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Mengsiying Li; Tai Wang – Education and Information Technologies, 2024
Began with Computer-Assisted Language Learning (CALL) in the 1960s and extended to the widespread use of various Mobile-Assisted Language Learning (MALL) tools in education, language learning has embraced technology early on, achieved noticeable results, and found extensive practical use. However, due to the challenges in accessing user data from…
Descriptors: Learning Strategies, Language Acquisition, Computer Oriented Programs, Educational Technology
Editorial Projects in Education, 2024
Blended learning combines traditional classroom instruction with online learning, offering personalized and engaging educational experiences. This Spotlight will help you analyze key research on school tech use; review expert tips for staying ahead of tech trends; explore strategies for engaging virtual instruction; examine how to use tech to meet…
Descriptors: Blended Learning, Technology Uses in Education, Student Needs, Educational Technology
Yin Yang; Yuyang Cai; Yanjie Song – Educational Technology & Society, 2024
The effect of technology on primary students' self-regulated vocabulary learning (SRVL) over time and its dynamic relationship with vocabulary outcomes have been scarcely studied. This quasi-experimental study reports a longitudinal inquiry into the effect of a mobile-assisted self-regulation scheme on primary students' SRVL and the relationship…
Descriptors: Foreign Countries, Elementary School Students, Grade 4, Educational Technology
Reid Proctor; Renee Hayslett – Journal of Teaching and Learning with Technology, 2024
Conventional team-based learning (TBL) uses a paper-based system to deliver a team-quiz component of the instructional method. We observed the use of this paper-based system in various settings and identified it could be challenging in a large classroom. Challenges include distributing paper answer cards, time to grade them, and additional…
Descriptors: Open Source Technology, Computer Oriented Programs, Group Instruction, Teamwork
Vaiopoulou, Julie; Papadakis, Stamatios; Sifaki, Eirini; Kalogiannakis, Michail; Stamovlasis, Dimitrios – Education and Information Technologies, 2023
This study explored certain popular educational apps' vital characteristics and potential profiles (n1 = 50) for kindergarten kids. The profile analysis involved a categorization ascended from an evaluation process conducted by pre-service early childhood teachers' (n2 = 295) at the University of Crete, Greece, using a new instrument, validated in…
Descriptors: Foreign Countries, Young Children, Kindergarten, Educational Technology
Ross, Samantha M.; Ross, Anne S.; Abrahamson, Kayla; Wyant, James – Journal of Physical Education, Recreation & Dance, 2023
Students with disabilities may experience barriers to curriculum when inaccessible apps are incorporated into the classroom. To support physical educators, this report offers guidance on identifying (section I) and using (section II) app accessibility features within physical education classrooms. Example applications and resources are shared that…
Descriptors: Students with Disabilities, Physical Education Teachers, Physical Education, Educational Technology
Boswell, Jill; Carotti-Snigg, Corrina; Root, William B.; Billington, Eric J. – International Journal on Social and Education Sciences, 2023
Play is an essential skill for children in early intervention settings and contributes to social and emotional development. Children with autism spectrum disorder (ASD) often show significant delays in action-on-object play skills, vocalizations during play, and novel responding. By assessing and targeting play, children with autism can acquire…
Descriptors: Computer Oriented Programs, Educational Technology, Play, Skill Development
Cheng, Ching-I. – Journal of Computer Assisted Learning, 2023
Background: Taiwan's higher education institutions prioritize interdisciplinary knowledge and cultural competence in cultural design, emphasizing the value of immersion in the local environment to develop cultural competence. However, challenges arise from the disappearance of traditional local lifestyles and limitations of traditional outdoor…
Descriptors: Foreign Countries, Learning Analytics, Handheld Devices, Computer Oriented Programs
Fan, Min; Antle, Alissa N.; Lu, Zhicong – Early Years: An International Journal of Research and Development, 2023
Short-video mobile apps are an emergent media form and play a significant role in young children's everyday lives. We explored the parental perspectives of 2-to-6-year-old Chinese children's use of short-video mobile apps. We distributed an online questionnaire that received 266 valid responses from parents and conducted in-depth interviews with…
Descriptors: Video Technology, Foreign Countries, Handheld Devices, Computer Oriented Programs
Dubé, Adam Kenneth; Kacmaz, Gulsah; Wen, Run; Alam, Sabrina Shajeen; Xu, Chu – Education and Information Technologies, 2020
There are 80,000+ educational apps in the Apple App Store and math apps are the most common. We searched for 'math' in the education category and selected the top 10 apps for each of the 3 filters provided by Apple (Relevance, Popularity, Rating) and 3 age categories (0-5, 6-8, 9-11). Using these top 90 apps, we examined the basic information…
Descriptors: Educational Technology, Computer Oriented Programs, Mathematics Education, Educational Quality
Ahmet Bilal Özbek; Minna Torppa – Education and Information Technologies, 2025
Early literacy skills are critical for reading success, and the potential effectiveness of technology-based interventions in supporting these skills has been highlighted in previous research. This study aims to develop a comprehensive early literacy support mobile app for children at risk of reading difficulties. The research was conducted…
Descriptors: Computer Oriented Programs, Handheld Devices, Emergent Literacy, Special Needs Students
Ramchurn, Chama Devi; Roodt, Sumarie; Mulaji, Sarah – International Association for Development of the Information Society, 2021
This research investigates the mobile technology ownership concerning M-learning and identifies Tapscott's (2009) common traits of Millennials in a South African context. Technology growth and adoption is impacting the education sector by changing teaching and learning through an innovative form of learning commonly known as M-learning. Along with…
Descriptors: Foreign Countries, College Students, Age Groups, Educational Technology
Katie M. Wiskow; Shrinidhi Subramaniam; Esteban Montenegro-Montenegro – Journal of Applied Behavior Analysis, 2024
Equivalence-based instruction (EBI) is an efficient method that has been used to teach various skills, including content in college courses. This study extended the literature on EBI in higher education by teaching 13 graduate students to identify features of functional analysis conditions and variations. Equivalence-based instruction methods were…
Descriptors: Computer Oriented Programs, Teaching Methods, Graduate Students, Learning Management Systems
Watcharapol Wiboolyasarin; Nattawut Jinowat – Iranian Journal of Language Teaching Research, 2024
The increasing popularity of mobile dual-language learning applications (apps) in the education industry has led to a growing interest in investigating their effectiveness. However, there is a paucity of research investigating mobile apps specifically designed for speakers learning dual languages. Accordingly, this study utilised a qualitative…
Descriptors: Elementary School Teachers, Foreign Countries, Handheld Devices, Computer Oriented Programs
Valerie L. Mazzotti; Karrie A. Shogren; Jared H. Stewart-Ginsburg; Stephen M. Kwiatek; Mayumi Hagiwara; Danielle C. Wysenski; Richard A. Chapman – Grantee Submission, 2024
Promoting student self-determination is recognized as the best practice in secondary transition planning. Few self-determination interventions have utilized technology to provide individualized learning opportunities. The Goal Setting Challenge (GSC) App was developed to provide a technology-based instructional approach to support developing…
Descriptors: Goal Orientation, Computer Oriented Programs, Self Determination, Computer Uses in Education

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