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Durall Gazulla, Eva; Martins, Ludmila; Fernández-Ferrer, Maite – Education and Information Technologies, 2023
Collaborative design approaches have been increasingly adopted in the design of learning technologies since they contribute to develop pedagogically inclusive and appropriate learning designs. Despite the positive reception of collaborative design strategies in technology-enhanced learning, little attention has been dedicated to analyzing the…
Descriptors: Instructional Design, Cooperation, Educational Technology, Artificial Intelligence
Alves, Gustavo R.; Marques, Maria A.; Fidalgo, André V.; García-Zubía, Javier; Castro, Manuel; Hernández-Jayo, Unai; García-Loro, Felix; Kreiter, Christian – European Journal of Engineering Education, 2023
This article proposes a roadmap for the VISIR remote laboratory based on a SWOT analysis performed by fifteen experts, with large experience on VISIR deployment, and their perceptions in three categories: Technical, Pedagogical and Educational. The resulting VISIR roadmap was obtained considering an underlying strategy based on a RAKID model. The…
Descriptors: Laboratories, Engineering Education, Expertise, Attitudes
Carlo Perrotta; Luci Pangrazio – Education Policy Analysis Archives, 2023
Digital platforms have become integral to contemporary schooling. Google Classroom, Compass, Office 365, EdQuire, ClassDojo and Canvas are just some of the many platforms that litter students' and teachers' computers today. While students may have only one school to physically attend, there is a labyrinth of digital enclosures for them to navigate…
Descriptors: Technology Uses in Education, Technology Integration, Educational Technology, Educational Research
Nurdayana Mohamad Noor – Asian Association of Open Universities Journal, 2024
Purpose: The purpose of this paper is to articulate how the user experience (UX) approach was initiated and integrated into the centre's scope of operations with the objective of improving the e-learning layout on the D2L learning management system (LMS). One of the most effective ways to collect user feedback has historically been to evaluate…
Descriptors: Learning Management Systems, Usability, Computer Interfaces, Electronic Learning
Xinyue Li – International Journal for Technology in Mathematics Education, 2023
Digital learning resources are commonly employed to support learning in out-of-class contexts, either as a complement to the learning in formal classrooms or as an alternative that can be used by learners to pursue personal learning goals. This study identified a significant gap in the literature concerning children's use of digital technology to…
Descriptors: Secondary School Students, After School Programs, STEM Education, Educational Technology
Yu, Zhonggen; Xu, Wei; Sukjairungwattana, Paisan – International Journal of Web-Based Learning and Teaching Technologies, 2022
Superstar Learning System, designed and developed by Superstar Company, is a learning platform where teachers and learners may have access to plentiful educational resources and interact with each other. Behavioral intention related to this platform has not been enough explored although many researchers have examined its use in education. A random…
Descriptors: Student Behavior, Educational Technology, Computer Interfaces, Technology Uses in Education
Buditjahjanto, I. Gusti Putu Asto – Journal of Technology and Science Education, 2022
The use of simulation tools has been widely used to learn something. Simulation tools have the advantage of imitating a process similar to the actual situation. But there are only a few researches that examine the students' engagement in using simulation tools in the learning process so that it affects the student learning outcomes. This research…
Descriptors: Computer Interfaces, Computer Simulation, Computer Uses in Education, Electronic Learning
Yuan, Chia-Ching; Li, Cheng-Hsuan; Peng, Chin-Cheng – Interactive Learning Environments, 2023
Fighter jets are a critical national asset. Because of the high cost of their manufacture and that of their related equipment, both pilots and maintenance personnel must complete intensive training before coming into contact with a jet. Due to gradual military downsizing, one-on-one training is often impracticable, and the level of familiarization…
Descriptors: Artificial Intelligence, Man Machine Systems, Technology Uses in Education, Educational Technology
Lkhagvasuren, Erdenesaikhan; Matsuura, Kenji; Mouri, Kousuke; Ogata, Hiroaki – International Journal of Distance Education Technologies, 2016
Mobile and ubiquitous technologies have been applied to a wide range of learning fields such as science, social science, history and language learning. Many researchers have been investigating the development of ubiquitous learning environments; nevertheless, to date, there have not been enough research works related to the reflection, analysis…
Descriptors: Electronic Learning, Educational Technology, Computer Interfaces, Learning Activities
Enriquez-Gibson, Judith – British Journal of Educational Technology, 2016
Despite the increasing focus on non-dualistic and materialist approaches in education technology studies, the materiality of the body has not been adequately examined. Because of the heavy orientation towards affordance, interaction, participation, inclusion and access at the interface or between various spatial and liminal settings, the subject's…
Descriptors: Ethnography, Educational Technology, Man Machine Systems, Human Body
Bull, Susan; Kay, Judy – International Journal of Artificial Intelligence in Education, 2016
The SMILI? (Student Models that Invite the Learner In) Open Learner Model Framework was created to provide a coherent picture of the many and diverse forms of Open Learner Models (OLMs). The aim was for SMILI? to provide researchers with a systematic way to describe, compare and critique OLMs. We expected it to highlight those areas where there…
Descriptors: Educational Research, Data Collection, Data Analysis, Intelligent Tutoring Systems
Smithsonian Center for Learning and Digital Access (Smithsonian Learning Lab), 2017
Launched in June 2016, the Smithsonian Learning Lab (SLL) provides access to the digital resources from across the Smithsonian's 19 museums, 9 major research centers, and the National Zoo, to be used as real-world learning experiences. It is designed to aid students in building lasting knowledge and critical skills that take learners from simply…
Descriptors: Learning Laboratories, Electronic Learning, Experiential Learning, Student Needs
Philip, Robyn – Australasian Journal of Educational Technology, 2018
Bridging the gap between theory and practice in higher education continues to be problematic for educators. One potential means of addressing this problem and moving practice forward is to articulate and share learning designs created from the work of exemplary practitioners. This study offers a new representation of learning design which…
Descriptors: Creativity, Creative Thinking, Higher Education, Theory Practice Relationship
Bower, Matt – Journal of Interactive Media in Education, 2016
Many recent technologies provide the ability to dynamically adjust the interface depending on the emerging cognitive and collaborative needs of the learning episode. This means that educators can adaptively re-design the learning environment during the lesson, rather than purely relying on preemptive learning design thinking. Based on a…
Descriptors: Electronic Learning, Instructional Design, Videoconferencing, Teleconferencing
Kuosa, Kirsi; Distante, Damiano; Tervakari, Anne; Cerulo, Luigi; Fernández, Alejandro; Koro, Juho; Kailanto, Meri – International Journal of Distance Education Technologies, 2016
This paper presents two interactive visualization tools for learning management systems (LMS) in order to improve learning and teaching in online courses. The first tool was developed at the Intelligent Information Systems Laboratory (IISLab) at the Tampere University of Technology (TUT). The tool is used to analyse students' activity from…
Descriptors: Interaction, Visualization, Online Courses, Electronic Learning