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Collins, Christopher A.; Galbreath, David R. – PRIMUS, 2022
The pedagogical discussion between the merits of traditional learning versus online learning provides much discussion from both camps. Following the Coronavirus of 2019 pandemic in the spring of 2020, undergraduate students enrolled in the freshman Single Variable Calculus course at the United States Military Academy at West Point were forced to…
Descriptors: Online Courses, COVID-19, Pandemics, Calculus
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Kluge, Murielle G.; Maltby, Steven; Keynes, Angela; Nalivaiko, Eugene; Evans, Darrell J. R.; Walker, Frederick R. – SAGE Open, 2022
Extended reality (XR) technology is an emerging teaching tool within the higher education sector. Many institutions are currently running pilot projects, primarily assessing individual XR teaching tools typically being led by innovative/technology-driven teaching staff, which may introduce a self-selection bias and may not represent the general…
Descriptors: Higher Education, Educational Technology, Technology Uses in Education, Barriers
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Hongngam, Kanvipa; Injumpa, Donnaya; Chanapai, Kallaya – International Education Studies, 2022
This study was conducted with the following objectives: 1) to develop digital technology that supports learning in children with disabilities; 2) to test the effectiveness of digital technology used in children's learning. The sample selected to study the current context of and needs of digital technology consisted of a group of 46 teachers and…
Descriptors: Students with Disabilities, Educational Technology, Technology Uses in Education, Program Effectiveness
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Araújo, Inês; Carvalho, Ana Amélia – Education Sciences, 2022
Although there is ample evidence that gamification can engage students in learning, it is less used than one would expect. This raises the question of the difficulties teachers face in planning and implementing gamification in their classes. What enables teachers' implementation of gamification? These questions were addressed through a case study,…
Descriptors: Gamification, Educational Games, Game Based Learning, Educational Technology
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Jiang, Man-Luo; Liou, Hsien-Chin – Taiwan Journal of TESOL, 2022
While existing literature supports the use of smartphones to teach English vocabulary, limited studies have addressed how learned words can be transferred to college students' writing. This action research study designed pretest, treatment on mobile phones, posttest, and out-of-class pair-work, followed by a delayed posttest after three weeks to…
Descriptors: Telecommunications, Handheld Devices, Vocabulary Development, English (Second Language)
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Fichten, Catherine S.; Havel, Alice; Jorgensen, Mary; Wileman, Susie; Harvison, Maegan; Arcuri, Rosie; Ruffolo, Olivia – Journal of Education and Learning, 2022
Attention Deficit Hyperactivity Disorder (ADHD) experts and individuals with ADHD have made many recommendations concerning mobile apps that could potentially help college students succeed. But do students know about these recommended apps? Do they find them useful? How do students use mobile apps for completing schoolwork? To answer these…
Descriptors: Attention Deficit Hyperactivity Disorder, Students with Disabilities, Student Attitudes, College Students
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Talan, Tarik – International Journal of Education in Mathematics, Science and Technology, 2021
This study aims to examine the effectiveness of Computer-Supported Collaborative Learning (CSCL) on academic achievement. The study was conducted using the meta-analysis method. In the present study, a total of 40 studies that were carried out between 2010 and 2020 and met the inclusion criteria were subjected to meta-analysis. In the present…
Descriptors: Cooperative Learning, Educational Technology, Technology Uses in Education, Academic Achievement
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Chaipidech, Pawat; Kajonmanee, Tanachai; Chaipah, Kornchawal; Panjaburee, Patcharin; Srisawasdi, Niwat – Educational Technology & Society, 2021
Several previous studies have indicated that teachers require knowledge to enhancing technology-integrated instructional practices for representing and formulating the content to students. Therefore, the technological pedagogical content knowledge (TPACK) framework is essential for advancing teacher professional development (TPD) programs while…
Descriptors: Technological Literacy, Pedagogical Content Knowledge, Andragogy, Faculty Development
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Meepung, Tippawan; Pratsri, Sajeewan; Nilsook, Prachyanun – Higher Education Studies, 2021
The objective of this research was as follows: 1) to develop an interactive tool in a digital learning ecosystem for adaptive online learning performance; 2) to carry out a suitability assessment of this process. The documentary research method was used in this study. The results showed a model of an interactive tool in a digital learning…
Descriptors: Educational Technology, Technology Uses in Education, Online Courses, Interaction
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Saikat, Shahnawaz; Dhillon, Jaspaljeet Singh; Wan Ahmad, Wan Fatimah; Jamaluddin, Robiatul A'dawiah – Education Sciences, 2021
Following the COVID-19 outbreak, teaching and learning have been forced to move fully to the Internet rather than the conventional offline medium. As a result, the use of M-learning has risen dramatically, which was neither expected or anticipated. The challenges and benefits of such widespread usage are beginning to emerge in front of us. Thus,…
Descriptors: COVID-19, Pandemics, Telecommunications, Handheld Devices
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Suprapto, Nadi; Ibisono, Handal Setyo; Mubarok, Husni – Journal of Technology and Science Education, 2021
Planetary motion in physics learning is an abstract concept and requires high reasoning. This article is one of the augmented realities (AR)-based pocketbook development on the planetary motion, focusing on student learning achievement. The study used the ADDIE model : "Analysis-Design-Development-Implementation-Evaluation". In the…
Descriptors: Science Education, Physics, Motion, Astronomy
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Hight, Matthew O.; Nguyen, Nhien Q.; Su, Timothy A. – Journal of Chemical Education, 2021
This article describes the educational and public engagement outcomes of an activity called the "ChemClout Challenge" that was implemented in a general chemistry course at UC Riverside. Students worked in groups to make chemistry-themed videos, posted them to social media platforms, then voted on their favorite videos. The majority of…
Descriptors: Chemistry, Science Instruction, College Science, Video Technology
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Ipek, Jale – Journal of Education and Learning, 2021
This study aimed to examine the preservice teachers' views on the process after entering Code.org and block-based programming (Scratch) training programs, which are carried out by the peer learning method. The study group of the research consists of 41 preservice teachers at the Computer Education and Instructional Technologies departments of a…
Descriptors: Peer Teaching, Preservice Teachers, Student Satisfaction, Computer Science Education
Bulatova, Firaya F.; Sakharova, Natalia S.; Tomin, Vitaly V.; Pozdnyakova, Irina R.; Kurbanov, Rashad A.; Belyalova, Asiya M.; Suchkov, Maksim A. – Journal of Educational Psychology - Propositos y Representaciones, 2021
The relevance of the study is due to the trends of the global pandemic, which provoked an extremal transition of all areas of higher education to distance learning, as the only possible way to work with domestic and international entrants and students. In addition, the trends of the pandemic in the current educational environment also determine…
Descriptors: Foreign Countries, Pandemics, COVID-19, School Closing
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Smitheram, Esther – Childhood Education, 2021
We celebrate the worthy efforts of creative educators working to reach marginalized children around the world, including children living in refugee camps.
Descriptors: Foreign Countries, Refugees, Housing, Access to Education
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