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Joie N. Marhefka; Shirley Campbell; Amy Kuntz; Laura E. Cruz – Biomedical Engineering Education, 2024
In an effort to better engage biomedical engineering technology (BMET) students with material covered in lectures and to connect them with their future careers, we created interactive 360° videos in typical BMET workplaces. Students watched the videos using virtual reality (VR) headsets and reflected on the experience. Students commented that the…
Descriptors: Biomedicine, Engineering Education, Technology, College Students
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Mark, Tekena Gasper; Smith, Philip – Research in Drama Education, 2022
Nigerian theatre directors have turned to social media to reach their audience in the COVID-19 era. This study examines the production of Corona Palava by Segun Adefila and adopts Hess-Lüttich's [Hess-Lüttich, E. W. B. 1999. "Kohtiholististentekstiennarratologiaa. Hypertekstintekstuaalinenteoria." In Mediatieteenkysymyksiä 3.…
Descriptors: Foreign Countries, COVID-19, Pandemics, Theater Arts
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Gourlay, Lesley – Learning, Media and Technology, 2022
Given the central role of digital devices and screens in academic work, their use and our relationship to them are under-theorised in mainstream research into digital education. The COVID-19 pandemic, however, rendered the use of digital screens central to life in 'lockdowns'. This paper will consider the relationships between digital screens and…
Descriptors: Educational Technology, COVID-19, Pandemics, Hygiene
Cox, Deniese – National Centre for Vocational Education Research (NCVER), 2022
In recent years, elements of the vocational education and training (VET) sector have been moving towards the use of more online and blended models of teaching (Griffin & Mihelic 2019; NCVER 2020). The COVID-19 pandemic has necessitated an accelerated and wide-ranging shift to online education, and research has found that many educators may not…
Descriptors: Vocational Education, Electronic Learning, Vocational Education Teachers, Teacher Student Relationship
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Jie Bai; Xiulan Cheng; Hui Zhang; Yihang Qin; Tao Xu; Yun Zhou – Education and Information Technologies, 2025
The advancement of AI-generated content (AIGC) has made creating pedagogical agents (PAs) for multimedia learning increasingly realistic, simpler, and more efficient. However, little is known about the acceptance of AI-generated pedagogical agents (AIPAs) in picture book videos among young children aged 3-6. To address this, the present study…
Descriptors: Artificial Intelligence, Technology Uses in Education, Man Machine Systems, Picture Books
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Ibrahim Halil Topal – JALT CALL Journal, 2025
Recently, there has been a surge in adopting mobile-assisted learning technologies, particularly mobile language learning apps (e.g., Duolingo, Babbel, and Memrise). Despite being a promising mobile tool, Voscreen has yet to receive due recognition from academics in English language education contexts. Regional studies have not investigated this…
Descriptors: Second Language Learning, English (Second Language), Handheld Devices, Computer Oriented Programs
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Bin Shen; Weili Xing; Ziqian Lin; Michael Yi-Chao Jiang; Di Zou; Morris Siu-Yung Jong – Asia-Pacific Education Researcher, 2025
Writing is closely related to contextual experiences about the topics. However, in traditional EFL writing classes, learners' lack of in-depth experience in learning contexts may be the leading cause rendering students' poor writing performance. To address this problem, a quasi-experimental study was conducted to investigate the impacts of a…
Descriptors: Technology Uses in Education, Video Technology, Computer Simulation, Technology Integration
Campbell Collaboration, 2023
Students face several challenges when learning through traditional teaching settings. They need to accumulate huge amounts of factual knowledge from the courses, and to keep up-to-date with the prolific growth in health knowledge. Lack of awareness about digital technologies and non-exposure to digital-friendly environments have made learning even…
Descriptors: Flipped Classroom, Academic Achievement, Student Satisfaction, Undergraduate Students
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Hefter, Markus H. – Technology, Knowledge and Learning, 2023
The rising prevalence of online courses and ubiquitous smartphone use pose challenges to researchers and instructors. Open questions concern the effectiveness of digital interventions under unsupervised non-lab conditions, as well as potential associations between interruptions, smartphone usage, and learning. We experimentally tested a web-based…
Descriptors: Online Courses, Educational Technology, Telecommunications, Handheld Devices
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Zhang, Rujing; Cheng, Guifang; Wu, Lei – Education and Information Technologies, 2023
During the COVID-19 pandemic, video materials have played crucial roles in supporting learning among children with autism spectrum disorder (ASD). This study aimed to explore the effects of the instructor's facial expressions in video lectures on attention and motor learning in children with ASD versus typically developing (TD) children. A total…
Descriptors: COVID-19, Pandemics, Video Technology, Educational Technology
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Haley E. Guffey; Anthony L. Mrocko; Brianna K. Smith; Marty D. Spranger – Advances in Physiology Education, 2023
Oral demonstration of knowledge is an effective learning and assessment strategy. It has been shown that generating explanations to oneself, or self-explaining, can improve student understanding of information. This can be achieved via student-generated videos. The quantitative effects of student-generated videos on learning and assessment in…
Descriptors: Asynchronous Communication, Video Technology, Physiology, Large Group Instruction
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Yoshihiro Okada; Kanami Oki – International Association for Development of the Information Society, 2023
This paper introduces web viewers for educational VR contents. Recently, many types of VR goggles have been released as commercial products and many entertainment applications for them have been created. However, educational VR contents have been created so far are not so many because the creation of VR contents is time consuming task. We need to…
Descriptors: Computer Simulation, Technology Uses in Education, Web 2.0 Technologies, Educational Technology
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Zhang, Kang; Shao, Zhijing; Lu, Yun; Yu, Ying; Sun, Wei; Wang, Zeyu – IEEE Transactions on Learning Technologies, 2023
As metaverse becomes one of the most popular buzzwords in technology, there is still a lack of support to integrate true metaverse learning experiences in massive open online courses (MOOCs). This article introduces a new framework of massive open metaverse courses (MOMCs) and its major enabling technologies, which add immersive and 3-D learning…
Descriptors: MOOCs, Learning Experience, Guidelines, Educational Technology
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Louisa Willoughby; Cathy Sell – Language Learning & Technology, 2024
Recent years have seen an explosion in video content available online. Yet there is relatively scant research on if, how, and why second language (L2) learners engage with videos in their target language as part of their self-directed study--especially for languages with a smaller media footprint. This paper presents qualitative findings from a…
Descriptors: Second Language Learning, Second Language Instruction, Independent Study, Electronic Learning
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Shruti Priya; Shubhankar Bhadra; Sridhar Chimalakonda; Akhila Sri Manasa Venigalla – Interactive Learning Environments, 2024
Owing to the predominant role of Machine Learning(ML) across domains, it is being introduced at multiple levels of education, including K-12. Researchers have leveraged games, augmented reality and other ways to make learning ML concepts interesting. However, most of the existing games to teach ML concepts either focus on use-cases and…
Descriptors: Artificial Intelligence, Secondary School Students, Video Games, Visual Aids
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