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Schacter, John; Jo, Booil – Mathematics Education Research Journal, 2017
With a randomized field experiment of 433 preschoolers, we tested a tablet mathematics program designed to increase young children's mathematics learning. Intervention students played Math Shelf, a comprehensive iPad preschool and year 1 mathematics app, while comparison children received research-based hands-on mathematics instruction delivered…
Descriptors: Randomized Controlled Trials, Preschool Education, Handheld Devices, Telecommunications
Hähkiöniemi, Markus – International Journal of Mathematical Education in Science and Technology, 2017
Previous studies have produced several typologies of teacher questions in mathematics. Probing questions that ask students to explain are often included in the types of questions. However, only rare studies have created subtypes for probing questions or investigated how questioning differs depending on whether technology is used or not. The aims…
Descriptors: Inquiry, Mathematics Instruction, Teaching Methods, Computer Software
Zengin, Yilmaz – International Journal of Mathematical Education in Science and Technology, 2017
The purpose of this study is to determine the effect of GeoGebra software on pre-service mathematics teachers' attitudes towards proof and proving and to determine pre-service teachers' pre- and post-views regarding proof. The study lasted nine weeks and the participants of the study consisted of 24 pre-service mathematics teachers. The study used…
Descriptors: Computer Software, Technology Uses in Education, Educational Technology, Preservice Teachers
Altintas, Esra; Iigun, Sukru; Kucuk, Soner – Educational Research and Reviews, 2017
This study investigates opinions of Grade 12 students about the use of Graphics Interchange Format (GIF) animations in mathematics lessons. It explores the ways of making mathematics easier and more understandable for students by demonstrating whether or not GIF animations that emerged from the integration of technology into mathematics education…
Descriptors: Grade 12, Mathematics Education, Animation, Educational Technology
Dobbins, Chelsea; Denton, Philip – TechTrends: Linking Research and Practice to Improve Learning, 2017
This paper is a report of an investigation in which mobile technologies were used during large lecture-type sessions in tandem with the Textwall™ software. This online program is able to receive and present messages from students' devices that the lecturer may then share. It also can be used to collect student votes on multiple-choice questions,…
Descriptors: Telecommunications, Handheld Devices, Lecture Method, Large Group Instruction
Johnson, LeAnne D. – Topics in Early Childhood Special Education, 2017
Data-driven decision making is central to improving success of children. Actualizing the use of data is challenging when addressing the social, emotional, and behavioral needs of children across different types of early childhood programs (i.e., early childhood special education, early childhood family education, Head Start, and childcare).…
Descriptors: Teamwork, Problem Solving, Educational Technology, Technology Uses in Education
Molnar, Kathleen K. – Education and Information Technologies, 2017
There is a lack of consensus of the effects on student perceptions and performance in flipping the classroom and its possible value over the traditional face-to-face (FTF) classroom approach. This research examines the expectation that flipping an undergraduate, introductory level, information concepts and skills class would benefit student…
Descriptors: Student Attitudes, Educational Technology, Technology Uses in Education, Undergraduate Study
Alison J. Green; Gail Sammons; Alice Swift – Journal of Teaching and Learning with Technology, 2017
Most instructors are looking for ways to improve student engagement in higher education classrooms across the globe. With the influx of tablets and laptops as the tool for students in the 21st century, the question arises of how best to integrate technology into the design of a lecture and is there a difference when designing a lecture with…
Descriptors: Learner Engagement, College Students, Technology Integration, Lecture Method
Ladino, L. A.; Rondón, S. H.; Orduz, P. – Physics Education, 2015
This paper focuses on the use of software developed by the authors that allows the visualization of the motion of a charged particle under the influence of magnetic and electric fields in 3D, at a level suitable for introductory physics courses. The software offers the possibility of studying a great number of physical situations that can…
Descriptors: Science Instruction, Motion, Physics, Computer Software
Letkowski, Jerzy – Journal of Instructional Pedagogies, 2014
Design, development and explorations of databases are popular topics covered in introductory courses taught at business schools. Microsoft Access is the most popular software used in those courses. Despite quite high complexity of Access, it is considered to be one of the most friendly database programs for beginners. A typical Access textbook…
Descriptors: Computer Software, Technology Uses in Education, Business Administration Education, Educational Technology
Vogel, Bahtijar; Kurti, Arianit; Milrad, Marcelo; Johansson, Emil; Müller, Maximilian – Educational Technology & Society, 2014
This paper presents the overall lifecycle and evolution of a software system we have developed in relation to the "Learning Ecology through Science with Global Outcomes" (LETS GO) research project. One of the aims of the project is to support "open inquiry learning" using mobile science collaboratories that provide open…
Descriptors: Foreign Countries, Inquiry, Computer Software, Electronic Learning
Cardoso Gomes, Cristina Maria; Guerreiro Figueiredo, Mauro Jorge; Bidarra, José; Cardoso Gomes, José Duarte – International Association for Development of the Information Society, 2014
This paper discusses some possibilities of gamification and remixing process for music education. Analyses also the concepts of gamification, mashup, remix and presents its possible usage in education--music teaching--through the development of the project/educational game "Flappy Crab". The article begins with a brief introduction to…
Descriptors: Music Education, Teaching Methods, Educational Games, Educational Technology
Millan, Eva; Belmonte, Maria-Victoria; Ruiz-Montiel, Manuela; Gavilanes, Juan; Perez-de-la-Cruz, Jose-Luis – IEEE Transactions on Learning Technologies, 2016
In this paper, we present BH-ShaDe, a new software tool to assist architecture students learning the ill-structured domain/task of housing design. The software tool provides students with automatic or interactively generated floor plan schemas for basic houses. The students can then use the generated schemas as initial seeds to develop complete…
Descriptors: Computer Software, Educational Technology, Architectural Education, Design
Tatar, Enver; Zengin, Yilmaz – Computers in the Schools, 2016
This study aimed to determine the effect of a computer-assisted instruction method using GeoGebra on achievement of prospective secondary mathematics teachers in the definite integral topic and to determine their opinions about this method. The study group consisted of 35 prospective secondary mathematics teachers studying in the mathematics…
Descriptors: Computer Software, Computer Assisted Instruction, Educational Technology, Mathematics Education
Meehan, Kimberly C.; Salmun, Haydee – Journal of College Science Teaching, 2016
The authors present the findings of a small-scale study of student opinions drawn from an anonymous and voluntary survey in an undergraduate science classroom. The survey questions focused on the use of basic tools in a college classroom. The tools included in the survey were PowerPoint, overhead projectors/chalkboards, personal response units,…
Descriptors: Undergraduate Students, Student Surveys, Student Attitudes, Science Instruction

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