Publication Date
| In 2026 | 0 |
| Since 2025 | 139 |
| Since 2022 (last 5 years) | 799 |
| Since 2017 (last 10 years) | 1536 |
| Since 2007 (last 20 years) | 2491 |
Descriptor
| Computer Simulation | 2808 |
| Educational Technology | 2808 |
| Technology Uses in Education | 1092 |
| Teaching Methods | 935 |
| Foreign Countries | 928 |
| Student Attitudes | 489 |
| Simulated Environment | 447 |
| Computer Assisted Instruction | 444 |
| Science Instruction | 410 |
| Instructional Effectiveness | 382 |
| Computer Software | 378 |
| More ▼ | |
Source
Author
| Simonson, Michael, Ed. | 11 |
| Adams Becker, S. | 10 |
| Johnson, L. | 9 |
| Cummins, M. | 8 |
| Bouck, Emily C. | 7 |
| Dede, Chris | 7 |
| Isaias, Pedro, Ed. | 7 |
| Lan, Yu-Ju | 6 |
| Sampson, Demetrios G., Ed. | 6 |
| Candace Walkington | 5 |
| Ifenthaler, Dirk, Ed. | 5 |
| More ▼ | |
Publication Type
Education Level
Audience
| Teachers | 118 |
| Practitioners | 54 |
| Researchers | 31 |
| Administrators | 18 |
| Policymakers | 15 |
| Students | 14 |
| Parents | 3 |
| Community | 1 |
| Media Staff | 1 |
Location
| Turkey | 97 |
| Australia | 90 |
| Taiwan | 67 |
| China | 65 |
| Spain | 49 |
| United Kingdom | 47 |
| Indonesia | 45 |
| United States | 41 |
| Malaysia | 32 |
| Canada | 30 |
| Germany | 30 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Frazier, Erin; Lege, Ryan; Bonner, Euan – Teaching English with Technology, 2021
Virtual Reality (VR) is a valuable tool for learning, however, there is a lack of education-focused content for language learning needs. This article introduces the "VR Application Analysis Framework" (Lege, Bonner, Frazier, & Pascucci, 2020) to assist educators in scaffolding existing commercial off-the-shelf (COTS) applications for…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Second Language Learning
Ilic, Milena P.; Paun, Dan; Popovic Ševic, Nevenka; Hadžic, Aleksandra; Jianu, Anca – Education Sciences, 2021
Higher education in the Republic of Serbia needs to be reformed. This paper presents a performance analysis of the changes that the authors assume are mandatory, presenting the research problem this article addresses. Cabinet research, performed by analyzing the theoretical building blocks of available knowledge and experience, is underway.…
Descriptors: Foreign Countries, Higher Education, Needs Assessment, Educational Change
Jocius, Robin; O'Byrne, Ian; Blanton, Melanie; Albert, Jennifer; Joshi, Deepti; Robinson, Richard; Andrews, Ashley – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2021
This article describes the Infusing Computing project, a 4-year study designed to support middle and high school teachers in infusing computational thinking (CT) into their disciplinary teaching. Due to the COVID-19 pandemic, weeklong workshops held in summer 2020 were shifted to a virtual format and utilized emerging technology tools, synchronous…
Descriptors: Computer Literacy, Faculty Development, Pandemics, COVID-19
Tavares, Rita; Marques Vieira, Rui; Pedro, Luís – Education Sciences, 2021
This paper reports research work related to a wider study, aimed at developing a mobile app for Science Education in primary-school. Several studies reveal that Science Education can be improved by using technology, namely educational software. However, to promote a structured use of technology, innovative learning approaches must be designed for…
Descriptors: Science Education, Educational Technology, Telecommunications, Handheld Devices
Pellas, Nikolaos; Vosinakis, Spyridon – Education and Information Technologies, 2018
Computer games are quickly gaining momentum by enabling new approaches to teaching and learning experience for programming courses in K-12 curriculum. However, it remains unclear if the game interface and elements created by using three-dimensional (3D) virtual worlds combined with visual programming languages or a visual programming environment…
Descriptors: Computer Games, Educational Technology, Technology Uses in Education, Problem Based Learning
Keller, Thomas; Glauser, Philipp; Ebert, Nico; Brucker-Kley, Elke – International Association for Development of the Information Society, 2018
This paper examines the use of Virtual Reality (VR) at Swiss secondary schools. Despite many years of research, no well-founded data are available on the effects of the technology on children's learning success. It is assumed that VR is compatible with the learning theory of constructivism through the possibility of immersion, interaction, 3D…
Descriptors: Educational Technology, Technology Uses in Education, Secondary Education, Computer Simulation
Nix, Rebekah K. – Online Submission, 2018
Twenty years after its first application, the Integrated Science Learning Environment model (ISLE) proved still-useful in catalyzing novel thinking about the role of artifacts in shaping Holocaust remembrance at the graduate level. Drawing on new ideas from museum science and technology design, an updated framework, called Provocative Artifacts…
Descriptors: Educational Technology, Technology Uses in Education, Teaching Methods, Learning Processes
Cowin, Jasmin Bey – International Research and Review, 2020
Virtual and online learning arrived through a "force majeure" (French for "superior force"), the global COVID-19 pandemic. Google Expeditions, Google Arts and Culture and the Merge Cube are classified as simulated learning environments. Virtual Reality (VR) and Augmented Reality (AR) create simulated learning environments with…
Descriptors: Educational Technology, Technology Uses in Education, Computer Simulation, Multisensory Learning
Penn, Mafor; Mavuru, Lydia – Journal of Baltic Science Education, 2020
This research reports the assessment of pre-service teachers' reception and attitudes towards virtual laboratory experiments in Life Sciences with the aim of advancing adaptability to digital learning. Using sequential mixed-methods in a quasi-experimental design, 68 pre-service teachers in the 3rd year of a Bachelor of Education (B.Ed) program…
Descriptors: Science Instruction, Student Attitudes, Preservice Teachers, Educational Technology
Rychkova, Anastasia; Korotkikh, Alexey; Mironov, Andrey; Smolin, Artem; Maksimenko, Nadezhda; Kurushkin, Mikhail – Journal of Chemical Education, 2020
Orbital Battleship, published in 2016 in this "Journal," is a hands-on competitive exercise which has been shown to be an efficient tool to reinforce the knowledge of the atomic structure. We decided to give it a more futuristic look and are presenting VR Orbital Battleship, a completely immersive collaborative experience which, in…
Descriptors: Science Instruction, Computer Simulation, Educational Technology, Educational Games
Voronina, Marianna V.; Tretyakova, Zlata O.; Krivonozhkina, Ekaterina G.; Buslaev, Stanislav I.; Sidorenko, Grigory G. – EURASIA Journal of Mathematics, Science and Technology Education, 2019
The relevance and feasibility of this study are determined by the absence of serious, scientific research, as well as teaching materials, when it comes to the use of Augmented Reality (AR) in teaching students and future teachers Descriptive Geometry, Engineering and Computer Graphics (DGECG). The purpose of the study is to examine the current…
Descriptors: Computer Simulation, Geometry, Engineering Education, Computer Graphics
Lubis, Azmil Hasan; Wangid, Muhammad Nur – Elementary School Forum (Mimbar Sekolah Dasar), 2019
This research is intended to determine the effectiveness of Augmented Reality (AR)- assisted pictorial storybook in improving discipline character of primary school students. The population of this research was all state-run primary schools in in Sleman Regency, Special Region of Yogyakarta, Indonesia. Specifically, the samples were fourth-grade…
Descriptors: Foreign Countries, Computer Simulation, Educational Technology, Technology Uses in Education
Akuma, Fru Vitalis; Callaghan, Ronel – Research in Science Education, 2019
Inquiry-based science education has been incorporated in science curricula internationally. In this regard, however, many teachers encounter challenges. The challenges have been characterised into those linked to the personal characteristics of these teachers (intrinsic challenges) and others associated with contextual factors (extrinsic…
Descriptors: Inquiry, Science Instruction, Teaching Methods, Barriers
Darby-White, Tillerie; Wicker, Scott; Diack, Moustapha – Journal of Computers in Mathematics and Science Teaching, 2019
The 21st century student learns and communicates in the virtual world. In order to meet the individual instructional needs of the students, virtual science laboratories should be researched to accomplish the goal. This study evaluated the effectiveness of a virtual chemistry laboratory in enhancing students' conceptual understanding as a…
Descriptors: Educational Technology, Technology Uses in Education, Computer Simulation, Chemistry
Altinpulluk, Hakan – Education and Information Technologies, 2019
This study aims to examine 58 articles, published in 8 educational technology journals under the Social Science Citation Index (SSCI) between 2006 and 2016, containing "augmented reality" in their title and, thereby, to determine the trends of using augmented reality (AR) in education by the content analysis technique. In this period of…
Descriptors: Periodicals, Content Analysis, Citation Analysis, Journal Articles

Peer reviewed
Direct link
