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Showing 1 to 15 of 35 results Save | Export
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Jinshui Wang; Shuguang Chen; Zhengyi Tang; Pengchen Lin; Yupeng Wang – Education and Information Technologies, 2025
Mastering SQL programming skills is fundamental in computer science education, and Online Judging Systems (OJS) play a critical role in automatically assessing SQL codes, improving the accuracy and efficiency of evaluations. However, these systems are vulnerable to manipulation by students who can submit "cheating codes" that pass the…
Descriptors: Programming, Computer Science Education, Cheating, Computer Assisted Testing
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Zifeng Liu; Wanli Xing; Xinyue Jiao; Chenglu Li; Wangda Zhu – Education and Information Technologies, 2025
The ability of large language models (LLMs) to generate code has raised concerns in computer science education, as students may use tools like ChatGPT for programming assignments. While much research has focused on higher education, especially for languages like Java and Python, little attention has been given to K-12 settings, particularly for…
Descriptors: High School Students, Coding, Artificial Intelligence, Electronic Learning
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Nour Eddine El Fezazi; Smaili El Miloud; Ilham Oumaira; Mohamed Daoudi – Educational Process: International Journal, 2025
Background/purpose: Mobile learning (M-learning) has become a crucial component of higher education due to the increasing demand for flexible and adaptive learning environments. However, ensuring personalized and effective M-learning experiences remains a challenge. This study aims to enhance M-learning effectiveness by introducing an AI-driven…
Descriptors: Electronic Learning, Learning Management Systems, Instructional Effectiveness, Artificial Intelligence
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Xieling Chen; Haoran Xie; S. Joe Qin; Fu Lee Wang; Yinan Hou – European Journal of Education, 2025
Artificial intelligence (AI) is increasingly exploited to promote student engagement. This study combined topic modelling, keyword analysis, trend test and systematic analysis methodologies to analyse AI-supported student engagement (AIsE) studies regarding research keywords and topics, AI roles, AI systems and algorithms, methods and domains,…
Descriptors: Artificial Intelligence, Learner Engagement, Technology Uses in Education, Electronic Learning
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Qixuan Wu; Hyung Jae Chang; Long Ma – Journal of Advanced Academics, 2025
It is very important to identify talented students as soon as they are admitted to college so that appropriate resources are provided and allocated to them to optimize and excel in their education. Currently, this process is labor-intensive and time-consuming, as it involves manual reviews of each student's academic record. This raises the…
Descriptors: Electronic Learning, Artificial Intelligence, Technology Uses in Education, Natural Language Processing
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Roland Kiraly; Sandor Kiraly; Martin Palotai – Education and Information Technologies, 2024
Deep learning is a very popular topic in computer sciences courses despite the fact that it is often challenging for beginners to take their first step due to the complexity of understanding and applying Artificial Neural Networks (ANN). Thus, the need to both understand and use neural networks is appearing at an ever-increasing rate across all…
Descriptors: Artificial Intelligence, Computer Science Education, Problem Solving, College Faculty
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Sirinda Palahan – IEEE Transactions on Learning Technologies, 2025
The rise of online programming education has necessitated more effective personalized interactions, a gap that PythonPal aims to fill through its innovative learning system integrated with a chatbot. This research delves into PythonPal's potential to enhance the online learning experience, especially in contexts with high student-to-teacher ratios…
Descriptors: Programming, Computer Science Education, Artificial Intelligence, Computer Mediated Communication
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Ng, Davy Tsz Kit; Leung, Jac Ka Lok; Su, Jiahong; Ng, Ross Chi Wui; Chu, Samuel Kai Wah – Educational Technology Research and Development, 2023
The pandemic has catalyzed a significant shift to online/blended teaching and learning where teachers apply emerging technologies to enhance their students' learning outcomes. Artificial intelligence (AI) technology has gained its popularity in online learning environments during the pandemic to assist students' learning. However, many of these AI…
Descriptors: Teacher Competencies, Digital Literacy, 21st Century Skills, Artificial Intelligence
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Shruti Priya; Shubhankar Bhadra; Sridhar Chimalakonda; Akhila Sri Manasa Venigalla – Interactive Learning Environments, 2024
Owing to the predominant role of Machine Learning(ML) across domains, it is being introduced at multiple levels of education, including K-12. Researchers have leveraged games, augmented reality and other ways to make learning ML concepts interesting. However, most of the existing games to teach ML concepts either focus on use-cases and…
Descriptors: Artificial Intelligence, Secondary School Students, Video Games, Visual Aids
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Hui-Tzu Chang; Chia-Yu Lin – Journal of Computer Assisted Learning, 2024
Background: Numerous higher education institutions worldwide have adopted English-language-medium computer science courses and integrated online problem-solving competitions to bridge gaps in theory and practice (Alhamami "Education and Information Technologies," 2021; 26: 6549-6562). Objectives: This study aimed to investigate the…
Descriptors: Artificial Intelligence, Instructional Improvement, Problem Solving, Competition
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Dorottya Demszky; Jing Liu; Heather C. Hill; Dan Jurafsky; Chris Piech – Educational Evaluation and Policy Analysis, 2024
Providing consistent, individualized feedback to teachers is essential for improving instruction but can be prohibitively resource-intensive in most educational contexts. We develop M-Powering Teachers, an automated tool based on natural language processing to give teachers feedback on their uptake of student contributions, a high-leverage…
Descriptors: Online Courses, Automation, Feedback (Response), Large Group Instruction
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Hajar Majjate; Youssra Bellarhmouch; Adil Jeghal; Ali Yahyaouy; Hamid Tairi; Khalid Alaoui Zidani – Education and Information Technologies, 2025
In recent times, there has been a growing interest in enhancing recommendation systems for e-learning platforms to deliver a personalised learning experience that meets each learner's distinct requirements and preferences. Nevertheless, it is crucial to recognise the ethical considerations surrounding this technology, as it heavily relies on…
Descriptors: Ethics, Artificial Intelligence, Technology Uses in Education, Student Attitudes
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Krenare Pireva Nuci – Educational Process: International Journal, 2025
Background/purpose: With advancements in technology, particularly in Artificial Intelligence (AI), personalized and adaptive systems are increasingly being integrated into conventional educational environments. These technologies create opportunities to place learners at the center of the educational experience through personalized learning.…
Descriptors: Technology Uses in Education, Artificial Intelligence, Educational Technology, Electronic Learning
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Kong, Siu-Cheung; Cheung, William Man-Yin; Zhang, Guo – Educational Technology & Society, 2023
Emerging research is highlighting the importance of fostering artificial intelligence (AI) literacy among educated citizens of diverse academic backgrounds. However, what to include in such literacy programmes and how to teach literacy is still under-explored. To fill this gap, this study designed and evaluated an AI literacy programme based on a…
Descriptors: Program Evaluation, Artificial Intelligence, Literacy, College Students
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Susie Gronseth; Amani Itani; Kathryn Seastrand; Bettina Beech; Marino Bruce; Thamar Solorio; Ioannis Kakadiaris – Journal of Interactive Learning Research, 2025
This study examines the design, implementation, and evaluation of a Digital Educational Escape Room (DEER) titled "Escape from the Doctor's Office," developed to enhance artificial intelligence/machine learning (AI/ML) literacy. Grounded in constructivist pedagogy and behaviorist principles, the DEER was designed using the ADDIE…
Descriptors: Educational Games, Artificial Intelligence, Technological Literacy, Teamwork
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