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Paolo Castro – ProQuest LLC, 2023
Virtual reality refers to the technology used to create multi-sensory, three-dimensional environments its users can interact with. Occupational therapists may find virtual reality-based therapy appealing as it allows them to access many virtual environments and tasks that would be difficult to recreate in traditional settings. Despite literature…
Descriptors: Computer Simulation, Simulated Environment, Occupational Therapy, Allied Health Personnel
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Sheng-Kuei Hsu; Yuling Hsu – International Journal of Science and Mathematics Education, 2025
This study was conducted to optimize the designs of learning guides embedded in a computer-based simulation environment. The research was based on the Cognitive Theory of Multimedia Learning and Cognitive Load Theory. We investigated computer simulations under four conditions that combined representation and imagination learning strategies. This…
Descriptors: Geometry, Grade 5, Elementary School Students, Elementary School Mathematics
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Shawn Loewen, Editor; Frederick J. Poole, Editor; Hyun-Bin Hwang, Editor; Matthew D. Coss, Editor – Language Learning & Language Teaching, 2025
This book brings together a team of leading international scholars to explore the rich inter-section of technology and second language (L2) learning and teaching. This innovative volume offers a unique blend of cutting-edge empirical research, pedagogy-informed perspectives, and practical applications for educators, administrators, and researchers…
Descriptors: Educational Technology, Technology Uses in Education, Second Language Learning, Second Language Instruction
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Blanco, Philip – Physics Teacher, 2020
In the April 2018 issue of "TPT," Joseph Amato presented an analysis of intercontinental ballistic missile (ICBM) trajectories as applied to recent test launches from North Korea. Using properties of their elliptical paths, he derived relationships between launch velocity, elevation angle, and maximum range. However, this approach cannot…
Descriptors: Science Instruction, Scientific Concepts, Physics, Computer Simulation
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Montelongo, Ricardo – Journal of College Student Development, 2020
Creating meaningful and engaging online learning experiences is a challenge in graduate preparation programs. In student affairs, the number of online master's degree programs has increased from 6 in 2010 (Connolly & Diepenbrock, 2011) to over 40 fully online programs currently (T. Svoboda, personal communication, January 3, 2019). The…
Descriptors: Video Technology, Electronic Learning, Educational Technology, Computer Simulation
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Shaiman, Jennifer M. – Changing English: Studies in Culture and Education, 2020
With the anticipated increase in narrative video games entering the English classroom, the particular features of the genre need added attention. One of these features is the stronger perceived relationship between a player and the character than a reader and a character. While this has benefits for effective storytelling, it also creates the…
Descriptors: Video Games, Educational Technology, Technology Uses in Education, English Instruction
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Li, ZhaoBin; Yee, Luna; Sauerberg, Nathaniel; Sakson, Irene; Williams, Joseph Jay; Rafferty, Anna N. – International Educational Data Mining Society, 2020
Digital educational technologies offer the potential to customize students' experiences and learn what works for which students, enhancing the technology as more students interact with it. We consider whether and when attempting to discover how to personalize has a cost, such as if the adaptation to personal information can delay the adoption of…
Descriptors: Educational Technology, Technology Uses in Education, Student Needs, Student Characteristics
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Santos, Vinícius A.; Barreira, Matheus P.; Saad, Karen R. – Anatomical Sciences Education, 2022
The consolidation of technology as an alternative strategy to cadaveric dissection for teaching anatomy in medical courses was accelerated by the recent COVID-19 pandemic, which caused the need for social distance policies and the closure of laboratories and classrooms. Consequently, new technologies were created, and those already been developed…
Descriptors: Anatomy, Medical Education, COVID-19, Pandemics
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Luchembe, Dennis; Shumba, Overson – African Journal of Research in Mathematics, Science and Technology Education, 2022
Research has found circular and rotational motion to be a challenging topic for undergraduate physics students. This article reports on Introductory Physics students' learning of concepts and quantitative principles in circular and rotational motion. It involves a teaching strategy that uses hands-on practical work, PhET simulations and a focus on…
Descriptors: Motion, Scientific Concepts, Concept Formation, College Science
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Ebadi, Saman; Ashrafabadi, Fateme – Education and Information Technologies, 2022
This study investigated how Augmented Reality (AR) impacted EFL learners' reading comprehension and attitudes toward utilizing AR. A mixed-method was used with a sample composed of 64 upper-intermediate EFL learners in a state university in Iran. Independent and paired sample t-test were used to investigate the experimental group's reading…
Descriptors: Computer Simulation, English (Second Language), English Language Learners, Reading Comprehension
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Davis, Trina J.; Merchant, Zahira; Kwok, Oi-Man – Education Sciences, 2022
Authentic practice in pedagogical approaches is essential for preparing teachers to design effective learning experiences that foster student engagement during this digital era. There is an opportunity to explore novel and effective designs of virtual experiences that may augment or better prepare preservice teachers for field placements in…
Descriptors: Computer Simulation, Preservice Teachers, Mathematics Teachers, Teacher Effectiveness
Drake, Eric W. – ProQuest LLC, 2022
This study was designed to identify the impact of virtual reality (VR) and the virtual reality learning environment (VRLE) on the assessment outcomes of students in a middle school life sciences unit of study. The experiment was a quantitative 2 x 3 repeated measure mixed group quasi-experimental design with three variables. The two independent…
Descriptors: Educational Technology, Computer Simulation, Middle School Students, Science Instruction
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Adam Dabrowski – Vocabulary Learning and Instruction, 2022
The main purpose of this study was to provide validity evidence to support the creation and use of three instruments theorised to measure the existence of the form-meaning link between three sets of nonwords, and their assigned meanings within an experiment. The experimental study used a counterbalanced Latin square design to examine and compare…
Descriptors: Computer Simulation, Vocabulary Development, Test Construction, Test Validity
Jing Wen – ProQuest LLC, 2022
Though research efforts have been conducted to understand the strategies to increase female participation in STEM and relevant areas, including the construction field, still the desired outcomes have not been forthcoming. This study proposes to explore the innovative use of 360-degree immersive environments powered by virtual characters to tell…
Descriptors: Females, STEM Education, Construction Industry, Student Recruitment
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Aydogdu, Fatih; Kelpšiene, Monika – International Technology and Education Journal, 2021
It is a proven fact that augmented reality applications have been widely used in the field of education in recent years and have a significant effect on the learning process. It is noticeable that augmented reality (hereinafter-AR) applications were first used with university students and later on children who were educated at lower levels. It is…
Descriptors: Preschool Education, Computer Simulation, Educational Technology, Technology Uses in Education
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