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AL-Sayid, Fareed; Kirkil, Gokhan – Education and Information Technologies, 2023
The novelty of this study is in developing a conceptual model for predicting the non-linear relationships between human-computer interaction factors and ease of use and usefulness of collaborative web-based learning or e-learning. Ten models (logarithmic, inverse, quadratic, cubic, compound, power, s-curve, growth, exponential, and logistic) were…
Descriptors: Cooperative Learning, Electronic Learning, Web Based Instruction, Man Machine Systems
Xia, Jinyue – ProQuest LLC, 2017
Current online video interaction is typically designed with a focus on straightforward distribution and passive consumption of individual videos. This "click play, sit back and watch" context is typical of videos for entertainment. However, there are many task scenarios that require active engagement and analysis of video content as a…
Descriptors: Interactive Video, Information Seeking, Comparative Analysis, Computer Interfaces
Alshehri, Ahmed; Rutter, Malcolm; Smith, Sally – Journal of Information Technology Education: Research, 2020
Aim/Purpose: This study proposes a theoretical framework that amalgamates Unified Theory of Acceptance and Use of Technology (UTAUT) variables with usability metrics to investigate the impact on students' intention and use of the Learning Management System (LMS) in Saudi higher education. Background: There is a dearth of academic research on Saudi…
Descriptors: Usability, Integrated Learning Systems, Electronic Learning, College Students
Yoo, Mina; Jin, Sung-Hee – Educational Technology & Society, 2020
Online discussion plays an increasingly significant role in asynchronous online learning environments. While previous attempts have been made to develop learning analytics dashboards to facilitate such discussions, most of these dashboards have been designed without reference to data or visualization techniques that have been proven to make online…
Descriptors: Learning Analytics, Computer Interfaces, Visual Aids, Computer Mediated Communication
Enriquez-Gibson, Judith – British Journal of Educational Technology, 2016
Despite the increasing focus on non-dualistic and materialist approaches in education technology studies, the materiality of the body has not been adequately examined. Because of the heavy orientation towards affordance, interaction, participation, inclusion and access at the interface or between various spatial and liminal settings, the subject's…
Descriptors: Ethnography, Educational Technology, Man Machine Systems, Human Body
Kuosa, Kirsi; Distante, Damiano; Tervakari, Anne; Cerulo, Luigi; Fernández, Alejandro; Koro, Juho; Kailanto, Meri – International Journal of Distance Education Technologies, 2016
This paper presents two interactive visualization tools for learning management systems (LMS) in order to improve learning and teaching in online courses. The first tool was developed at the Intelligent Information Systems Laboratory (IISLab) at the Tampere University of Technology (TUT). The tool is used to analyse students' activity from…
Descriptors: Interaction, Visualization, Online Courses, Electronic Learning
da Silva, André Constantino; Freire, Fernanda Maria Pereira; de Arruda, Alan Victor Pereira; da Rocha, Heloísa Vieira – International Association for Development of the Information Society, 2013
e-Learning environments offer content, such text, audio, video, animations, using the Web infrastructure and they are designed to users interacting with keyboard, mouse and a medium-sized screen. Mobile devices, such as smartphones and tablets, have enough computation power to render Web pages, allowing browsing the Internet and access e-Learning…
Descriptors: Electronic Learning, Educational Technology, Technology Uses in Education, Telecommunications
Ghergulescu, Ioana; Muntean, Cristina Hava – International Journal of Artificial Intelligence in Education, 2016
Engagement influences participation, progression and retention in game-based e-learning (GBeL). Therefore, GBeL systems should engage the players in order to support them to maximize their learning outcomes, and provide the players with adequate feedback to maintain their motivation. Innovative engagement monitoring solutions based on players'…
Descriptors: Case Studies, Questionnaires, Electronic Learning, Educational Games
Mendoza-Gonzalez, Ricardo, Ed. – IGI Global, 2016
In today's society, educational opportunities have evolved beyond the traditional classroom setting. Most universities have implemented virtual learning environments in an effort to provide more opportunities for potential or current students seeking alternative and more affordable learning solutions. "User-Centered Design Strategies for…
Descriptors: Online Courses, Curriculum Design, Virtual Classrooms, Best Practices
Yeom, Soonja; Choi-Lundberg, Derek; Fluck, Andrew; Sale, Arthur – International Association for Development of the Information Society, 2013
Visualizing the structure and relationships in three dimensions (3D) of organs is a challenge for students of anatomy. To provide an alternative way of learning anatomy engaging multiple senses, we are developing a force-feedback (haptic) interface for manipulation of 3D virtual organs, using design research methodology, with iterations of system…
Descriptors: Electronic Learning, Educational Technology, Technology Uses in Education, Higher Education
Wei, Chun-Wang; Chen, Nian-Shing; Kinshuk, – Educational Technology Research and Development, 2012
It is now possible to create flexible learning environments without time and distance barriers on the internet. However, research has shown that learners typically experience isolation and alienation in online learning environments. These negative experiences can be reduced by enhancing social presence. In order to better facilitate the perceived…
Descriptors: Electronic Learning, Cues, Structural Equation Models, Online Courses
Farag, Mohammed; Shemy, Nader – International Journal on E-Learning, 2011
This research describes a study that examined the influences of cognitive style (as assessed by the CSA- Riding 1991) and Learners' Prior Knowledge on student recall performance of the contents of online course presented via two navigational formats (linear sequential navigation version versus nonlinear free navigation version). The study was…
Descriptors: Foreign Countries, Educational Research, Cognitive Style, Prior Learning
Chou, Chien; Peng, Hsinyi; Chang, Chun-Yu – Computers & Education, 2010
This study explores the interactivity of course-management systems (CMSs). First, this study reviews the concepts of interactivity, interactivity dimension, and interaction type on the basis of related theories and studies. Second, this study analyzes the interactive functions attributable to the six major CMSs in Taiwan colleges and universities,…
Descriptors: Electronic Learning, Instructional Design, Student Attitudes, Interaction
Kock, Ned; Chatelain-Jardón, Ruth; Carmona, Jesus – Decision Sciences Journal of Innovative Education, 2009
It seems that surprise events have the potential to turn short-term memories into long-term memories, an unusual phenomenon that may have limited but interesting applications in learning tasks. This surprise-enhanced cognition phenomenon is theoretically modeled based on the notion that many human mental traits have evolved through natural…
Descriptors: Electronic Learning, Man Machine Systems, Interaction, Computer Interfaces
Veletsianos, George; Miller, Charles; Doering, Aaron – Journal of Educational Computing Research, 2009
Conflicts occur when learners interact with pedagogical agents and virtual characters. Such conflicts--arising from technological limitations, psychosocial perceptions, and pedagogical inadequacies--hinder communication and interaction between virtual characters and learners, and impede successful engagement with learning tasks and experiences. To…
Descriptors: Electronic Learning, Interaction, Conflict, Guidelines
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