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Wells, Trent; Miller, Greg – Journal of Agricultural Education, 2020
Simulator technologies such as virtual reality (VR) can serve as practical tools in the educational process. VR technology applications can be effectively used for weld process training. Weld process training can often be found in university-level agricultural education settings. We sought to determine if using a VR technology application within…
Descriptors: Welding, Computer Simulation, Computer Uses in Education, Agricultural Education
Ju, Song; Zhou, Guojing; Barnes, Tiffany; Chi, Min – International Educational Data Mining Society, 2020
Identifying critical decisions is one of the most challenging decision-making problems in real-world applications. In this work, we propose a novel Reinforcement Learning (RL) based Long-Short Term Rewards (LSTR) framework for critical decisions identification. RL is a machine learning area concerning with inducing effective decision-making…
Descriptors: Decision Making, Reinforcement, Artificial Intelligence, Man Machine Systems
Annamalai, Nagaletchimee; Uthayakumaran, Arulselvi; Zyoud, Samer H. – Education and Information Technologies, 2023
AR and VR are new introductions in many developing countries, including Malaysia. The present study conducted a qualitative case study with 23 high school teachers and investigated their perceptions of AR and VR in English language teaching and learning activities. A semi-structured interview was employed to collect the data. The data was analysed…
Descriptors: Foreign Countries, High School Teachers, English (Second Language), Second Language Instruction
Mihret, Zemenu; Alemu, Mekbib; Assefa, Shimeles – Pedagogical Research, 2023
The objective of this study was to examine the effectiveness of blended physics laboratory experimentation on pre-service physics teachers' (PSPTs') understanding of the nature of science (NOS) during an electricity and magnetism laboratory course. The study used a non-equivalent comparison group using a pre-test-post-test quasi-experimental…
Descriptors: Science Instruction, Physics, Science Laboratories, Laboratory Experiments
Robert Jesiolowski; Monique Jesiolowski – International Society for Technology, Education, and Science, 2023
Today more than ever before, we have access to new technologies which provide unforeseen opportunities for educators to pursue new innovations in online education. Pursuing innovation is a complex process! It starts with an idea, but that needs to be coupled with the right team of experts willing to take big risks and put in the hard work to build…
Descriptors: Game Based Learning, Computer Games, Educational Games, Artificial Intelligence
Bradley Bowen; Bryanne Peterson – Journal of STEM Education: Innovations and Research, 2024
Modeling and simulation activities are common in secondary technology and engineering education classrooms. Virtual simulations are used to integrate engineering design into classroom instruction. The performance outcomes of a student's final virtual design usually depend on the level of knowledge application. When applying the learned content to…
Descriptors: Models, Middle Schools, STEM Education, Secondary School Curriculum
Odin L. Jurkowski – Rowman & Littlefield Publishers, 2024
For school librarians, technology is an essential component of their work. To meet the growing need in this area, Odin Jurkowski first wrote Technology and the School Library in 2006. To address the technological advancements, Jurkowski provides an overview of the types of technologies used in school libraries, from traditional low-tech options to…
Descriptors: School Libraries, Library Automation, Library Development, Library Networks
Vusumuzi Maphosa – Cogent Education, 2024
This study explores students' perceptions of the authentic learning opportunities provided by Moodle at a rural university, aiming to link their lived experiences with their educational journeys through technology-enabled environments that foster active participation, collaboration, and co-creation of knowledge. Employing a descriptive and…
Descriptors: Student Attitudes, Rural Schools, Learning Management Systems, Undergraduate Students
Cevahir, Hakan; Özdemir, Muzaffer; Baturay, Meltem Huri – Participatory Educational Research, 2022
This study examines the effect of using animation-based worked examples (ARAWEs) that are prepared using Augmented Reality (AR) technology instead of using traditional paper-based worked examples (TWEs) on the achievement, motivation, and attitude of high school students during their programming education. The research was designed through the…
Descriptors: Computer Simulation, Animation, Educational Technology, Technology Uses in Education
Yakubova, Gulnoza; Kellems, Ryan O.; Chen, Briella Baer; Cusworth, Zackery – Journal of Special Education Technology, 2022
This study surveyed school professionals about their perceptions and attitudes toward using AR and VR in their work with children with disabilities. Survey data were collected from 257 participants in 45 states across the United States and from the Philippines. The findings indicated that very few practitioners used AR (n = 26) or VR (n = 19) in…
Descriptors: Computer Simulation, Educational Technology, Students with Disabilities, Teacher Attitudes
Erdogan, Sukran; Bozkurt, Ersin – Pegem Journal of Education and Instruction, 2022
The purpose of this study is to investigate the effect of teaching through a virtual laboratory prepared using simulations teaching materials and that are based on constructivist thought about geometrical optics upon the students' academic success and their attitudes towards physics. Quasi-experimental pretest and posttest control groups was used…
Descriptors: Science Instruction, Science Laboratories, Physics, Computer Simulation
Demircioglu, Tuba; Karakus, Memet; Ucar, Sedat – Education Quarterly Reviews, 2022
Science teaching is one of the subjects that has been actively affected by Augmented Reality (AR) technology worldwide. Although the use of AR in science courses is increasing, the effective use of AR still needs improvement. The purpose of this study was to investigate the effect of augmented reality-based argumentation activities in 7th grade…
Descriptors: Computer Simulation, Science Education, Grade 7, Middle School Students
Sari, Ratna Candra; Aisyah, Mimin Nur; Ilyana, Sariyatul; Hermawan, Hardika Dwi – Contemporary Educational Technology, 2022
This study aims to develop and test the effectiveness of a financial literacy storybook based on augmented reality (AR) as an executive function-building intervention for early-age children. Executive functions are the cognitive abilities underlying such tasks as focusing on long-term goals, delaying gratification and impulse self-control. The…
Descriptors: Program Effectiveness, Program Development, Money Management, Computer Simulation
Çingil Baris, Çigdem – Biochemistry and Molecular Biology Education, 2022
Along with the COVID-19 pandemic, universities in Turkey as well as all over the world have started to carry out their education activities with the distance education method. In this case, many difficulties were encountered in the application of the Biology course, which is one of the applied courses carried out in the laboratory. Virtual…
Descriptors: Foreign Countries, COVID-19, Pandemics, School Closing
Kapici, Hasan Ozgur; Akcay, Hakan; Koca, Ece Ebrar – International Journal of Science and Mathematics Education, 2022
Although physical hands-on laboratory experiments are commonly used in schools, virtual laboratory environments are also being used in science classrooms. Their possibilities and impact on students' achievement, conceptual understanding, and inquiry skills have been investigated by other researchers. Yet, it is difficult to find studies about the…
Descriptors: Science Laboratories, Science Instruction, Computer Simulation, Preservice Teachers

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