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Ngai, Grace; Chan, Stephen C. F.; Leong, Hong Va; Ng, Vincent T. Y. – ACM Transactions on Computing Education, 2013
This article presents the design and development of i*CATch, a construction kit for physical and wearable computing that was designed to be scalable, plug-and-play, and to provide support for iterative and exploratory learning. It consists of a standardized construction interface that can be adapted for a wide range of soft textiles or electronic…
Descriptors: Computer System Design, Engineering Technology, Courseware, Computer Science Education
Eglash, Ron; Gilbert, Juan E.; Taylor, Valerie; Geier, Susan R. – Urban Education, 2013
The academic performance and engagement of youth from under-represented ethnic groups (African American, Latino, and Indigenous) in science, technology, engineering, and mathematics (STEM) show statistically large gaps in comparison with their White and Asian peers. Some of these differences can be attributed to the direct impact of economic…
Descriptors: Culturally Relevant Education, Urban Schools, After School Programs, Educational Technology
Sun, Daner; Looi, Chee-Kit – Journal of Science Education and Technology, 2013
The paper traces a research process in the design and development of a science learning environment called WiMVT (web-based inquirer with modeling and visualization technology). The WiMVT system is designed to help secondary school students build a sophisticated understanding of scientific conceptions, and the science inquiry process, as well as…
Descriptors: Web Based Instruction, Computer System Design, Educational Technology, Secondary School Students
Fominykh, Mikhail; Prasolova-Forland, Ekaterina; Morozov, Mikhail; Gerasimov, Alexey – Journal of Interactive Learning Research, 2011
This paper is focused on virtual campuses, i.e. virtual worlds representing real educational institutions that are based on the metaphor of a university and provide users with different learning tools. More specifically, the idea of integrating a virtual campus into the context of a virtual city is suggested. Such a virtual city, where students…
Descriptors: Foreign Countries, Guidelines, Educational Technology, College Students
Dillenbourg, Pierre; Evans, Michael – International Journal of Computer-Supported Collaborative Learning, 2011
Interactive tabletops are gaining increased attention from CSCL researchers. This paper analyses the relation between this technology and teaching and learning processes. At a global level, one could argue that tabletops convey a socio-constructivist flavor: they support small teams that solve problems by exploring multiple solutions. The…
Descriptors: Constructivism (Learning), Learning Processes, Interaction, Classroom Environment
Karakostas, Anastasios; Demetriadis, Stavros – Educational Technology Research and Development, 2011
While adaptive collaboration support has become the focus of increasingly intense research efforts in the CSCL domain, scarce, however, remain the research-based evidence on pedagogically useful ideas on what and how to adapt during the collaborative learning activity. Based principally on two studies, this work presents a compilation of…
Descriptors: Graduate Students, Undergraduate Students, Cooperative Learning, Educational Technology
Kafadarova, Nadezhda; Sotirov, Sotir; Milev, Mihail – Online Submission, 2012
Technology nowadays enables the remote access to laboratory equipment and instruments via Internet. This is especially useful in engineering education, where students can conduct laboratory experiment remotely. Such remote laboratory access can enable students to use expensive laboratory equipment, which is not usually available to students. In…
Descriptors: Active Learning, Engineering Education, Telecommunications, Internet
Egan, Mike; Hengst, Randy – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2012
In collaboration with preservice elementary teachers and in-service kindergarten teachers, the authors engaged in small-scale, demand-side production of educational software focused on numeracy skills. That is, the authors built applications designed to address children's specific learning needs as they surfaced in the classroom and were…
Descriptors: Teaching Methods, Numeracy, Computer Software, Preservice Teachers
Caropreso, Maria Fernanda; Inkpen, Diana; Keshtkar, Fazel; Khan, Shahzad – Journal of Interactive Learning Research, 2012
Natural Language Generation (NLG) systems can make data accessible in an easily digestible textual form; but using such systems requires sophisticated linguistic and sometimes even programming knowledge. We have designed and implemented an environment for creating and modifying NLG templates that requires no programming knowledge, and can operate…
Descriptors: Natural Language Processing, Computer Simulation, Computer System Design, Computer Software
Kurt, Serhat – Computers in the Schools, 2012
A WebQuest is an inquiry-based online learning technique. This technique has been widely adopted in K-16 education. Therefore, it is important that conditions of effective WebQuest design are defined. Through this article the author presents techniques for improving WebQuest design based on current research. More specifically, the author analyzes…
Descriptors: Literature Reviews, Performance Factors, Online Courses, Electronic Learning
Mavrikis, Manolis; Gutierrez-Santos, Sergio – Computers & Education, 2010
This paper presents a methodology for the design of intelligent learning environments. We recognise that in the educational technology field, theory development and system-design should be integrated and rely on an iterative process that addresses: (a) the difficulty to elicit precise, concise, and operationalized knowledge from "experts" and (b)…
Descriptors: Educational Technology, Methods, Expertise, Case Studies
T.H.E. Journal, 2011
Students of every age have their own ideas about things...and they certainly have their own ideas about the best ways to learn. Project Tomorrow's annual Speak Up survey asked students from kindergarten through the 12th grade a simple question: "If you could create the ideal mobile app for learning, what would it look like?" Researchers received…
Descriptors: Design Preferences, Design Requirements, Computer System Design, Computer Oriented Programs
Smith, Marissa L.; Cline, Mark A. – Journal of Science Education and Technology, 2011
Radford University was recently configured with a campus-wide wireless local area network. Using these new capabilities, a classroom-based Honors section of Concepts of Biology was conducted solely using electronic technologies (paper was never transferred from professor to student). To accomplish this, students used common software and freeware.…
Descriptors: Biology, Instructional Effectiveness, Computer Software, Educational Technology
Higgins, Steven E.; Mercier, Emma; Burd, Elizabeth; Hatch, Andrew – International Journal of Computer-Supported Collaborative Learning, 2011
This article reviews the research and evidence about multi-touch tables to provide an analysis of their key design features and capabilities and how these might relate to their use in educational settings to support collaborative learning. A typology of design features is proposed as a synthesis of the hardware and physical characteristics of the…
Descriptors: Evidence, Educational Research, Classification, Design Requirements
de-la-Fuente-Valentin, Luis; Pardo, Abelardo; Kloos, Carlos Delgado – Computers & Education, 2011
IMS Learning Design is a specification to capture the orchestration taking place in a learning scenario. This paper presents an extension called Generic Service Integration. This paradigm allows a bidirectional communication between the course engine in charge of the orchestration and conventional Web 2.0 tools. This communication allows the…
Descriptors: Electronic Publishing, Web Sites, Learning Activities, Educational Technology

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