NotesFAQContact Us
Collection
Advanced
Search Tips
What Works Clearinghouse Rating
Showing 601 to 615 of 1,582 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Haas, Leslie, Ed.; Tussey, Jill, Ed. – IGI Global, 2021
The idea of storytelling goes beyond the borders of language, culture, or traditional education, and has historically been a tie that bonds families, communities, and nations. Digital storytelling offers opportunities for authentic academic and non-academic literacy learning across a multitude of genres. It is easily accessible to most members of…
Descriptors: Story Telling, Elementary Secondary Education, Popular Culture, Video Games
Peer reviewed Peer reviewed
Direct linkDirect link
Green, Marybeth; Conkey, April; Challoo, Linda – Journal of Interactive Learning Research, 2015
Educating the public about wildlife and conservation has long been a core component of many zoos' mission statements (Patrick, Matthews, Ayers, & Tunnicliffe, 2007). However, research has demonstrated that most patrons visit zoos to be entertained and to socialize rather than to be educated. Thus, greater emphasis is now placed on encouraging…
Descriptors: Wildlife, Recreational Facilities, Conservation (Environment), Exhibits
Sayed, Fayez – International Association for Development of the Information Society, 2015
The wide range of Mathematical Apps targeting different mathematical concepts and the various types of mobile devices available present a demanding and challenging problem to the teaching and learning in the field of mathematics. In an attempt to address this issue, a few Apps were selected, implemented and tested in this work. [For complete…
Descriptors: Educational Technology, Technology Uses in Education, Electronic Learning, Telecommunications
Peer reviewed Peer reviewed
Direct linkDirect link
Böhm, Stephan; Constantine, Georges Philip – Interactive Technology and Smart Education, 2016
Purpose: This paper aims to focus on contextualized features for mobile language learning apps. The scope of this paper is to explore students' perceptions of contextualized mobile language learning. Design/Methodology/Approach: An extended Technology Acceptance Model was developed to analyze the effect of contextual app features on students'…
Descriptors: Telecommunications, Handheld Devices, Student Attitudes, Computer Oriented Programs
Peer reviewed Peer reviewed
Direct linkDirect link
Falloon, Garry – Journal of Science Education and Technology, 2017
Considerable work over many years has explored the contribution technology can make to science learning, at all levels of education. In the school sector, historically this has focused on the use of fixed, desktop-based or semi-mobile laptop systems for purposes such as experiment data collection or analysis, or as a means of engaging or…
Descriptors: Science Instruction, Educational Technology, Technology Uses in Education, Handheld Devices
Peer reviewed Peer reviewed
Direct linkDirect link
Gafni, Ruti; Achituv, Dafni Biran; Rachmani, Gila Joyce – Journal of Information Technology Education: Research, 2017
Aim/Purpose: This study examines how the use of a Mobile Assisted Language Learning (MALL) application influences the learners' attitudes towards the process of learning, and more specifically in voluntary and mandatory environments. Background: Mobile devices and applications, which have become an integral part of our lives, are used for…
Descriptors: Second Language Instruction, Educational Technology, Technology Uses in Education, Telecommunications
Peer reviewed Peer reviewed
Direct linkDirect link
Leinonen, Teemu; Keune, Anna; Veermans, Marjaana; Toikkanen, Tarmo – British Journal of Educational Technology, 2016
This study takes a design-based research approach to explore how applications designed for mobile devices could support reflection in learning in K-12 education. Use of mobile devices is increasing in schools. Most of the educational apps support single-person use of interactive learning materials, simulations and learning games. Apps designed to…
Descriptors: Computer Oriented Programs, Handheld Devices, Educational Technology, Reflection
Peer reviewed Peer reviewed
Direct linkDirect link
Zadahmad, Manouchehr; Yousefzadehfard, Parisa – International Journal of Web-Based Learning and Teaching Technologies, 2016
Mobile Cloud Computing (MCC) aims to improve all mobile applications such as m-learning systems. This study presents an innovative method to use web technology and software engineering's best practices to provide m-learning functionalities hosted in a MCC-learning system as service. Components hosted by MCC are used to empower developers to create…
Descriptors: Telecommunications, Computer Software, Handheld Devices, Internet
Peer reviewed Peer reviewed
Direct linkDirect link
Moyer-Packenham, Patricia S.; Shumway, Jessica F.; Bullock, Emma P.; Anderson-Pence, Katie L.; Tucker, Stephen I.; Westenskow, Arla; Boyer-Thurgood, Jennifer; Gulkilik, Hilal; Watts, Christina; Jordan, Kerry – AERA Online Paper Repository, 2016
The purpose of this project was to examine young children's mathematics learning using virtual manipulative touch-screen apps. We interviewed over 100 young children as they interacted with mathematics apps on iPads and examined how these interactions supported mathematics learning and contributed to changes in efficiency. Children interacted with…
Descriptors: Telecommunications, Handheld Devices, Technology Uses in Education, Educational Technology
Peer reviewed Peer reviewed
Direct linkDirect link
Dunn, Michael – Canadian Journal of Action Research, 2015
Many children struggle with writing. Idea generation, planning, organizing ideas, editing, and encoding a final text all have a part in a child's producing a publishable copy. Part of the challenge for these students is how working memory can be overloaded when initially planning and writing at the same time. To address this issue, the author…
Descriptors: Handheld Devices, Educational Technology, Telecommunications, Technology Uses in Education
Peer reviewed Peer reviewed
Direct linkDirect link
Wohlwend, Karen E. – Theory Into Practice, 2015
This article examines the digital literacy practices that emerge when young children play together with digital apps on touchscreen devices. Children's collaborative composing with a digital puppetry app on a touchscreen--with many hands all busy dragging, resizing, and animating puppet characters, and many voices making sound effects, narrating,…
Descriptors: Technological Literacy, Technology Uses in Education, Young Children, Puppetry
Peer reviewed Peer reviewed
Direct linkDirect link
Siegle, Del – Gifted Child Today, 2013
The purpose of this article is to provide a rationale for using iPad technology with young students. Various inexpensive apps are described that parents and educators will find useful. (Contains 9 figures.)
Descriptors: Handheld Devices, Educational Technology, Gifted, Computer Oriented Programs
Peer reviewed Peer reviewed
Direct linkDirect link
Thomas, Rebecca L.; Fellowes, Mark D. E. – Journal of Biological Education, 2017
It has been suggested that few students graduate with the skills required for many ecological careers, as field-based learning is said to be in decline in academic institutions. Here, we asked if mobile technology could improve field-based learning, using ability to identify birds as the study metric. We divided a class of ninety-one undergraduate…
Descriptors: Educational Technology, Technology Uses in Education, Telecommunications, Handheld Devices
Altammami, Osamah – ProQuest LLC, 2017
A recent study in Saudi Arabia uncovered certain prevalent health-risk behaviors amongst the adolescent population. One of the most prevalent behaviors identified by this study is health-risk dietary behavior. In general, adolescents in Saudi Arabia reported poor dietary behaviors. Furthermore, the problem of poor diet in the adolescent population…
Descriptors: Foreign Countries, Health Behavior, Eating Habits, Adolescents
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Kim, James S.; Asher, Catherine A.; Burkhauser, Mary; Mesite, Laura; Leyva, Diana – AERA Open, 2019
This study employs a sequential multiple assignment randomized trial (SMART) design to develop an adaptive intervention with personalized print and digital content for kindergarten to Grade 2 children (n = 273). In Stage 1, we ask whether it is better for children to receive an adaptive intervention based on (a) 10 conceptually coherent texts or…
Descriptors: Computer Oriented Programs, Educational Technology, Technology Uses in Education, Randomized Controlled Trials
Pages: 1  |  ...  |  37  |  38  |  39  |  40  |  41  |  42  |  43  |  44  |  45  |  ...  |  106