Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 6 |
Since 2016 (last 10 years) | 6 |
Since 2006 (last 20 years) | 6 |
Descriptor
Electronic Learning | 6 |
Game Based Learning | 6 |
Mathematics Achievement | 6 |
Instructional Effectiveness | 3 |
Mathematics Instruction | 3 |
Middle School Students | 3 |
Algebra | 2 |
COVID-19 | 2 |
Cognitive Processes | 2 |
Educational Technology | 2 |
Elementary School Students | 2 |
More ▼ |
Source
AERA Open | 1 |
Grantee Submission | 1 |
Journal of Educational… | 1 |
Pegem Journal of Education… | 1 |
ProQuest LLC | 1 |
School Science and Mathematics | 1 |
Author
Adam Sales | 2 |
Allison Liu | 2 |
Craig A. Mason | 2 |
Jenny Yun-Chen Chan | 2 |
Ji-Eun Lee | 2 |
Lauren E. Decker-Woodrow | 2 |
Shihfen Tu | 2 |
Cohen, Anat | 1 |
Hershkovitz, Arnon | 1 |
Khalid, Fariza | 1 |
Maat, Siti M. | 1 |
More ▼ |
Publication Type
Journal Articles | 5 |
Reports - Research | 4 |
Dissertations/Theses -… | 1 |
Reports - Descriptive | 1 |
Education Level
Elementary Education | 4 |
Middle Schools | 4 |
Junior High Schools | 3 |
Secondary Education | 3 |
Grade 7 | 2 |
Grade 5 | 1 |
Intermediate Grades | 1 |
Audience
Location
Israel | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Meets WWC Standards without Reservations | 1 |
Meets WWC Standards with or without Reservations | 1 |
Stohlmann, Micah S. – School Science and Mathematics, 2023
Escape rooms have been receiving more attention for use in education. Escape rooms are games in which teams solve multiple puzzles and challenges using clues, hints, and strategy to determine how to escape from a locked room. The implementation of escape rooms has the potential for increasing students' mathematical understanding and engagement.…
Descriptors: Mathematics Education, Electronic Learning, Problem Solving, Game Based Learning
Lauren E. Decker-Woodrow; Craig A. Mason; Ji-Eun Lee; Jenny Yun-Chen Chan; Adam Sales; Allison Liu; Shihfen Tu – Grantee Submission, 2023
The current study investigated the effectiveness of three distinct educational technologies--two game-based applications (From Here to There and DragonBox 12+) and two modes of online problem sets in ASSISTments (an Immediate Feedback condition and an Active Control condition with no immediate feedback) on Grade 7 students' algebraic knowledge.…
Descriptors: Educational Technology, Algebra, COVID-19, Pandemics
Lauren E. Decker-Woodrow; Craig A. Mason; Ji-Eun Lee; Jenny Yun-Chen Chan; Adam Sales; Allison Liu; Shihfen Tu – AERA Open, 2023
The current study investigated the effectiveness of three distinct educational technologies--two game-based applications (From Here to There and DragonBox 12+) and two modes of online problem sets in ASSISTments (an Immediate Feedback condition and an Active Control condition with no immediate feedback) on Grade 7 students' algebraic knowledge.…
Descriptors: Educational Technology, Algebra, COVID-19, Pandemics
Hershkovitz, Arnon; Tabach, Michal; Cohen, Anat – Journal of Educational Computing Research, 2022
In a large-scale quantitative study that adopted a learning analytics approach, we searched for associations between students' activity in a game-based online mathematics learning environment and their mathematics achievements on a national standardized test. Students were active in the environment throughout the school year, and particularly…
Descriptors: Electronic Learning, Learning Activities, Mathematics Achievement, Elementary School Students
Ramli, Izzat S. Mohd; Maat, Siti M.; Khalid, Fariza – Pegem Journal of Education and Instruction, 2022
The boom of the 4.0 industrial revolution and the Covid-19 pandemic have changed the teaching and learning process, where digital learning environments have become increasingly necessary and convenient. The application of game-based learning (GBL) provides many benefits, such as helping to improve the quality of the mathematics teaching and…
Descriptors: Computer Games, Educational Games, Game Based Learning, Learning Analytics
Macey Cartwright – ProQuest LLC, 2021
Math proficiency rates are strikingly low for children from high poverty communities. Therefore, it is urgent to find solutions that help them develop basic math skills. Given theoretical considerations about math learning, a potentially promising option is to target children's cognitive engagement. In this study, I investigate a program that was…
Descriptors: Cognitive Processes, Mathematics Skills, Mathematics Achievement, Low Achievement