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Rahmadi, Imam Fitri; Lavicza, Zsolt; Houghton, Tony – Contemporary Educational Technology, 2021
Educational games have great potential for learning, however the potential of user-generated microgames for supporting learning is still not completely understood. The present study reviews the design quality of user-generated microgames based on microgame design fundamentals and explores the potential of the games for facilitating learning from…
Descriptors: Educational Games, Game Based Learning, Design, Elementary School Teachers
Levonis, Stephan M.; Tauber, Amanda L.; Schweiker, Stephanie S. – Journal of Chemical Education, 2021
This paper describes the design and effectiveness of a 360° (identified as 360) virtual laboratory tour which was implemented in a second-year undergraduate chemistry subject to familiarize the students with the research laboratory environment, equipment, and skills needed to undertake the subject and first laboratory session. We include step by…
Descriptors: Science Instruction, College Science, Undergraduate Students, Science Laboratories
Schulze-Buxloh, Lina; Grob, Rolf; Ulbrich, Michelle – International Society for Technology, Education, and Science, 2021
The worldwide Corona pandemic has severely restricted student projects in the higher semesters of engineering courses. In order not to delay the graduation, a new concept had to be developed for projects under lockdown conditions. Therefore, unused rooms at the university should be digitally recorded in order to develop a new usage concept as…
Descriptors: Computer Simulation, Distance Education, Educational Technology, Models
García, María Aguilar; Losada, Noela Rodríguez – International Society for Technology, Education, and Science, 2021
Nowadays, Augmented and VR in teaching disciplines such as Human Anatomy has made it feasible to promote learning through a gamification process that allows the development of teaching-learning proposals that improve students' motivation significant learning and not merely memoirist. This new practice moves away from the traditional methods used…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Preservice Teachers
Bos, Andreia S.; Herpich, Fabrício; Kuhn, Igor; Guarese, Renan L. M.; Tarouco, Liane M. R.; Zaro, Milton A.; Pizzato, Michelle; Wives, Leandro – Journal of Educational Computing Research, 2019
In the course of a teaching and learning process, different cognitive skills are required for a student. Attention is an important variable to be measured, since it plays a fundamental role in the accumulation of information with the stimulus of the learner's memory in the course of the assimilation of knowledge. The purpose of this article is to…
Descriptors: Educational Technology, Attention, Computer Simulation, Simulated Environment
Richterek, Lukáš; Ríha, Jan – International Baltic Symposium on Science and Technology Education, 2019
The report of AROMA project (AROMA project consortium, 2018) summarizes a detailed study performed within project partner countries (Belgium, Czech Republic, Greece, Malta, Romania, Spain and Sweden) aimed at identifying the training needs connected with augmented reality technology (AR) and entrepreneurial skills and mapping an awareness about…
Descriptors: Educational Technology, Technology Uses in Education, Educational Needs, Training
Association Supporting Computer Users in Education, 2023
ASCUE, the Association Supporting Computer Users in Education, is a group of people interested in small college computing issues. It is a blend of people from all over the country who use computers in their teaching, academic support, and administrative support functions. ASCUE has a strong tradition of bringing its members together to pool their…
Descriptors: Conferences (Gatherings), Computer Uses in Education, Recruitment, Learning Management Systems
Borysiuk, Iryna; Haioshko, Olena B.; Korniichuk, Oleksandr; Tsekhmister, Yaroslav; Demianchuk, Mykhailo – Journal of Curriculum and Teaching, 2022
The aim of this study was to propose alternative approaches to clinical practice that would be effective substitutes for traditional clinical practice at the bedside of patients during a pandemic. For this purpose, an alternative approach and a method of determining the effectiveness of its use in medical educational institutions were developed…
Descriptors: COVID-19, Pandemics, Medical Education, Clinical Experience
Chiou, Guo-Li; Hsu, Chung-Yuan; Tsai, Meng-Jung – Interactive Learning Environments, 2022
The purpose of this study was to explore how students interacted with guidance to conduct a scientific inquiry in a physics simulation by using the eye-tracking techniques. The participants were 51 7th graders, and an eye-tracking system was used to record their visual behaviors and log data while they were using the simulation. As for data…
Descriptors: Physics, Science Instruction, Inquiry, Eye Movements
Wang, Hsin-Yun; Sun, Jerry Chih-Yuan – Educational Technology & Society, 2022
To explore knowledge co-construction patterns and learning motivation within virtual EFL co-creation environments, this study examined behavioral patterns and motivation in three different co-creation environments (paper-based, 2D digital, and 3D VR co-creation) through sequential behavioral analysis and ANCOVA. The study utilized a…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, English (Second Language)
Denise Romano – ProQuest LLC, 2022
This purpose of this multiple article dissertation was to explore clinical reasoning in Doctor of Physical Therapy (DPT) students using a computer-based simulation. The first article, is a systematic literature review, examining the use of technology-enhanced simulation in physical therapy (PT) education. Sixteen articles met the inclusion…
Descriptors: Physical Therapy, Allied Health Occupations Education, Doctoral Students, Computer Simulation
Gomes, Maria Antonia Lima – Asian Journal of Distance Education, 2018
This article is the result of the experience as a teacher and historian, and especially of the doctoral thesis, defended in the year 2017, through the Graduate Program in Education and Contemporaneity at the State University of Bahia, construction of a 3D modeling solution for the São João da Bahia Theater, considered as a pole and reflection of…
Descriptors: Foreign Countries, Museums, Educational Technology, Technology Uses in Education
Gautam, Aakash; Williams, Daron; Terry, Krista; Robinson, Kelly; Newbill, Phyllis – TechTrends: Linking Research and Practice to Improve Learning, 2018
As technologies continue to develop and evolve, it is imperative that instructional technologists, learning scientists, and educators involved with examining learning affordances of emerging technologies investigate the potential of innovative environments to promote and facilitate learning. This paper, as such, will describe a newly developed…
Descriptors: Affordances, Educational Environment, Educational Technology, Blended Learning
Goldberg, Benjamin; Amburn, Charles; Ragusa, Charlie; Chen, Dar-Wei – International Journal of Artificial Intelligence in Education, 2018
The U.S. Army is interested in extending the application of intelligent tutoring systems (ITS) beyond cognitive problem spaces and into psychomotor skill domains. In this paper, we present a methodology and validation procedure for creating expert model representations in the domain of rifle marksmanship. GIFT (Generalized Intelligent Framework…
Descriptors: Psychomotor Skills, Intelligent Tutoring Systems, Program Validation, Models
McCartney, Mark – International Journal of Mathematical Education in Science and Technology, 2017
A number of probabilistic experiments are described to estimate e, p and v2, with results from computer simulations being used to investigate convergence. A number of possible classroom exercises and extensions are presented.
Descriptors: Probability, Mathematics Instruction, Computer Simulation, Teaching Methods

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