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Dana Gnesdilow; Sadhana Puntambekar – Science Education, 2025
Even though virtual labs help students learn science content, little is known about how well students can later apply this learning to other contexts or tasks when compared to students who performed physical labs. The goal of this study was to understand how students who perform physical versus virtual labs were able to later apply what they learn…
Descriptors: Middle School Students, Laboratories, Science Instruction, Grade 7
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Ji-Eun Lee; Erin Ottmar; Jenny Yun-Chen Chan; Lauren Decker-Woodrow; Barbara Booker – Learning Environments Research, 2025
This study investigated (1) how students and their families' choices of learning modality differed by student demographics, (2) how much movement (i.e. learning modality changes) occurred during the pandemic school year, and (3) the mediating effect of movement on the relation between initial learning modality choices and students' mathematics…
Descriptors: Student Characteristics, COVID-19, Pandemics, Grade 7
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Rikke Maagaard Gregersen – Digital Experiences in Mathematics Education, 2024
The study advances the instrumental approach to mathematics education (Drijvers et al., 2013; Trouche, 2003), aiming to elucidate the interplay between students' reasoning competency, conceptual knowledge and tool utilisation in dynamic digital geometry and algebra environments. The dynamic properties of these environments pose a nuanced…
Descriptors: Grade 7, Mathematics Education, Electronic Learning, Technology Uses in Education
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Fatma Kübra Uyar; Orhan Karamustafaoglu – Journal of Pedagogical Research, 2025
This study addresses a notable gap in the literature by exploring the integration of innovative strategies--specifically Web 2.0-based dialogic teaching--into out-of-school learning environments. The research investigated 7th-grade students' awareness of Web 2.0 tools, their performance on a thought experiment (the Sugar Cube), their cognitive…
Descriptors: Foreign Countries, Grade 7, Technology Uses in Education, Educational Technology
Alexander Charles Rausch – ProQuest LLC, 2024
This non-experimental correlational quantitative research study was conducted to examine the relationship between the percentage of voluntary live synchronous virtual lesson attendance (LVLA) and the reading comprehension skill growth of sixth through eighth-grade English Language Arts (ELA) students enrolled in a Pennsylvania full-time online…
Descriptors: Synchronous Communication, Electronic Learning, Reading Comprehension, Grade 6
Jennifer Michelle Youngberg – ProQuest LLC, 2024
The purpose of this qualitative descriptive study was to explore how teachers who teach 6th, 7th, or 8th grade English language arts in a virtual charter school environment describe the gamification process to support student engagement in the classroom. The overarching research question was: How do teachers who teach 6th, 7th, or 8th grade…
Descriptors: Middle School Teachers, Teacher Attitudes, Gamification, Learner Engagement
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Sirin Küçük-Avci; Özcan Erkan Akgün; Fatime Balkan-Kiyici – Education and Information Technologies, 2024
This study aimed to juxtapose the impacts of the Problem-Based Learning (PBL) methodology implemented within a three-dimensional (3D) virtual environment against PBL in a conventional face-to-face setting, along with a control group, on students' learning performance, conceptual comprehension, and spatial aptitude. The investigation concentrated…
Descriptors: Problem Based Learning, Educational Technology, Electronic Learning, In Person Learning
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Hale Nur Söyler Bölükbasi; Deren Basak Akman Yesilel – MEXTESOL Journal, 2025
This quantitative study examined English as foreign language (EFL) students' motivational orientation, perceived autonomy support, and psychological needs satisfaction in online education. Besides, the relationship between the above-mentioned variables was examined to test the hypothesis derived from the Self-Determination Theory. It was…
Descriptors: Foreign Countries, Secondary School Students, Second Language Learning, English (Second Language)
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Hasan Ozgur Kapici – Instructional Science: An International Journal of the Learning Sciences, 2025
Enhancing students' conceptual understanding and improving their inquiry skills and motivation for learning science are the goals of science instruction in learning environments. The current study investigated how different inquiry-based learning environments (regular classroom and computer-based environments) affect middle school students'…
Descriptors: Middle School Students, Grade 7, In Person Learning, Electronic Learning
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Eva Fidia Lestari; Masagus Firdaus; Hanni Yukamana – Journal of English Teaching, 2024
The pandemic has affected many aspects of our lives including education and that has caused the Government to provide alternative teaching methods and make recommendations for online learning. Since smartphones and laptops using the internet are the only tools for learning, students are increasingly playing online games and being exposed to…
Descriptors: Grade 7, Computer Games, Video Games, Game Based Learning
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Hsu, Chia-Yu; Horikoshi, Izumi; Li, Huiyong; Majumdar, Rwitajit; Ogata, Hiroaki – Smart Learning Environments, 2023
The development of technology enables diverse learning experiences nowadays, which shows the importance of learners' self-regulated skills at the same time. Particularly, the ability to allocate time properly becomes an issue for learners since time is a resource owned by all of them. However, they tend to struggle to manage their time well due to…
Descriptors: Foreign Countries, Grade 7, Independent Study, Time Factors (Learning)
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Jake McMullen; Antti Koskinen; Tomi Kärki; Antero Lindstedt; Saku Määttä; Hilma Halme; Erno Lehtinen; Minna M. Hannula-Sormunen; Kristian Kiili – Mathematical Thinking and Learning: An International Journal, 2024
Adaptive expertise is a highly sought after, but difficult to achieve, outcome of mathematics education. Many teaching methods appear to support the development of adaptive expertise only in a small proportion of students. Game-based learning environments may be useful for supporting adaptive expertise. Therefore, we carried out a…
Descriptors: Game Based Learning, Number Concepts, Knowledge Level, Intervention
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Yasemin Copur-Gencturk; Jingxian Li; Allan S. Cohen; Chandra Hawley Orrill – Grantee Submission, 2024
Scholars and practitioners have called for personalized and widely accessible professional development (PD) for teachers. Yet, a long-standing tension between customizing support and increasing access to such support has hindered the scale-up of high-quality PD for individual teachers. This study addresses this challenge by developing a…
Descriptors: Professional Development, Electronic Learning, Individualized Instruction, Program Effectiveness
Lacey Gosch – ProQuest LLC, 2023
The COVID-19 pandemic posed a significant problem for K-12 education. To prevent the spread of the virus, the educational community mandated school closures shifting instructional practices from a traditional face-to-face model into a remote instructional model (Bailey et al., 2021; Bawa, 2020; Domina et al., 2021; Onyema et al., 2020; Wyse et…
Descriptors: COVID-19, Pandemics, Grade 3, Grade 4
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Mingyu Feng; Neil Heffernan; Kelly Collins; Cristina Heffernan; Robert F. Murphy – Grantee Submission, 2023
Math performance continues to be an important focus for improvement. The most recent National Report Card in the U.S. suggested student math scores declined in the past two years possibly due to COVID-19 pandemic and related school closures. We report on the implementation of a math homework program that leverages AI-based one-to-one technology,…
Descriptors: Homework, Artificial Intelligence, Computer Assisted Instruction, Feedback (Response)
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