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Amanda J. Meyer; Jamie A. Chapman – Anatomical Sciences Education, 2024
Australia and Aotearoa New Zealand (AANZ) medical schools have been impacted by curricular changes and the introduction of virtual microscopy (VM). No survey has explicitly described the outcome of these events on histology education in AANZ. This study provides a cross-sectional overview of histology education in accredited medical schools across…
Descriptors: Foreign Countries, Medical Schools, Medical Education, Anatomy
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Joshua Chukwuere – Research on Education and Media, 2024
The digitization of the higher education process in the COVID-19 pandemic (new normal) has created a new technological wave. The COVID-19 pandemic (new normal) presents a great opportunity for higher education institutions (HEIs) to be digital and technologically innovative in their teaching and learning process through digitization. The process…
Descriptors: COVID-19, Pandemics, Educational Change, Influence of Technology
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Subhadip Senapati; Athavan Alias Anand Selvam – Clearing House: A Journal of Educational Strategies, Issues and Ideas, 2024
This study aims to assess the effect of experiential learning coupled with thinking-based learning (TBL) pedagogy in developing higher-order thinking skills. We utilized OLabs, a virtual lab, as a mode of experiential electronic-learning for the topic "chemical reactions." Online experimental activities, embedded with thinking-based…
Descriptors: Thinking Skills, Experiential Learning, Chemistry, Educational Technology
Jeanette Abrahamsen – ProQuest LLC, 2024
The purpose of this three-article dissertation is to better understand the role emerging technologies are playing in learning. This dissertation explores tools on a spectrum of reality from fully immersive virtual reality (VR), semi-immersive VR, non-immersive VR, augmented reality (AR), mixed reality (MR), and extended reality (XR). Three studies…
Descriptors: Higher Education, Educational Technology, Educational Change, Computer Simulation
Douglas Spencer Boynton – ProQuest LLC, 2024
Digital media and advancements in learning technologies have dramatically reshaped the landscape of K-12 education. By 2018, 96% of public schools had the infrastructure required for digital learning. This dissertation evaluates how augmented reality (AR) and virtual reality (VR) technologies are integrated into K-12 education, focusing on…
Descriptors: Technology Integration, Elementary Secondary Education, Computer Simulation, Educational Technology
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Gerald Knezek; Rhonda Christensen – International Journal on E-Learning, 2024
Forty-eight (48) K-12 teachers in two US states completed five repetitions of a 15-minute simulated teaching lesson in which six of their 12 simulated students in a class were labeled as having and were embodied with special learning needs, while the other six were without special learning needs. Analysis of three measures of differential focus in…
Descriptors: Teacher Effectiveness, Special Education, Computer Simulation, Electronic Learning
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Sümmermann, Moritz Lucius; Sommerhoff, Daniel; Rott, Benjamin – International Journal of Research in Undergraduate Mathematics Education, 2021
Digital transformation has made possible the implementation of environments in which mathematics can be experienced in interplay with the computer. Examples are dynamic geometry environments or interactive computational environments, for example GeoGebra or Jupyter Notebook, respectively. We argue that a new possibility to construct and experience…
Descriptors: Mathematics Instruction, Educational Technology, Technology Uses in Education, Validity
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Dreimane, Santa; Daniela, Linda – Technology, Knowledge and Learning, 2021
The use of different technologies and technological solutions for learning purposes is no longer a novelty in the educational environment. Digital teaching materials are being developed that can be used both in classroom activities and for providing students with opportunities for independent learning. However, alongside these materials, there are…
Descriptors: Computer Simulation, Electronic Learning, Anatomy, Human Body
James S. Stigall Jr. – ProQuest LLC, 2021
The goal of this research was to design, develop, and evaluate VRI (Virtual Reality Instructional) and ARI (Augmented Reality Instructional) modules to supplement traditional education and training. The objectives of this research were to (1) design and develop the VRI modules for use in immersive and non-immersive environments; (2) evaluate those…
Descriptors: Computer Simulation, Supplementary Education, Instructional Design, Evaluation
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Yu-Hung Chiang; Yu-Chen Su; Wei-Tsong Wang; Tien-Chi Huang – Journal of Educational Computing Research, 2025
As big data and artificial intelligence become integral to business decision-making, business management students require proficiency in data science and big data. However, the use of instructional technologies, such as augmented reality (AR) and mind mapping to teach these subjects is limited. This study introduces an innovative pedagogical model…
Descriptors: Business Education, College Students, Foreign Countries, Data
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Kathrin Knutzen; Liane Rothenberger; Irina Tribusean; Yi Xu – Technology, Knowledge and Learning, 2025
In this study, we investigated whether intercultural communication can be learned as effectively through desktop-based social virtual reality (social VR) as it can through online study, and if social VR improves the motivation to gain cultural intelligence in distance learning. Two groups of international students attended a seminar called…
Descriptors: Computer Simulation, Intercultural Communication, Cultural Awareness, Distance Education
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Walter Barbieri; Edward Palmer – SpringerBriefs in Education, 2025
This book provides another perspective to the way educators think about and use educational technologies in secondary and tertiary classrooms. Technology in learning settings has often been used in cautious ways, typically replicating existing, non-technological educational processes. This book proposes that educators be more ambitious with the…
Descriptors: Educational Technology, Technology Uses in Education, Secondary Education, Postsecondary Education
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Tingting Wang; Juan Zheng; Susanne P. Lajoie – Educational Technology & Society, 2025
Previous studies have confirmed the pivotal roles of student engagement in predicting learning achievements; however, only a few emphasized the patterns of different engagement dimensions within individuals (i.e., co-occurrences of behavioral, cognitive, and emotional engagement). Thus, this study identifies engagement profiles and explores their…
Descriptors: Medical Students, Technology Uses in Education, Educational Technology, Computer Simulation
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Yu-Ching Chen – Innovations in Education and Teaching International, 2025
Occupational safety and health education is usually lecture-based, and students generally have limited retention. Immersive virtual reality (IVR) facilitates students to learn and explore more actively in safe environments. However, learning with the aid of IVR may not guarantee better learning achievement, practical skills, and positive…
Descriptors: Occupational Safety and Health, Computer Simulation, Educational Technology, Technology Uses in Education
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Hao Fang; Xingyu Chen; Seng Yue Wong; Sa Cheng; Kenny S. L. Cheah – Journal of Baltic Science Education, 2025
Virtual Reality (VR) is transforming health science education by enabling immersive, interactive learning environments. As global health challenges rise and digital tools proliferate, it is critical to map the evolution of VR's application in health science education, particularly its effects on health outcomes. A bibliometric analysis was…
Descriptors: Computer Uses in Education, Health Sciences, Health Education, Public Health
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