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Souabi, Sonia; Retbi, Asmaâ; Idrissi, Mohammed Khalidi; Bennani, Samir – Electronic Journal of e-Learning, 2021
E-learning is renowned as one of the highly effective modalities of learning. Social learning, in turn, is considered to be of major importance as it promotes collaboration between learners. For properly managing learning resources, recommender systems have been implemented in e-learning to enhance learners' experience. Whilst recommender systems…
Descriptors: Artificial Intelligence, Information Systems, Electronic Learning, Social Development
Vargas-Macías, Zulma Liliana; Rodríguez-Hernandez, Ariel Adolfo; Sánchez-Sáenz, Claudia Liliana – GIST Education and Learning Research Journal, 2020
This article is the result of the SGI 2174 project. Its objective is to identify how elements, techniques and mechanics game (gamification) have been implemented, as an ICT-mediated learning strategy for learning and training in the education. A systemic literary review of works on the subject is carried out to contextualize and identify methods,…
Descriptors: Computer Games, Teaching Methods, Learning Strategies, Game Based Learning
Han, Feifei; Ellis, Robert – Comunicar: Media Education Research Journal, 2020
In researching student learning experience in Higher Education, a dearth of studies has investigated cognitive, social, and material dimensions simultaneously with the same population. From an ecological perspective of learning, this study examined the interrelatedness amongst key elements in these dimensions of 365 undergraduates' personalised…
Descriptors: Blended Learning, Electronic Learning, Synchronous Communication, Social Networks
Labus, A.; Despotovic-Zrakic, M.; Radenkovic, B.; Bogdanovic, Z.; Radenkovic, M. – Journal of Computer Assisted Learning, 2015
This paper reports on the investigation of the possibilities of enhancing the formal e-learning process by harnessing the potential of informal game-based learning on social networks. The goal of the research is to improve the outcomes of the formal learning process through the design and implementation of an educational game on a social network…
Descriptors: Electronic Learning, Learning Processes, Social Networks, Educational Games
Alasmari, Talal; Zhang, Ke – Education and Information Technologies, 2019
This article reports a two-phase study with (1) an extended framework on mobile learning technology acceptance, and (2) a mixed-method research investigating college students on the use and embracement of mobile learning technology acceptance in Saudi Arabia. The research extended the Unified Theory of Acceptance and Use of Technology (UTAUT)…
Descriptors: Foreign Countries, Handheld Devices, Telecommunications, Teaching Methods
AlSaleem, Basmah Issa Ahmad – European Journal of Educational Sciences, 2018
This study investigated the impact of using suggested e-activities via social networks (Facebook) in enhancing linguistic skills (reading comprehension skills) for Arabic Language learners who speak other languages in the Arabic for Speakers of Other Languages Centre at The World Islamic Sciences and Education University, Jordan. Participants of…
Descriptors: Learning Activities, Electronic Learning, Social Networks, Social Media
Maglajlic, Seid – International Journal on E-Learning, 2016
This paper describes the implementation of a framework for the construction and utilization of social networks in ELearning. These social networks aim to enhance collaboration between all E-Learning participants (i.e. both traineeto-trainee and trainee-to-tutor communication are targeted). E-Learning systems that include a so-called "social…
Descriptors: Social Networks, Network Analysis, Electronic Learning, Guidelines
Karataev, Evgeny; Zadorozhny, Vladimir – IEEE Transactions on Learning Technologies, 2017
Many techniques have been developed to enhance learning experience with computer technology. A particularly great influence of technology on learning came with the emergence of the web and adaptive educational hypermedia systems. While the web enables users to interact and collaborate with each other to create, organize, and share knowledge via…
Descriptors: Socialization, Social Networks, Electronic Publishing, Collaborative Writing
Zhou, Xiaokang; Chen, Jian; Wu, Bo; Jin, Qun – IEEE Transactions on Learning Technologies, 2014
With the high development of social networks, collaborations in a socialized web-based learning environment has become increasing important, which means people can learn through interactions and collaborations in communities across social networks. In this study, in order to support the enhanced collaborative learning, two important factors, user…
Descriptors: Cooperative Learning, Social Networks, Behavior Patterns, Correlation
Ghounane, Nadia – Arab World English Journal, 2020
Social platforms like Facebook, Twitter, Whatsapp, YouTube, and Instagram have become the refuge of teachers and students during the last years. However, there are many educational platforms set by the Algerian Ministry of Higher Education like Moodle and which bring the same services to the learners but in an academic setting. These platforms,…
Descriptors: Management Information Systems, Social Media, Computer Software, COVID-19
Makani, Joyline; Durier-Copp, Martine; Kiceniuk, Deborah; Blandford, Alieda – International Journal of E-Learning & Distance Education, 2016
Globally, e-learning is gaining popularity as its potential contributions to economic and social development are recognised. However, its full potential has not been realised, as most e-learning practices merely replicate traditional existing teaching methods and have not fully exploited the interactive and social components of peer learning.…
Descriptors: Teamwork, Computer Mediated Communication, Electronic Learning, Instructional Effectiveness
Wang, Zhijun; Chen, Li; Anderson, Terry – International Review of Research in Open and Distance Learning, 2014
Interaction has always been highly valued in education, especially in distance education (Moore, 1989; Anderson, 2003; Chen, 2004a; Woo & Reeves, 2007; Wang, 2013; Conrad, in press). It has been associated with motivation (Mahle, 2011; Wen-chi, et al., 2011), persistence (Tello, 2007; Joo, Lim, & Kim, 2011), deep learning (Offir, et al.,…
Descriptors: Open Education, Learner Engagement, Learning Processes, Technology Integration
Cutajar, Maria – Technology, Pedagogy and Education, 2017
This article reports on phenomenographic research which explored the qualitative differences in post-secondary students' accounts of their networked learning experiences. Data was generated using semi-structured interviews with a purposive sample of participants. Phenomenographic analysis led to a configuration of variation in students' accounts…
Descriptors: Technology Uses in Education, Student Experience, Learning Experience, Qualitative Research
Balakrishnan, Vimala; Teoh, Kung Keat; Pourshafie, Tahereh; Liew, Teik Kooi – Australasian Journal of Educational Technology, 2017
This study is an investigation into factors that encourage and/or inhibit the use of social media in the academic learning process between Australian and Malaysian students at higher learning institutions. Push-pull-mooring theory was used as a guide, resulting in seven independent variables ("convenience", "social influence",…
Descriptors: Social Media, Cross Cultural Studies, Path Analysis, Foreign Countries
Halimi, Khaled; Seridi-Bouchelaghem, Hassina; Faron-Zucker, Catherine – Interactive Learning Environments, 2014
Compared with learning in classrooms, classical e-learning systems are less adaptive and once a system that supports a particular strategy has been designed and implemented, it is less likely to change according to student's interactions and preferences. Remote educational systems should be developed to ensure as much as necessary the…
Descriptors: Electronic Learning, Learning Processes, Semantics, Student Interests

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