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Xu, Hongying – International Journal of Computer-Assisted Language Learning and Teaching, 2019
The flipped classroom model (FC), as a new instructional approach, has been implemented by different disciplines over the past few years. However, the use of this model is still in its infancy in the field of foreign language education. The present study explored the efficacy of using the FC model in facilitating the acquisition of grammar among…
Descriptors: Grammar, Teaching Methods, Homework, Video Technology
Tsai, Tina Pingting; Lin, Lendy Chaoyu; Lin, Jyhojong – International Journal of Mobile and Blended Learning, 2019
In e-learning, the flip blended learning model is used to provide students with learning contents inside/outside classrooms. It encourages students to preview these contents outside classrooms before the lesson. Then, various learning activities are taken inside classrooms in the lesson. An important issue about its success is the effectiveness of…
Descriptors: Electronic Learning, Blended Learning, Homework, Electronic Publishing
Sebastian, Katharina; Ghose, Tandra; Huff, Markus – Journal of Computer Assisted Learning, 2018
Humans segment naturalistic actions into meaningful units. These are hierarchically organized: multiple fine events are part of a coarse event. We investigated how repeated practice of a virtual sequential assembly task influences learning of coarse and fine assembly steps. In Experiment 1, participants (N = 10) parsed the task into coarse and…
Descriptors: Drills (Practice), Memory, Computer Simulation, Program Effectiveness
Henbest, Grace; Mortezaei, Kiana; Alvelais, Teresa; Murphy, Courtney; Eichler, Jack F. – Journal of Chemical Education, 2020
In an ongoing effort to increase student retention and success in the undergraduate general chemistry course sequence, a fully online preparatory chemistry course was developed and implemented at a large public research university. To gain insight about the efficacy of the online course, an observational study was carried out in which student…
Descriptors: Chemistry, Science Instruction, College Science, Undergraduate Study
Uz-Bilgin, Cigdem; Thompson, Meredith; Anteneh, Melat – Journal of Science Education and Technology, 2020
This study examines how different roles and background knowledge transform players' dyadic conversations into spatial dialogues in a virtual cellular biology game. Cellverse is a collaborative virtual reality (VR) game designed to teach cell biology. Players work in pairs, assuming the role of either a Navigator, with reference material and a…
Descriptors: Cytology, Biology, Educational Technology, Technology Uses in Education
Beck, D.; Warren, S. – Pedagogies: An International Journal, 2020
Many K-12 schools in the United States face reduced time for the arts due to the time needed to prepare students for high-stakes standardized exams. Although there are advanced placement exams in art history, many rural districts lack the resources to support those efforts. Without the ability to visit large city museums, students lack access to…
Descriptors: Art Education, Elementary Secondary Education, Rural Schools, Museums
Dood, Amber J.; Dood, John C.; Cruz-Ramírez de Arellano, Daniel; Field, Kimberly B.; Raker, Jeffrey R. – Journal of Chemical Education, 2020
Two key topics of many second-year organic chemistry courses are substitution and elimination reactions. Predicting and explaining substitution and elimination reactions tends to be a challenging task for students, as documented in the research literature. Motivated by the many documented challenges experienced by students when learning these…
Descriptors: Science Instruction, Organic Chemistry, College Science, Undergraduate Study
Li, Qing; Tay, Richard; Pustaka, Arkhadi – Journal of Educational Technology Systems, 2020
The main purpose of this research is to examine the effect of game-based learning on knowledge acquisition and retention of road rules. A secondary purpose of this study is to investigate possible gender differences related to such an approach. The third purpose is to explore the relationship between beliefs and knowledge acquisition. This…
Descriptors: Educational Games, Teaching Methods, Educational Technology, Video Games
Flores-Bascuñana, Míriam; Diago, Pascual D.; Villena-Taranilla, Rafael; Yáñez, Dionisio F. – Education Sciences, 2020
Nowadays, Augmented Reality (AR) is one of the emerging technologies with a greater impact in the Education field. Research has proved that AR-based activities improve the teaching and learning processes. Also, the use of this type of technology in classroom facilitates the understanding of contents from different areas as Arts, Mathematics or…
Descriptors: Grade 6, Elementary School Students, Educational Technology, Technology Uses in Education
Hellstrand, Heidi; Korhonen, Johan; Linnanmäki, Karin; Aunio, Pirjo – European Journal of Special Needs Education, 2020
This manuscript presents a study in which the new version of the computer-based training programme, The Number Race (NR), was used as an intervention for mathematically low-performing children in grade one (M[subscript age] = 86.46, SD = 3.89). In addition to ordinary teacher instruction in mathematics, the intervention group (n = 29) received NR…
Descriptors: Grade 1, Elementary School Students, Computer Assisted Instruction, Educational Technology
Malahito, John Aries I.; Quimbo, Maria Ana T. – E-Learning and Digital Media, 2020
In this era of digital media, teachers are competing against technological advancements in gaining students' engagement and attention. Incorporating game elements in the learning environment known as gamification is a new field of study that re-engages students in learning. This study was done primarily to create a gamified learning environment…
Descriptors: Educational Games, Game Based Learning, College Freshmen, Educational Technology
Ulus, Beste; Oner, Diler – Journal of Science Education and Technology, 2020
In this mixed-method study, we investigated whether the use of a web-based inquiry science environment (WISE) unit would improve the knowledge integration (KI) of middle school students with no formal school-based prior experience with inquiry instruction. A unit on heat and temperature that reflected KI principles and processes was designed and…
Descriptors: Teaching Methods, Educational Technology, Technology Uses in Education, Inquiry
Kurvinen, Einari; Kaila, Erkki; Laakso, Mikko-Jussi; Salakoski, Tapio – Informatics in Education, 2020
In this study we investigate the effects of long-term technology enhanced learning (TEL) in mathematics learning performance and fluency, and how technology enhanced learning can be integrated into regular curriculum. The study was conducted in five second grade classes. Two of the classes formed a treatment group and the remaining three formed a…
Descriptors: Educational Technology, Technology Uses in Education, Mathematics Instruction, Mathematics Achievement
Gul, Tugce; Pecore, John – Journal of Technology and Teacher Education, 2020
The purpose of this qualitative case study is to examine the impact of stress, strategies for coping with stress, and professional identity development of pre-service teachers when teaching to avatars. Research participants consisted of 7 pre-service teachers enrolled in a college of education practicum course at a university in the southeastern…
Descriptors: Stress Management, Professional Identity, Preservice Teachers, Coping
Tracy Elmore Jackson – ProQuest LLC, 2020
This study evaluated third grade students who received RTI instruction and third grade students who do not receive RTI instruction performance on the Renaissance STAR Reading® assessment and the SC READY assessment with respect to gender, ethnicity, and socioeconomic status. This study is significant because it examined the academic performance…
Descriptors: Grade 3, Elementary School Students, Response to Intervention, Reading Achievement

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