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Zhang, Li; Barnden, John – International Journal of Distance Education Technologies, 2013
Affect detection from open-ended virtual improvisational contexts is a challenging task. To achieve this research goal, the authors developed an intelligent agent which was able to engage in virtual improvisation and perform sentence-level affect detection from user inputs. This affect detection development was efficient for the improvisational…
Descriptors: Affective Behavior, Semantics, Role Playing, Computer Simulation
Peffer, Tamara Elizabeth; Bodzin, Alec M.; Smith, Judith Duffield – Journal of Environmental Education, 2013
This study examined the use of instructional and learning technologies by nonformal environmental educators. A 40-question survey was developed to inquire about practitioner demographics, technology use in practice, and beliefs about technology. The survey consisted of multiple choice, open-ended questions, and a Likert-type scale component--the…
Descriptors: Educational Technology, Self Efficacy, Environmental Education, Measures (Individuals)
Oliver, Jason; Kowalczyk, Christine – Marketing Education Review, 2013
Student presentations can often seem like a formality rather than a lesson in representing oneself or group in a professional manner. To improve the quality of group presentations, the authors modified the popular presentation style of Pecha Kucha (20 slides, 20 seconds per slide) for marketing courses to help students prepare and deliver…
Descriptors: Marketing, Business Administration Education, Group Activities, Computer Software
Bacile, Todd J. – Marketing Education Review, 2013
This paper discusses a newly developed class project to aid students in their social media knowledge and experience. "The Klout Challenge" uses a social media influence metric from Klout.com to assess students' level of engagement with others through social media sites. This project produces multiple benefits for students. Students…
Descriptors: Social Networks, Marketing, Learner Engagement, Personnel Selection
Schmidt, Karsten; Kohler, Anke – International Journal of Mathematical Education in Science and Technology, 2013
The Matrix Algebra portion of the intermediate mathematics course at the Schmalkalden University Faculty of Business and Economics has been moved from a traditional classroom setting to a technology-based setting in the PC lab. A Computer Algebra System license was acquired that also allows its use on the students' own PCs. A survey was carried…
Descriptors: Mathematics Instruction, College Mathematics, Algebra, Computer Uses in Education
Alrushiedat, Nimer; Olfman, Lorne – Journal of Information Systems Education, 2013
This research was conducted as a field experiment that explored the potential benefits of anchoring in asynchronous online discussions for business statistics classes required for information systems majors. These classes are usually taught using traditional methods with emphasis on lecturing, knowledge reproduction, and treatment of students as…
Descriptors: Blended Learning, Asynchronous Communication, Computer Uses in Education, Educational Technology
Britto, Marwin; Rush, Susan – Journal of Asynchronous Learning Networks, 2013
Student retention in higher education has become a critical focus in recent years. This paper describes the efforts of Lone Star College-Online and its Online Student Support Services unit to build and implement a comprehensive suite of services for online students with the intention of enhancing the
online student experience and ultimately,…
Descriptors: Academic Persistence, Online Courses, Distance Education, Student Personnel Services
Barbalios, N.; Ioannidou, I.; Tzionas, P.; Paraskeuopoulos, S. – Computers & Education, 2013
This paper introduces a realistic 3D model supported virtual environment for environmental education, that highlights the importance of water resource sharing by focusing on the tragedy of the commons dilemma. The proposed virtual environment entails simulations that are controlled by a multi-agent simulation model of a real ecosystem consisting…
Descriptors: Virtual Classrooms, Ecology, Environmental Education, Natural Resources
Vyatkina, Nina – Unterrichtspraxis/Teaching German, 2013
This study describes the design and implementation of a usage-based and corpus-based advanced German grammar course. Teaching materials for the course included DWDS, or "Digitales Worterbuch der deutschen Sprache": a large, representative, free and publicly available corpus of contemporary German texts. The article outlines specific…
Descriptors: Grammar, German, Teaching Methods, Educational Technology
Skues, J. L.; Cunningham, E. G. – Journal of Computer Assisted Learning, 2013
The purpose of this study was to explore the personal experiences of e-learning coaches working in secondary schools in order to provide information about the role of an e-learning coach. Seven secondary schools in the outer-eastern region of Melbourne, Australia, were involved in a 3-year e-learning project. Semi-structured interviews were…
Descriptors: Secondary Schools, Educational Technology, Computer Uses in Education, Semi Structured Interviews
Akroyd, Duane; Patton, Bess; Bracken, Susan – Community College Journal of Research and Practice, 2013
This study is a secondary quantitative analysis of the 2004 National Study of Postsecondary Faculty (NSOPF) data. It examines the ability of human capital, intrinsic rewards, extrinsic rewards, and gender/race demographics to predict full-time community college faculty teaching on-line courses. Findings indicate that those faculty with higher…
Descriptors: College Faculty, Part Time Faculty, Community Colleges, Human Capital
Tan, Jean Lee; Goh, Dion Hoe-Lian; Ang, Rebecca P.; Huan, Vivien S. – Computers & Education, 2013
This paper reports a study conducted to formally evaluate a social problem-solving skills game during the start of the development to ensure that the desired game attributes were successfully embodied in the final game. Two methods, heuristic evaluation and participatory design, were adopted to assess whether the features of the game pose…
Descriptors: Educational Games, Computer Games, Problem Solving, Interpersonal Competence
D'Mello, S. K., Ed.; Calvo, R. A., Ed.; Olney, A., Ed. – International Educational Data Mining Society, 2013
Since its inception in 2008, the Educational Data Mining (EDM) conference series has featured some of the most innovative and fascinating basic and applied research centered on data mining, education, and learning technologies. This tradition of exemplary interdisciplinary research has been kept alive in 2013 as evident through an imaginative,…
Descriptors: Data Analysis, Educational Research, Educational Technology, Interdisciplinary Approach
Çetin, Nagihan Imer – International Journal of Environmental and Science Education, 2016
The purpose of this study was to examine science teachers' level of using computers in teaching and the impact of a teacher professional development program (TPDP) on their views regarding utilizing computers in science education. Forty-three in-service science teachers from different regions of Turkey attended a 5 day TPDP. The TPDP was…
Descriptors: Science Teachers, Science Education, Professional Development, Teacher Attitudes
Hilbig, Annemarie; Proske, Antje – Journal of Educational Multimedia and Hypermedia, 2014
Although academic writing is a complex interplay of comprehending and producing text the aspect of collecting information from source texts is hardly addressed in writing research. This study examined the impact of instructions supporting the collection process on writing quality, as well as the role of prior motivation and computer experience.…
Descriptors: Academic Discourse, Writing Assignments, Experimental Groups, Control Groups

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