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Tsyganova, Larisa V.; Zubkova, Yana V.; Bystrova, Natalia V.; Kutepova, Lyubov I.; Kutepov, Maxim M. – Journal of Educational Psychology - Propositos y Representaciones, 2021
Game technologies allow bringing the educational process as close as possible to professional activities, activating the cognitive interest of students in the study of professional disciplines. The purpose of the article is to analyze the experience of implementing gaming technologies in the preparation of students of higher educational…
Descriptors: College Students, Student Motivation, Technology Uses in Education, Influence of Technology
Johnson, Marianne; Meder, Martin E. – Journal of Economic Education, 2021
Technological interventions have been sold as improving student understanding of economics for decades. Yet despite the panoply of ways to incorporate technology, it is not clear which types of interventions consistently result in statistically significant improvements in learning outcomes. Of 145 papers devoted to the technology in collegiate…
Descriptors: Economics Education, Technology Uses in Education, Intervention, College Instruction
George Veletsianos; Shandell Houlden – Learning, Media and Technology, 2024
The educational technology industry includes numerous learning providers and platforms offering cohort-based courses. In this paper, we examine, analyze, and critique one such platform called Maven. We focus our analysis on Maven because this specific platform describes itself as building 'the university of the future' and has recently received…
Descriptors: Educational Technology, Learning Management Systems, Role Theory, Risk
Juan Xiong; JianLin Wen; Xu Han; Wei Cui; GuangShu Pei; Zi Tao – SAGE Open, 2025
In recent years, immersive technology has become increasingly popular in educational settings. Its immersive characteristics enhance learning achievement, boost motivation, promote skills, and foster students' creativity. This meta-analysis synthesizes 19 researches published between 2012 and 2023 that examined the influence of immersive…
Descriptors: Literature Reviews, Meta Analysis, Computer Simulation, Simulated Environment
Tingting Feng – Education and Information Technologies, 2024
The globalization of educational processes has intensified the introduction of interactive learning forms. Education systems around the world have undergone transformation, modernization, and innovation. These processes also implied the implementation of advanced technological tools to improve the quality of teaching various subjects, including…
Descriptors: Computer Storage Devices, Computer Software, Computer Oriented Programs, Influence of Technology
Bruce R. Fleck – ProQuest LLC, 2022
The purpose of this quantitative correlational-predictive study was to determine if and to what extent the factors of e-learning technology acceptance predict job satisfaction when potentially mediated by learning culture in a population of U.S. salespeople. The theoretical framework is based on a model containing four factors of e-learning…
Descriptors: Electronic Learning, Educational Technology, Job Satisfaction, Influence of Technology
Nathalie Barz; Manuela Benick; Laura Dörrenbächer-Ulrich; Franziska Perels – Discover Education, 2024
The present study examines university students' acceptance of e-learning according to the Technology Acceptance Model (TAM). We also investigate the influence of external factors, including self-efficacy with digital media, self-regulated learning, prior experience, and affinity for technology, to extend the model with valid individual factors.…
Descriptors: Undergraduate Students, Electronic Learning, Self Management, Foreign Countries
Jayson Virtucio Alviar; Anabel Enriquez Gamorez – Cogent Education, 2024
Classroom Response System (CRS) is a promising educational tool that can create an interactive learning space. In high school, less is known about its impact on learning mathematics. Most studies on the integration of CRS in teaching and learning use internet-dependent tool. This paper aimed to determine the effectiveness of the CRS that uses…
Descriptors: Audience Response Systems, Mathematics Achievement, Influence of Technology, Learning
Mao, Jin; Ifenthaler, Dirk; Fujimoto, Toru; Garavaglia, Andrea; Rossi, Pier Giuseppe – TechTrends: Linking Research and Practice to Improve Learning, 2019
There have been continued efforts in exploring how educational technology impacts human learning and performance. Through a synopsis of the trends and perspectives on educational technology in five countries by using the STEEP (social, technological, economic, environmental and political) framework, the authors discuss the direct influence of…
Descriptors: Educational Technology, Foreign Countries, Trend Analysis, Influence of Technology
Leanne M. Hoiles – ProQuest LLC, 2023
The purpose of this case study was to understand the perceived change in educator attitudes from the pandemic concerning technology at Cornerstone School. The problem addressed in this study was the lack of motivation of educators to try new ways to use technology in their classrooms. The theory guiding this study was J. Bruner's constructivist…
Descriptors: Teacher Attitudes, Technology Uses in Education, Influence of Technology, COVID-19
Yanjun Zhang; Yijin Zhu – Educational Studies, 2024
With the increasing use of robotics in education, this study examined the influence of educational robotics on K-12 students' creativity and problem-solving skills by using Meta-analysis on 20 typical studies published from 2011 to 2021. Subsequent results exhibited five major points: 1) The overall effect of educational robotics was at 0.821; 2)…
Descriptors: Robotics, Educational Technology, Creativity, Problem Solving
Subigya K. Nepal – ProQuest LLC, 2024
The integration of behavioral sensing and Artificial Intelligence (AI) has increasingly proven invaluable across various domains, offering profound insights into human behavior, enhancing mental health monitoring, and optimizing workplace productivity. This thesis presents five pivotal studies that employ smartphone, wearable, and laptop-based…
Descriptors: Artificial Intelligence, Handheld Devices, Influence of Technology, Technological Advancement
Matthew Dorsch – ProQuest LLC, 2024
The shift to online learning management systems such as Canvas seemed to assume students would become more independent and self-regulated, yet little research has been conducted in this area, especially with school-age students. This study examined the ways middle school students engaged with an online learning management system (LMS) and their…
Descriptors: Executive Function, Middle School Students, Digital Literacy, Influence of Technology
Harati, Hoda; Sujo-Montes, Laura; Tu, Chih-Hsiung; Armfield, Shadow J. W.; Yen, Cherng-Jyh – Education Sciences, 2021
Adaptive learning is an educational method that uses computer algorithms and artificial intelligence (AI) to customize learning materials and activities based on each user's model. Adaptive learning has been used for more than 20 years. However, it is still unique, and no other system could bring more or even similar capabilities than the ones…
Descriptors: Intelligent Tutoring Systems, Questionnaires, Self Management, Learning Strategies
Lai, Jennifer W. M.; Bower, Matt – Journal of Computer Assisted Learning, 2020
Because the educational technology research literature is so broad, it is difficult for researchers to acquire an accurate sense of the issues and trends across the entire field. There has not been any recent effort to synthesize or critically analyse the systematic reviews in the area of educational technology. This study analysed 73 systematic…
Descriptors: Educational Research, Literature Reviews, Educational Technology, Influence of Technology

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