
Author
| Christine Rogerson | 2 |
| Elsje Scott | 2 |
| Geerts, Walter | 1 |
| Hummel, Hans | 1 |
| Kuipers, Derek | 1 |
| Shannon Banks | 1 |
| Slootmaker, Aad | 1 |
| Westera, Wim | 1 |
Publication Type
| Journal Articles | 3 |
| Reports - Research | 3 |
| Reports - Descriptive | 1 |
| Speeches/Meeting Papers | 1 |
Education Level
Audience
Location
| Netherlands | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Shannon Banks – Action Learning: Research and Practice, 2024
This account of practice describes an online program started in 2022, which helps leaders at BNP Paribas to be more effective problem solvers and inclusive leaders by developing stronger questioning and listening skills. The goals of this program were aligned with action learning and could have been achieved with standard, coach-led action…
Descriptors: Coaching (Performance), Peer Teaching, Professional Development, Electronic Learning
Hummel, Hans; Geerts, Walter; Slootmaker, Aad; Kuipers, Derek; Westera, Wim – Interactive Learning Environments, 2015
Serious games are seen to hold potential to facilitate workplace learning in a more dynamic and flexible way. This article describes an empirical study into the feasibility of an online collaboration game that facilitates teachers-in-training to deal with classroom management dilemmas. A script to support these students in carrying out such…
Descriptors: Foreign Countries, Educational Games, Educational Technology, Electronic Learning
Christine Rogerson; Elsje Scott – Interactive Technology and Smart Education, 2014
Purpose: The purpose of this paper is to explore the effectiveness of action design research (ADR), a combination of action research and design science research, when conducting research where both practical relevance and academic rigor are required. Design/methodology/approach: This paper presents ADR in action in order to motivate its use when…
Descriptors: Action Research, Research Design, Web Based Instruction, Training
Christine Rogerson; Elsje Scott – International Association for Development of the Information Society, 2013
The purpose of this paper is to explore the effectiveness of Action Design Research (ADR), a combination of Action Research and Design Science Research, as a methodology to examine how the implementation of e-learning will affect the learning outcomes for staff training in an organisational context. The research involves an intervention in the…
Descriptors: Action Research, Research Design, Web Based Instruction, Training

Peer reviewed
Direct link
