Publication Date
| In 2026 | 0 |
| Since 2025 | 1 |
| Since 2022 (last 5 years) | 2 |
| Since 2017 (last 10 years) | 2 |
| Since 2007 (last 20 years) | 2 |
Descriptor
| Electronic Learning | 2 |
| Game Based Learning | 2 |
| Middle School Students | 2 |
| Academic Persistence | 1 |
| Algebra | 1 |
| Computer Games | 1 |
| English Language Learners | 1 |
| Failure | 1 |
| Gamification | 1 |
| Gender Differences | 1 |
| Grade 7 | 1 |
| More ▼ | |
Author
| Kirk Vanacore | 2 |
| Adam Sales | 1 |
| Alison Liu | 1 |
| Andres Felipe Zambrano | 1 |
| Erin Ottmar | 1 |
| Jaclyn Ocumpaugh | 1 |
| Jessica Vandenberg | 1 |
| Jordan Esiason | 1 |
| Ryan S. Baker | 1 |
Publication Type
| Reports - Research | 2 |
| Speeches/Meeting Papers | 1 |
Education Level
| Junior High Schools | 2 |
| Middle Schools | 2 |
| Secondary Education | 2 |
| Elementary Education | 1 |
| Grade 7 | 1 |
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Andres Felipe Zambrano; Jaclyn Ocumpaugh; Ryan S. Baker; Kirk Vanacore; Jordan Esiason; Jessica Vandenberg – International Educational Data Mining Society, 2025
Research on epistemic emotions has often focused on how students transition between affective states (e.g., affect dynamics). More recently, studies have examined the properties of cases where a student remains in the same affective state over time, finding that the duration of a student's affective state is important for multiple learning…
Descriptors: Student Motivation, Psychological Patterns, Student Experience, Middle School Students
Kirk Vanacore; Adam Sales; Alison Liu; Erin Ottmar – Society for Research on Educational Effectiveness, 2023
Background: Persisting after experiencing difficulty allows students to work in the upper ends of their zones of proximal development, where most learning occurs (Ventura et al., 2013; Vygotsky & Cole, 1978). Digital educational games promote productive persistence by allowing students to repeat the same or similar problems until they reach…
Descriptors: Academic Persistence, Game Based Learning, Failure, Algebra

Peer reviewed
Direct link
