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Sanders, Janet H.; Udoka, Silvanus J. – Simulation & Gaming, 2010
Fundamental concepts and definitions of electronic learning (eLearning) continue to emerge, and theories of eLearning that have been advanced thus far cover an array of academic perspectives including training and education, learning and knowledge, and technology and applications to specific market segments. Any study of the effectiveness and…
Descriptors: Electronic Learning, Program Effectiveness, Manufacturing, Virtual Classrooms
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Yuan, Xiaohong; Vega, Percy; Qadah, Yaseen; Archer, Ricky; Yu, Huiming; Xu, Jinsheng – ACM Transactions on Computing Education, 2010
Using animated visualization tools has been an important teaching approach in computer science education. We have developed three visualization and animation tools that demonstrate various information security concepts and actively engage learners. The information security concepts illustrated include: packet sniffer and related computer network…
Descriptors: Computer Science Education, Visualization, Teaching Methods, Undergraduate Study
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Vega-Gorgojo, Guillermo; Bote-Lorenzo, Miguel L.; Asensio-Perez, Juan I.; Gomez-Sanchez, Eduardo; Dimitriadis, Yannis A.; Jorrin-Abellan, Ivan M. – Computers & Education, 2010
This paper introduces Ontoolsearch, a new search system that can be employed by educators in order to find suitable tools for supporting collaborative learning settings. Current tool search facilities commonly allow simple keyword searches, limiting the accuracy of obtained results. In contrast, Ontoolsearch supports semantic querying of tool…
Descriptors: Information Retrieval, Educational Resources, Comparative Analysis, Computer Software
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Martins, Antonio Constantino; Faria, Luiz; Vaz de Carvalho, Carlos; Carrapatoso, Eurico – Educational Technology & Society, 2008
This document is a survey in the research area of User Modeling (UM) for the specific field of Adaptive Learning. The aims of this document are: To define what it is a User Model; To present existing and well known User Models; To analyze the existent standards related with UM; To compare existing systems. In the scientific area of User Modeling…
Descriptors: Models, Standards, Intelligent Tutoring Systems, Hypermedia
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Clarke, Matthew A.; Giraldo, Carlos – Chemical Engineering Education, 2009
Chemical process simulation is one of the most fundamental skills that is expected from chemical engineers, yet relatively few graduates have the opportunity to learn, in depth, how a process simulator works, from programming the unit operations to the sequencing. The University of Calgary offers a "hands-on" postgraduate course in…
Descriptors: Computer Simulation, Chemical Engineering, Programming, Foreign Countries
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Bringslid, Odd – Journal of Computers in Mathematics and Science Teaching, 2009
The projects Xmath (Bringslid and Canessa, 2002) and dMath (Bringslid, de la Villa and Rodriguez, 2007) were supported by the European Commission in the so called Minerva Action (Xmath) and The Leonardo da Vinci programme (dMath). The Xmath eBook (Bringslid, 2006) includes algorithms into a wide range of undergraduate mathematical issues embedded…
Descriptors: Undergraduate Students, Internet, Mathematics Education, Foreign Countries
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Askar, Petek; Altun, Arif – Educational Technology & Society, 2009
A number of studies emphasized the need to capture learners' interaction patterns in order to personalize their learning process as they study through learning objects. In education context, learning materials are designed based on pre-determined expectations and learners are evaluated to what extent they master these expectations. Representation…
Descriptors: Feedback (Response), Elementary Secondary Education, Thinking Skills, Expectation
Matthews, James W.; And Others – 1994
The availability of digital multimedia technology poses new challenges to researchers, authors, and educators, even as it creates new opportunities for communication. VideoScheme, a prototype video programming environment is described, along with its applications in research, authoring and education. In terms of research, VideoScheme can help…
Descriptors: Authoring Aids (Programming), Computer Software Development, Educational Technology, Interactive Video
Helic, Denis; Maurer, Hermann; Scherbakov, Nick – 1999
This paper discusses problems concerning the design of educational applications in general, as well as specific problems connected with educational applications meant to be published on the Web. A new approach to the authoring and maintaining of Web-based educational applications is proposed which is based on the concept of hypermedia composites.…
Descriptors: Authoring Aids (Programming), Computer System Design, Educational Technology, Hypermedia
Gimeno, Ana, Ed. – European Association for Computer-Assisted Language Learning (EUROCALL), 2011
"The EUROCALL Review" is published online biannually by the European Association for Computer-Assisted Language Learning (EUROCALL). This issue offers regular sections on: (1) up-to-date information on Special Interest Groups; (2) reports on on-going CALL or CALL-related R&D projects in which EUROCALL members participate; (3) reports…
Descriptors: Educational Technology, Information Technology, Foreign Countries, Interference (Language)
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Clark, Kevin; Sheridan, Kimberly – Journal of Educational Multimedia and Hypermedia, 2010
The findings from an after-school program entitled Game Design through Mentoring and Collaboration (GDMC) funded by the National Science Foundation's Innovative Technology Experiences for Students and Teachers (ITEST) program. A total of 139 middle and high schools students in the Washington, D.C. metropolitan area to learn the basics of…
Descriptors: Mentors, After School Programs, Cooperation, Programming
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Capponi, Maria Francisca; Nussbaum, Miguel; Marshall, Guillermo; Lagos, Maria Ester – Educational Technology & Society, 2010
This paper presents a methodology of discovering social action patterns in collaborative learning activities for use in improving activity design, and in particular for restructuring existing designs involving face-to-face social actions to enhance their social dynamics and thus better ensure the achievement of a specified aim. An activity in this…
Descriptors: Foreign Countries, Secondary School Science, Interaction, Classroom Environment
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Fournier, Jean-Pierre; Sansonnet, Jean-Paul – Interactive Technology and Smart Education, 2008
Purpose: This paper aims to sketch the emerging notion of auto-adaptive software when applied to e-learning software. Design/methodology/approach: The study and the implementation of the auto-adaptive architecture are based on the operational framework "ActiveTutor" that is used for teaching the topic of computer science programming in first-grade…
Descriptors: Electronic Learning, Distance Education, Heuristics, Computer Software
Andreou, Dimitris; Christophides, Vassilis; Flouris, Giorgos; Kotzinos, Dimitris; Pediaditis, Panagiotis; Tsialiamanis, Petros – Online Submission, 2009
This deliverable reports the technical and research development performed until M36 (January 2009) within tasks T5.2 and T5.4 of WP5 in the KP-Lab project, per the latest Description of Work (DoW) 3.2 [DoW3.2]. The described components are included in the KP-Lab Semantic Web Knowledge Middleware (SWKM) Prototype Release 3.0 software that takes…
Descriptors: Foreign Countries, Program Implementation, Programming, Computer System Design
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Kiesmuller, Ulrich – ACM Transactions on Computing Education, 2009
At schools special learning and programming environments are often used in the field of algorithms. Particularly with regard to computer science lessons in secondary education, they are supposed to help novices to learn the basics of programming. In several parts of Germany (e.g., Bavaria) these fundamentals are taught as early as in the seventh…
Descriptors: Foreign Countries, Feedback (Response), Secondary School Students, Research Methodology
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