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Albelbisi, Nour Awni; Al-Adwan, Ahmad Samed; Habibi, Akhmad – Turkish Online Journal of Distance Education, 2021
Literature emphasized the importance of quality antecedents on the successful implementation of MOOCs. However, rare studies are available on how to examine the quality antecedents in the MOOC context. Thus, the objective of this study is to assess the impact of quality antecedents on satisfaction toward MOOC. This study is mainly quantitative,…
Descriptors: Large Group Instruction, Online Courses, Educational Technology, Student Satisfaction
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Cheng, Ya-Wen; Wang, Yuping; Yang, Yu-Fen; Yang, Zih-Kwan; Chen, Nian-Shing – Computer Assisted Language Learning, 2021
This study aims to design an authoring system of robots and IoT-based toys for creating a scenario-based interactive learning environment for young English as a Foreign Language learners. This study adopts a design-based research approach to investigate the pedagogical needs, the critical features and usability of such a authoring system. Twelve…
Descriptors: Robotics, Design, Toys, Teaching Methods
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Özgen, Dilay Seda; Afacan, Yasemin; Sürer, Elif – International Journal of Technology and Design Education, 2021
Virtual reality (VR) is an emerging technology that is being used in a wide range of fields such as medicine, gaming, psychology and sociology. The use of VR is promising in the field of education and requires investigation, but research on the use of VR in education is still limited. This enables the exploration of new territories, and design…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Design
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Zou, JunHua; Liu, Kai; Han, Lilong – Interactive Learning Environments, 2021
Based on the HTML5 video element, WebVTT (Web Video Text Tracks) and MySQL, we developed a Rich Media Platform for Table Tennis learning (RMPTTL). This platform can support online motion analysis. Meanwhile, social agents (peers, coaches and parents) can leave comments to influence players' participation motivation. A mixed experimental design was…
Descriptors: Racquet Sports, Educational Technology, Technology Uses in Education, Program Effectiveness
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Björk, Cecilia; Ruthmann, S. Alex; Granfors, Mats; Högväg, Joachim; Andersson, Sören – Music Education Research, 2021
Learning how to actively theorise music is a complex process which is challenging to observe and describe for teachers, students and researchers. In this study, we explore the potential of a mixed-methods research design for understanding how theorising is developed and how the different methodological approaches used in the study can improve our…
Descriptors: Music Theory, Mixed Methods Research, Music Education, Teacher Education Programs
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Traxler, John – Education Sciences, 2021
The established mobile learning paradigm is now two decades old; it grew out of the visions and resources of e-learning research communities in universities in the world's more economically developed regions. Whilst it has clearly been able to demonstrate many practical, pedagogic and conceptual achievements, it is now running out of steam. It has…
Descriptors: Telecommunications, Handheld Devices, Teaching Methods, Technology Uses in Education
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Anthony, Nicole; Wooten, Cynthia – Journal of the American Academy of Special Education Professionals, 2021
For more than two decades, researchers have used technology-based interventions to treat symptoms associated with autism spectrum disorder (ASD). Drawing on a preference for technology-driven devices, many advances have been made in the research and treatment of ASD; however, the overwhelming majority of the technology-based interventions are used…
Descriptors: Autism, Pervasive Developmental Disorders, Intervention, Communication Skills
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Sales, Adam; Prihar, Ethan; Heffernan, Neil; Pane, John F. – International Educational Data Mining Society, 2021
This paper drills deeper into the documented effects of the Cognitive Tutor Algebra I and ASSISTments intelligent tutoring systems by estimating their effects on specific problems. We start by describing a multilevel Rasch-type model that facilitates testing for differences in the effects between problems and precise problem-specific effect…
Descriptors: Intelligent Tutoring Systems, Academic Achievement, Educational Technology, Algebra
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Capelo, Carlos; Pereira, Renato – International Association for Development of the Information Society, 2021
Simulation-based learning environments have been proposed by researchers, as educational tools to support learning in complex business systems. However, studies have evidenced that subjects may nevertheless have great difficulty understanding and managing dynamic systems. Previous research has revealed positive learning and performance effects of…
Descriptors: Computer Simulation, Teaching Methods, Educational Technology, Technology Uses in Education
Shirin Kassih – ProQuest LLC, 2021
The urgent need to transition rapidly to exclusively online learning environments in response to the COVID-19 pandemic presented challenges in the K-12 education system. This study sought to address the problem of the lack of exploration into the effectiveness of online learning during the COVID-19 pandemic. This quantitative study explored the…
Descriptors: Elementary Secondary Education, Teacher Attitudes, High School Teachers, COVID-19
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Karl Luke; Geraint Evans – International Journal for Students as Partners, 2021
This case study reports on two student-staff partnership projects at Cardiff University that explored the student experience of using lecture capture technologies. We describe the background to these projects, how they were designed, and how students and staff worked together to gain insights into the student experience. The case study…
Descriptors: Foreign Countries, College Students, College Faculty, Lecture Method
Dillon Augustus Simmons – ProQuest LLC, 2021
Unlike many disaster scenarios, there was no guidebook for school communities to consult as they wrestled with the ensuing fallout of a global pandemic. This emergency offered educational policy makers a rare opportunity to not only evaluate current attitudes towards online learning, but also discuss the realities and impacts of large-scale…
Descriptors: COVID-19, Pandemics, Online Courses, Educational Technology
Wenqing Lu – ProQuest LLC, 2021
Collaborative learning helps university students improve their academic achievement, learning persistence and attitudes. Social media tend to have positive effects on collaborative learning by encouraging positive interactions online. Although previous research studies were conducted to explore the use of social media in education, there is a gap…
Descriptors: Cooperative Learning, College Students, Educational Technology, Technology Uses in Education
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Max, Anna-Lisa; Lukas, Sarah; Weitzel, Holger – Journal of Computer Assisted Learning, 2022
Background: To purposefully integrate information and communication technologies (ICT) into contemporary teaching, teachers must have complex technological, pedagogical and content-related knowledge (TPACK). TPACK could be fostered through diverse learning environments such as working in a makerspace as part of university teacher training. The…
Descriptors: Pedagogical Content Knowledge, Technological Literacy, Educational Technology, Technology Uses in Education
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Husaeni, Dwi Fitria Al; Budisantoso, Enrico Nabil Qois; Urwah, Mushfani Ainul; Azizah, Nissa Nur; Dinata, Putri Zukhruf; Apriliany, Shandini; Siregar, Herbert – Journal of Science Learning, 2022
This study aims to evaluate the effect of the use and development of interactive and visual learning media in learning looping by utilizing a web-based digital platform called Loopers. The research design used a qualitative descriptive with case study approach in-depth interview technique. The subjects of this research are five students of the…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Vocational Education
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