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Nelson, Nancy J.; Fien, Hank; Doabler, Christian T.; Clarke, Ben – Grantee Submission, 2016
Hope Elementary School recently purchased tablets for all of its students to facilitate the use of technology in the classroom. The principal at Hope Elementary understands that technology can be an efficient and effective way for teachers to access materials and differentiate instruction to support the achievement of all learners. However, some…
Descriptors: Educational Technology, Educational Games, Computer Oriented Programs, Technology Uses in Education
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García Botero, Gustavo; Questier, Frederik – Research-publishing.net, 2016
In an attempt to understand whether Mobile-Assisted Language Learning (MALL) could foster students' self-directed learning, this paper analyzes a self-directed learning experience by means of a language app: Duolingo. In this study, higher education language students were encouraged to use Duolingo outside of the classroom. The data collected via…
Descriptors: Telecommunications, Handheld Devices, Computer Oriented Programs, College Students
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Cherner, Todd; Dix , Judy; Lee, Corey – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2014
As tablet technologies continue to evolve, the emergence of educational applications (apps) is impacting the work of teacher educators. Beyond online lists of best apps for education and recommendations from colleagues, teacher educators have few resources available to support their teaching of how to select educational apps. In response, this…
Descriptors: Handheld Devices, Educational Technology, Computer Oriented Programs, Teacher Educators
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Boyd, Tara K.; Hart Barnett, Juliet E.; More, Cori M. – Intervention in School and Clinic, 2015
Mobile technology has introduced a new communication opportunity for students with autism spectrum disorder. Tablets, like the iPad, allow users to customize applications for their needs. Users also have found iPads to be less stigmatizing because so many people own them and use them for various purposes. In the fast-paced world of technology,…
Descriptors: Autism, Pervasive Developmental Disorders, Educational Technology, Handheld Devices
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Rochdi, Aicha; Eppard, Jenny – International Association for Development of the Information Society, 2017
This poster session will describe a study that took place at a university in the United Arab Emirates. The study included a reading app that was downloaded onto each student's individual mobile device. Students could read while listening to the stories. The primary goal of the study was to determine how, if at all, listening while reading in a…
Descriptors: Telecommunications, Handheld Devices, Reading Skills, Teaching Methods
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Keane, Linda; Keane, Mark – Design and Technology Education, 2016
We live in a designed world. STEAM by Design presents a transdisciplinary approach to learning that challenges young minds with the task of making a better world. Learning today, like life, is dynamic, connected and engaging. STEAM (Science, Technology, Environment, Engineering, Art, and Math) teaching and learning integrates information in…
Descriptors: STEM Education, Art Education, Design, Interdisciplinary Approach
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Burton, Suzanne L.; Pearsall, Aimee – Research Studies in Music Education, 2016
Music-based technology is frequently included in early childhood classrooms as an attempt to incorporate music education in the curriculum. However, there is a lack of research that addresses the educational benefits of music-based tablet applications (apps) for young children. Researchers in this study explored the preferences of 4-year-old…
Descriptors: Music Education, Educational Technology, Technology Uses in Education, Handheld Devices
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Çakir, Rahman; Aktay, Sayim – Journal of Education and Training Studies, 2016
Smartphones are not just pieces of hardware, they at same time also dip into software features such as communication systems. The aim of this study is to examine primary school principals' experiences with smart phone applications. Shedding light on this subject means that this research is qualitative. Criterion sampling has been intentionally…
Descriptors: Principals, Elementary Schools, Computer Oriented Programs, Foreign Countries
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Cervini, Cristiana; Solovova, Olga; Jakkula, Annukka; Ruta, Karolina – Research-publishing.net, 2016
Learning has been moving out of classrooms into virtual and physical spaces for over a decade now (Naismith, Lonsdale, Vavoula, & Sharples, 2004). It is becoming mobile "in space", i.e. carried across various domains (workplace, home, places of leisure), "in time", as it encompasses different moments of the day, and in…
Descriptors: Uncommonly Taught Languages, Technology Uses in Education, Educational Technology, Telecommunications
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Burden, Kevin; Kearney, Matthew – International Journal of Mobile and Blended Learning, 2018
Mobile technologies have been described as 'boundary' objects which enable teachers and learners to transcend many of the barriers such as rigid schedules and spaces which have hitherto characterised traditional forms of education. However, educators need to better understand how to design learning scenarios which genuinely exploit the unique…
Descriptors: Educational Technology, Technology Uses in Education, Telecommunications, Handheld Devices
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Taylor, Shanon; Urquhart, Amanda – Educational Research: Theory and Practice, 2018
Anecdotal evidence shared by teachers appears to support the iPad as a useful tool for working with children with autism. However, there are thousands of possible applications, known as "apps", available in the Apple iTunes store for download and trying to decide what would be most useful for students can be daunting. This article will…
Descriptors: Autism, Pervasive Developmental Disorders, Handheld Devices, Telecommunications
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Li, Qiyue; Chen, Zhiwei; Yan, Zhiping; Wang, Cheng; Chen, Zhong – Journal of Chemical Education, 2014
Nuclear magnetic resonance (NMR) spectroscopy has become one of the most powerful technologies to aid research in numerous scientific disciplines. With the development of consumer electronics, mobile devices have played increasingly important roles in our daily life. However, there is currently no application available for mobile devices able to…
Descriptors: Spectroscopy, Chemistry, Handheld Devices, Computer Oriented Programs
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Siegle, Del – Gifted Child Today, 2014
Using readily available technology, students of all ages can easily create impressive animated products. Animation allows educators to capitalize on the natural desire that students of all ages hold to tell stories and share their understanding of the world. In the course of planning their animations, students conduct research on topics, organize…
Descriptors: Student Projects, Academically Gifted, Computer Uses in Education, Educational Technology
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Reynolds, Barry Lee – Language Learning Journal, 2017
This article reports on an investigation of the suitability of mobile vocabulary games for inducing a state of incidental vocabulary acquisition. Draw Something, a social digital drawing game in which players draw and guess words, was selected as a focus for this investigation. Results from an exploratory factor analysis of the questionnaire data…
Descriptors: Educational Games, Vocabulary Development, Educational Technology, Technology Uses in Education
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Rendy; Kristanda, Marcel Bonar; Hansun, Seng – International Journal of Evaluation and Research in Education, 2017
The growth of kids' brain could be optimized by recognizing something. Learning to recognize animals is one of the methods to stimulate the children's brain growth to imagine. Nevertheless, kids tend to spend all their time by playing and could not focus to recognize the animals due to the way of learning which is usually not interactive and not…
Descriptors: Recognition (Psychology), Animals, Brain, Child Development
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