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Muhammad Zulfadhli Kamarudin; Mohd Syafiq Aiman Mat Noor; Romarzila Omar – Research in Science & Technological Education, 2024
Background: Since the turn of the 21st century, research on an inquiry-based approach in science education has increasingly been geared towards the integration of technology, primarily focused on secondary and tertiary education. Thus far, no study has reviewed research on a technology-integrated, inquiry-based approach in the specific context of…
Descriptors: Technology Integration, Active Learning, Inquiry, Elementary School Students
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Jennifer Newell-Caito; Edward Bernard – Journal of Chemical Education, 2024
Pedagogical research over the past decade has shown that chemistry courses have high failure rates and low accessibility. The implementation of novel active-learning approaches has great potential to offset these trends. Fundamental concepts that serve as "pinch points" are ripe targets for designing innovative, gamified course materials…
Descriptors: Game Based Learning, Educational Technology, Chemistry, Science Education
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Maiti, Ananda; Raza, Ali; Kang, Byeong Ho – IEEE Transactions on Learning Technologies, 2021
The Internet-of-Things (IoT) is a collection of technologies to bring the Internet to physically embedded devices and to embed them deeply into human activities to aid in a variety of activities. IoT gained traction with developers and consumers in recent years, driven by low-cost open-source hardware that enables easy prototyping and testing. IoT…
Descriptors: Internet, Active Learning, Student Projects, College Students
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YangHyun Kim; Alex Kumi-Yeboah – Distance Education, 2025
The rapid growth of digital technologies has expanded opportunities for faculty to assist students with diverse self-regulatory abilities in online higher education. Yet, limited research explores effective strategies for supporting racially diverse students' self-regulated learning (SRL) in online learning. Further, new research has called for…
Descriptors: Self Management, Online Courses, Student Diversity, Educational Technology
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Paul Holloway; Sarah Thelen; Denise McCullagh; Peter Tangney; Koen R. Veenenbos; Sophie V. J. van der Horst; Agnes O'Leary; Suzanne Bermingham; Celena O'Brien; Niall O'Leary – Journal of Geography in Higher Education, 2025
Smartphones are increasingly becoming embedded in geography curriculums, meaning research is needed to gather insights from the student perspective to guide best practice for optimised implementation across diverse cohorts. This is particularly important in the context of ensuring that UN Sustainable Development Goal 4 (Quality Education) is met.…
Descriptors: Telecommunications, Handheld Devices, Geographic Information Systems, Geography Instruction
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Maryna Yepikhina; Svitlana Bader; Svitlana Makarenko; Hanna Zazharska; Liudmyla Varianytsia – International Electronic Journal of Elementary Education, 2025
In the context of crisis situations, making use of the most recent opportunities for future educators' training is a pertinent issue. The purpose of the suggested article is to evaluate how cutting-edge technologies might help train future preschool education specialists and assess how well they work in emergency scenarios. In order to accomplish…
Descriptors: Preschool Education, Preservice Teacher Education, Specialists, Crisis Management
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Breno Duarte; Marcio Roberio da Costa Ferro; Mohamed Yassine Zarouk; Alan Pedro da Silva; Márcio Martins; Fábio Paraguaçu – International Journal of Information and Communication Technology Education, 2025
Traditional learning management systems are cloud-based and teacher-centric, limiting accessibility, flexibility, and student-centered learning. We present the Active Learning EXperience (ALEX), a decentralized learning management system aligned with Education 4.0, supporting flipped and project-based learning. ALEX leverages Web3 technologies…
Descriptors: Active Learning, Student Centered Learning, Learning Management Systems, Foreign Countries
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Baldwin-White, Adrienne; Read, Glenna; Beer, Jenay; Darville, Gabrielle – Journal of American College Health, 2023
The current global pandemic has presented an opportunity to rethink how universities implement sexual assault prevention programs. The advantages and capabilities presented by technology such as digital gaming have not been fully utilized in sexual assault prevention programming. A user-centered design approach gives developers the opportunity to…
Descriptors: Sexual Abuse, Crime Prevention, College Role, College Students
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Jon M. Wargo; Kierstin Giunco – Reading Teacher, 2024
Offering a heuristic to apprentice young children into the disciplines, we examine how one multiage classroom teacher leveraged the resources of personal digital inquiry to forward students' knowledge building.
Descriptors: Educational Technology, Literacy, Elementary School Teachers, Elementary School Students
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Jon-Chao Hong; Ming-Chou Liu; Huei-Ying Ho; Chi-Ruei Tsai; Kai-Hsin Tai – Education and Information Technologies, 2024
By using information technology, science learning can be widely disseminated, including, for example, to rural schools. However, the implementation of inquiry-based science learning with action-to-ground science concepts for rural learners needs to be explored. To address this purpose, the present study adopted "live stream" technology…
Descriptors: Cognitive Processes, Difficulty Level, Technology Uses in Education, Video Technology
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P. Prasetiyo; Mimien Henie Irawati Al Muhdhara; I. Ibrohim; Murni Saptasari – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2024
Low literacy levels are believed to be one of the causes of environmental damage problems. It is felt that the current implementation of the problem-based learning model is still not optimal in increasing students' environmental literacy, especially regarding sustainable issues. This research aims to (1) produce a sustainable issue-based learning…
Descriptors: Foreign Countries, Problem Based Learning, Literacy, Environmental Education
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Ali Mahmoud Buhamad – Journal of Education and Learning, 2024
The educational technology designer should know about the learning theories to analyze the needs and design the contents in terms of the target that aimed to reach from learning operations. Educational technology is known as a process that includes many factors, which will provide a good simulation for the students. This research study used a…
Descriptors: Behavior, Theories, Constructivism (Learning), Educational Technology
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Tiffany Tseng; Matt J. Davidson; Luis Morales-Navarro; Jennifer King Chen; Victoria Delaney; Mark Leibowitz; Jazbo Beason; R. Benjamin Shapiro – ACM Transactions on Computing Education, 2024
Machine learning (ML) models are fundamentally shaped by data, and building inclusive ML systems requires significant considerations around how to design representative datasets. Yet, few novice-oriented ML modeling tools are designed to foster hands-on learning of dataset design practices, including how to design for data diversity and inspect…
Descriptors: Artificial Intelligence, Models, Data Processing, Design
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Ángela Asensio-Martínez; Alejandra Aguilar-Latorre; Bárbara Oliván-Blázquez; Elena Fernández-Del-Río; Mario Samper-Pardo; Cruz Bartolomé – Innovations in Education and Teaching International, 2025
The educational podcast is a didactic resource requiring specific planning to create a digital audio file with educational content. These podcasts promote meaningful learning and stimulate cognitive skills. This study aimed to analyze the effectiveness of educational podcasts in increasing students' satisfaction and performance in content…
Descriptors: Educational Technology, Technology Uses in Education, Audio Equipment, Handheld Devices
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Arwa Ahmed Qasem – Discover Education, 2025
Contemporary education calls for innovative strategies to move away from traditional teacher-centered methods to methods that engage students and enhance learning outcomes. This shift toward student-centered learning is crucial for achieving educational goals and making the next generation more adaptable to the modern era. This paper examines the…
Descriptors: Active Learning, Student Projects, Program Effectiveness, Programming Languages
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