Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 0 |
| Since 2007 (last 20 years) | 3 |
Descriptor
Source
| Journal of Science Education… | 3 |
Author
| Barab, Sasha A. | 1 |
| Chase, Catherine C. | 1 |
| Chin, Doris B. | 1 |
| Clarke, Jody | 1 |
| Dede, Chris | 1 |
| Goldstone, Robert | 1 |
| Ingram-Goble, Adam | 1 |
| Oppezzo, Marily A. | 1 |
| Schwartz, Daniel L. | 1 |
| Scott, Brianna | 1 |
| Siyahhan, Sinem | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 3 |
| Reports - Evaluative | 2 |
| Reports - Research | 1 |
Education Level
| Elementary Secondary Education | 2 |
| Elementary Education | 1 |
| Grade 5 | 1 |
| Grade 8 | 1 |
| Higher Education | 1 |
| Middle Schools | 1 |
| Postsecondary Education | 1 |
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Clarke, Jody; Dede, Chris – Journal of Science Education and Technology, 2009
One-size-fits-all educational innovations do not work because they ignore contextual factors that determine an intervention's efficacy in a particular local situation. This paper presents a framework on how to design educational innovations for scalability through enhancing their adaptability for effective usage in a wide variety of settings. The…
Descriptors: Educational Innovation, Virtual Classrooms, Case Studies, Middle Schools
Chase, Catherine C.; Chin, Doris B.; Oppezzo, Marily A.; Schwartz, Daniel L. – Journal of Science Education and Technology, 2009
Betty's Brain is a computer-based learning environment that capitalizes on the social aspects of learning. In Betty's Brain, students instruct a character called a Teachable Agent (TA) which can reason based on how it is taught. Two studies demonstrate the "protege effect": students make greater effort to learn for their TAs than they do…
Descriptors: Learning Activities, Student Motivation, Grade 8, Grade 5
Barab, Sasha A.; Scott, Brianna; Siyahhan, Sinem; Goldstone, Robert; Ingram-Goble, Adam; Zuiker, Steven J.; Warren, Scott – Journal of Science Education and Technology, 2009
Drawing on game-design principles and an underlying situated theoretical perspective, we developed and researched a 3D game-based curriculum designed to teach water quality concepts. We compared undergraduate student dyads assigned randomly to four different instructional design conditions where the content had increasingly level of…
Descriptors: Environmental Education, Undergraduate Students, Water Quality, Test Items

Peer reviewed
Direct link
