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Showing 76 to 90 of 979 results Save | Export
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Jingjing Qiu; Anneke Moeller; Janet Zhen; Hansen Yang; Lily Din; Nicole Adelstein – Journal of Chemical Education, 2023
An integrated inorganic chemistry laboratory experience focusing on heterogeneous electrocatalysis with nickel (Ni)- and cobalt (Co)-based electrocatalysts is designed for upper-division, major-level chemistry students. In this laboratory, students will be guided through the fabrication of an indium tin oxide (ITO)-coated glass working electrode,…
Descriptors: Programming Languages, Computer Software, Computer Simulation, Educational Technology
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Holo, O. E.; Kveim, E. N.; Lysne, M. S.; Taraldsen, L. H.; Haara, F. O. – Education Inquiry, 2023
This review article focuses on the teaching of computer programming in primary school mathematics, as reported by 37 empirical studies. Our findings show that a variety of research methods are used, which often combine qualitative and quantitative approaches. Furthermore, we found the focus of attention to vary from emphasis on the teacher and the…
Descriptors: Literature Reviews, Computer Science Education, Programming, Elementary School Mathematics
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Fehaid Lafi Alshammari – Journal of Education and e-Learning Research, 2024
Microlearning is a modern learning modality that has been adopted in recent years for student education. This study aimed to reveal the effect of video-based microlearning on the development of programming skills and technology acceptance among intermediate school students. The study used a quasi-experimental design for two groups. A technology…
Descriptors: Foreign Countries, Middle School Students, Programming, Computer Science Education
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Jan Olsson; Carina Granberg – Mathematical Thinking and Learning: An International Journal, 2024
Studies have shown that learning mathematics through programming can be complex and that the programming itself might even hamper students' learning. However, few studies have focused on the role of the teacher and the teacher-student interaction that aims to support students' learning when using programming. The present study examines a didactic…
Descriptors: Teacher Student Relationship, Communication (Thought Transfer), Creativity, Thinking Skills
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Dorottya Demszky; Jing Liu; Heather C. Hill; Dan Jurafsky; Chris Piech – Educational Evaluation and Policy Analysis, 2024
Providing consistent, individualized feedback to teachers is essential for improving instruction but can be prohibitively resource-intensive in most educational contexts. We develop M-Powering Teachers, an automated tool based on natural language processing to give teachers feedback on their uptake of student contributions, a high-leverage…
Descriptors: Online Courses, Automation, Feedback (Response), Large Group Instruction
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Özaydin Aydogdu, Yildiz; Yalçin, Nursel – Malaysian Online Journal of Educational Technology, 2020
Adaptive educational hypermedia is an environment that offers an individualized learning environment according to the characteristics, knowledge and purpose of the students. In general, adaptive educational hypermedia, a user model is created based on user characteristics and adaptations are made in terms of text, content or presentation according…
Descriptors: Educational Technology, Hypermedia, Computer System Design, Usability
Emmanuel Anthony Kornyo – ProQuest LLC, 2021
Human beings by nature have a predisposition towards learning and the exploration of the natural world. We are intrinsically intellectual and social beings knitted with adaptive cognitive architectures. As Foot (2014) succinctly sums it up: "humans act collectively, learn by doing, and communicate in and via their actions" and they…
Descriptors: Technology Uses in Education, Artificial Intelligence, STEM Education, Educational Technology
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Arwa Ahmed Qasem – Discover Education, 2025
Contemporary education calls for innovative strategies to move away from traditional teacher-centered methods to methods that engage students and enhance learning outcomes. This shift toward student-centered learning is crucial for achieving educational goals and making the next generation more adaptable to the modern era. This paper examines the…
Descriptors: Active Learning, Student Projects, Program Effectiveness, Programming Languages
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Venigalla, Akhila Sri Manasa; Chimalakonda, Sridhar – Interactive Learning Environments, 2022
E-books have become more prevalent in the present day, due to their availability and numerous advantages over textbooks, and more so in the domain of computer science and programming. On the other hand, learners also use Q&A websites such as Stack Overflow as these websites provides a platform for asking and answering questions in…
Descriptors: Electronic Books, Textbooks, Web Sites, Programming
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Betül Tonbuloglu – Education and Information Technologies, 2024
The purpose of this research is to evaluate the potential of use for computer science course designs (CSCD) created by game-based learning method. Qualitative case study was used as the research design. CSCDs created for Minecraft Education Edition (MinecraftEdu) were examined in the context of various criteria by document analysis method, and…
Descriptors: Game Based Learning, Computer Science Education, Video Games, Computer Assisted Design
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Gümüs, Muhammed Murat; Kayhan, Osman; Korkmaz, Özgen; Altun, Halis; Yilmaz, Nihat – International Online Journal of Primary Education, 2023
This study aims to create a rubric based on the pedagogical properties of educational robots for pre-school students and determine the compliance level with educational robot sets. In this sense, the study is considered a first and significant step toward selecting robots based on pedagogical-driven factors. For this aim, a mixed-method research…
Descriptors: Classification, Educational Technology, Robotics, Preschool Education
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Edstrand, Emma; Sjöberg, Jeanette – Journal of Digital Learning in Teacher Education, 2023
The increased emergence of digital tools in educational contexts have changed the conditions for teaching and learning which, in turn, has meant a need for the development of professional digital competence (PDC) among teachers worldwide. Simultaneously, and aligned with this, programming has become an increasingly important part of schooling in…
Descriptors: Technological Literacy, Preservice Teachers, Preservice Teacher Education, Thinking Skills
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Madhav Sharma; Andy Bowman – Journal of Information Systems Education, 2025
"Not only SQL" (NoSQL) databases have become widespread across organizations, enabling sophisticated, data-driven applications to be highly available, distributed, and cloud-based, such as e-commerce, social media, online multiplayer games, and video streaming. However, NoSQL is still sparsely found in MIS and analytics curricula. This…
Descriptors: Educational Technology, Technology Integration, Databases, Data Analysis
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Wang, Yi-Hsuan – Journal of Computer Assisted Learning, 2021
The study designed WebQuest activities and explored the learning performance of learners to understand the suitability of using WebQuest in a college programming course. The study modified the processes of WebQuest based on social constructivism and scaffolding learning, and included programming tasks such as debugging practice to encourage…
Descriptors: Learning Activities, Programming, Academic Achievement, Educational Technology
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Jaquiss, Robert – Journal of Science Education for Students with Disabilities, 2021
BLV (blind low vision) students face difficulties when taking coding classes. Individual Development Environments (IDE) can be inaccessible which make it difficult if not impossible for BLV students to complete coursework. Alternative techniques are described which will allow a BLV student to successfully complete coursework. The author has found…
Descriptors: Blindness, Visual Impairments, Academic Accommodations (Disabilities), Students with Disabilities
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