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Drury Stotz, Megan – ProQuest LLC, 2018
Augmented reality (AR) and mobile devices show promise for promoting mathematics practices and an increase in perseverance. Using an experimental pre-/posttest comparable condition group design, this study investigated (a) whether differences exist in students' number sense outcome scores based upon the type of board game they played with…
Descriptors: Computer Simulation, Telecommunications, Handheld Devices, Mathematics Instruction
Quazi, Afshan Naz – Journal of Educational Technology, 2021
The flight of globalization is steered through its course when fueled by knowledge, thrust by engines of technology and uplifted by force of information drive. The emergence of Information and Communication Technology era has the concrete potential of drastically transforming the teaching-learning process. Technology facilitates pedagogy and makes…
Descriptors: Educational Technology, Technology Uses in Education, Technology Integration, Teaching Methods
Mosher, Maggie A.; Carreon, Adam C. – Research in Learning Technology, 2021
This systematic literature review was conducted to explore the social validity of augmented reality (AR), virtual reality (VR), and mixed reality (MR) as a means of providing social skill instruction to students with autism spectrum disorder (ASD). Forty-one articles met the inclusion criteria, including five studies utilizing AR and the remaining…
Descriptors: Interpersonal Competence, Skill Development, Social Development, Autism
Chiu, Wang-Kin – Education Sciences, 2021
The technological advancement and rapid development of artificial intelligence have led to a growing number of studies investigating pedagogical innovations incorporated with emerging technologies in this digital era. An increasing amount of empirical evidence has suggested the potential benefits of incorporating digital technologies and…
Descriptors: Technological Advancement, Artificial Intelligence, Educational Innovation, Educational Technology
Murphy, Kristin M.; Cook, Amy L.; Fallon, Lindsay M. – Phi Delta Kappan, 2021
Although social-emotional learning is associated with long-term success in school and careers, it is often a missing link in U.S. public education. The COVID-19 pandemic has intensified the need for social-emotional supports for children. In this time of crisis, educators have also sought new ways to make connections and reimagined how students…
Descriptors: Social Emotional Learning, Computer Simulation, COVID-19, Pandemics
Edwards, Bosede Iyiade, Ed.; Shukor, Nurbiha A., Ed.; Cheok, Adrian David, Ed. – Lecture Notes in Educational Technology, 2021
This book discusses the development of the next generation learning spaces with emerging technologies. These spaces result from the combined needs of classroom stakeholders, such as instructors and learners, with classroom elements, such as tools and technologies, pedagogy and content. The book presents discussions and studies on issues,…
Descriptors: Educational Technology, Technology Uses in Education, Technology Integration, Learning
Piety, Philip J. – Grantee Submission, 2021
The paper discusses the use of "Productive Disciplinary Engagement" (PDE) for a curricular project that features a technology-based alternate reality game (ARG) with the objective of teaching undergraduate students about the collaborative nature of STEM careers. Much of the PDE research uses PDE as either a design-principle or as an…
Descriptors: Educational Technology, Technology Uses in Education, Undergraduate Students, Educational Games
Timothy Berndt – ProQuest LLC, 2021
The prominence of virtual reality (VR) in the educational field has grown in recent years due to increased availability and lower costs. I conducted a global study regarding how pioneering K-12 teachers use VR to engage students in learning activities. The purpose of this qualitative case study was to identify how and why teachers used VR for…
Descriptors: Computer Simulation, Technology Uses in Education, Educational Technology, Elementary School Teachers
Marshall, Nancy; Martin, Jennifer – Papers on Postsecondary Learning and Teaching, 2019
Leveraging digital technology for practice innovation is a compelling challenge. Limited education and training prevent human service practitioners from incorporating technology into practice. Progress in this area will be achieved when significant changes to pedagogy support technology integration with teaching/learning partnerships in higher…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Graduate Students
Vallera, Farah L. – Journal of Research on Technology in Education, 2019
This study explored utilizing augmented reality (AR) and project-based learning (PBL) strategies to increase students' understandings of sociological paradigms and the theorists' motivations behind their development. Using a posttest-only quasi-experimental control group design with experimental intervention, three groups of students' scores were…
Descriptors: Textbooks, Student Projects, Computer Simulation, Educational Technology
Zvarych, Iryna; Kalaur, Svitlana M.; Prymachenko, Nataliya M.; Romashchenko, Inna V.; Romanyshyna, Oksana Ia. – European Journal of Educational Research, 2019
This study has experimentally tested how the introduction of simulations, adapting the experience of higher educational institutions of the United States, including the elements of gamification, in the training course Professional Foreign Language stimulates the educational activity of students at higher educational institutions of Ukraine…
Descriptors: Higher Education, Teaching Methods, Computer Simulation, Educational Technology
Klippel, Alexander; Zhao, Jiayan; Jackson, Kathy Lou; La Femina, Peter; Stubbs, Chris; Wetzel, Ryan; Blair, Jordan; Wallgrün, Jan Oliver; Oprean, Danielle – Journal of Educational Computing Research, 2019
The value of field trips is undisputed across disciplines. Field-site visits whether in social or physical sciences provide grounding for place- and discovery-based learning. Yet field trips have limitations that can now be overcome by the promise of immersive technologies that can improve quality and accessibility. This promise is twofold: First,…
Descriptors: Earth Science, Science Education, Field Trips, Educational Technology
Pombo, Lúcia; Marques, Margarida Morais – Interactive Technology and Smart Education, 2019
Purpose: The purpose of this paper is to present a survey study that analyzes mobile learning through students' opinion regarding the use of mobile devices for learning, including their advantages and difficulties, as well as the educational value of a specific mobile learning strategy, reified in the EduPARK game, after an experience of exploring…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Technology Uses in Education
Tillman, Daniel; Alvidrez-Aguirre, Velia; Kim, So Jung; An, Song – Journal of Educational Multimedia and Hypermedia, 2019
This study examined the impacts of augmented reality (AR) activities that were integrated into a Master's-level education course for mainly in-service teachers pursuing higher-level certification, generally in the specialization area of Instructional Technology-of the fifteen participants, twelve were active in-service teachers, and three were…
Descriptors: Teacher Attitudes, Teaching Methods, Educational Technology, Computer Simulation
Zohar, Asnat R.; Levy, Sharona T. – Chemistry Education Research and Practice, 2019
This work seeks to solve one of the basic problems in chemistry learning: understanding the chemical bond as a dynamic equilibrium between attractive and repulsive forces. This force-based model is difficult to grasp, as there are no analogues from everyday life for both attractions and repulsions happening simultaneously. In addition, current…
Descriptors: Science Instruction, Chemistry, Energy, Scientific Concepts

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