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Christopher Stratton; Avery Christensen; Chelsey Jordan; Brian A. Salvatore; Elahe Mahdavian – Biochemistry and Molecular Biology Education, 2024
We present a new highly interdisciplinary project-based course in computer aided drug discovery (CADD). This course was developed in response to a call for alternative pedagogical approaches during the COVID-19 pandemic, which caused the cancellation of a face-to-face summer research program sponsored by the Louisiana Biomedical Research Network…
Descriptors: Educational Technology, Computer Assisted Instruction, Science Instruction, Drug Therapy
Aslina Saad; Suhaila Zainudin – Interactive Learning Environments, 2024
This study delves into the integration of Project-Based Learning (PBL) and Computational Thinking (CT) to enhance 21st century learning. Through a Narrative Literature Review (NLR), pivotal strategies for effective implementation are identified. These include fostering collaborative pedagogy, employing visualization tools, embracing diverse…
Descriptors: Active Learning, Student Projects, Teaching Methods, Computation
Janine Arantes – Policy Futures in Education, 2024
There has been a policy push in K-12 educational settings towards personalized learning in the last decade. Commercial platforms and learning designers have responded, offering learning tools to support teaching and learning through data-driven insights and recommendations. Trending towards the augmentation or replacing human teachers with…
Descriptors: Educational Policy, Individualized Instruction, Elementary Secondary Education, Electronic Learning
Vishwas Badhe; Ramkumar Rajendran; Jyoti Shaha – International Association for Development of the Information Society, 2024
Collaborative problem-solving (CPS) is a vital 21st-century skill. Ill-structured problems demand effective shared regulation from teams to enhance CPS success. While socially shared metacognitive regulation (SSMR) is crucial in CPS, a deeper understanding of its nature is needed. This study investigates the detailed operationalization of SSMR in…
Descriptors: Metacognition, Problem Solving, 21st Century Skills, Cooperative Learning
Daniela Pedrosa – Educational Media International, 2024
Initial teacher education provide learning opportunities that allow future teachers to develop digital skills and self- and co-regulation learning (SCRL). However, there is need for research on how to prepare students teachers to use Information and Communication Technologies (ITC) on SCRL. This qualitative exploratory study took place in ICT and…
Descriptors: Preservice Teacher Education, Active Learning, Student Projects, Teamwork
Ana Raquel Carvalho; Laura Ferreira; Lara Gonçalves; Carlos Santos; João Almeida; Nuno Ribeiro; Miguel Filipe; João Brandão; Samuel Santos; Catarina Dionísio; L. Pedro – Educational Media International, 2024
Designing learning solutions in digitally mediated contexts requires attention to the level of immersion, interactivity, personalization, and engagement promoted, to which the incorporation of active learning methods and gamified strategies can be strategic. However, more research is needed on how teachers use technology-enhanced active learning…
Descriptors: Gamification, Extracurricular Activities, Foreign Countries, Elementary Secondary Education
Miswandi Tendrita; Ully Hidayati – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2025
Collaboration skills are essential skills that students must have in the era of higher education, where they must work together to complete complex tasks. This study intends to examine the effectiveness of project-based learning (PjBL) supported by artificial intelligence-driven mind mapping in enhancing the collaboration skills of pre-service…
Descriptors: Cognitive Mapping, Artificial Intelligence, Technology Uses in Education, Student Projects
Seibert, Johann; Heuser, Katrin; Lang, Vanessa; Perels, Franziska; Huwer, Johannes; Kay, Christopher W.M. – Journal of Chemical Education, 2021
Multitouch experiment instructions (MEIs), implemented as interactive eBooks, are learning tools for pupils that offer various digital support tools and enable pupils to individualize their learning. They may be applied to contexts such as inquiry-based experiments in school laboratories, which involve highly demanding cognitive processes and…
Descriptors: Science Experiments, Educational Technology, Self Control, Active Learning
Lutsenko, Olena, Ed. – IntechOpen, 2022
In the context of globalization changes in educational systems, it is important to modify approaches to the educational process and introduce learning technologies that allow for maximum involvement in learning. One such technology is the technology of active learning, which engages learners through participation in the cognitive process and…
Descriptors: Active Learning, Theory Practice Relationship, Teaching Methods, Educational Technology
Al Mulhim, Ensaf Nasser – Turkish Online Journal of Distance Education, 2023
Technology has invaded all spheres of life, including education and providing a lot of facilities. It has played a great role in managing education during the coronavirus disease (COVID-19) crisis. However, technology might prove detrimental if there is too much of it which may negatively affect its users in some way. This study aimed to…
Descriptors: Educational Technology, Fatigue (Biology), COVID-19, Pandemics
Ahmad Fauzi Hendratmoko; Madlazim Madlazim; Wahono Widodo; I Gusti Made Sanjaya – Turkish Online Journal of Distance Education, 2023
Scientific argumentation is a higher-order thinking skill that is a major focus in education in the 21st century. This is a skill that plays an important role in knowledge construction which in reality is rarely implemented in science learning. The facts show that most students have low scientific argumentation skills and still need to be…
Descriptors: Active Learning, Inquiry, Electronic Learning, Influences
Xolani Nelson Skosana; Khumbulani Mpofu; John Trimble; Etienne A. van Wyk – Interactive Learning Environments, 2023
Higher Education Institutions are introducing Virtual-Reality (VR) development courses and divisions focussing on the development of Virtual Environments which are in high demand. Students without a programming background are not familiar with the processes of developing Virtual Assembly Training Systems (VATS), consequently, they learn through…
Descriptors: Computer Simulation, Educational Technology, Training, Technology Uses in Education
Qing Li; Jieyu Yue; Jianwen Sun; Sijing Chen; Sannyuya Liu; Zhen Li; Xin Yuan; Tianhui Hu – Science & Education, 2025
The purpose of this study was to investigate the frontier, science, and public engagement of educational science research. This paper conducted a systematic literature review of 101 educational science research articles published in "Nature" and "Science" in 1982-2021 based on the Web of Science database and analyzed the…
Descriptors: Science Education, Scientific Research, Periodicals, Journal Articles
Hai Zhang; Zeguo Wang; Rong Jiang; Haochen Wu – SAGE Open, 2025
Recent research has highlighted technology-enhanced active learning (TEAL) as a burgeoning area of study. However, the effectiveness of technology-enhanced active learning environments in supporting pre-service teachers' technological beliefs and TPACK (Technological Pedagogical Content Knowledge) development remains to be further investigated.…
Descriptors: Educational Technology, Technology Uses in Education, Active Learning, Pedagogical Content Knowledge
Xun Ge; Kyungwon Koh; Ling Hu – Educational Technology Research and Development, 2024
A qualitative study was conducted in a secondary school to evaluate student learning processes and outcomes by examining their inquiry questions, journals, and maker artifacts in a curriculum-based maker learning environment supported by the Guided Inquiry Design (GID). Thirteen 8th-grade students in a suburban middle school in the southwest of…
Descriptors: Secondary School Students, Grade 8, Active Learning, Inquiry

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