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Franz, Annaliese K. – Journal of Chemical Education, 2012
This work describes efforts to incorporate and evaluate the use of a YouTube writing assignment in large lecture classes to personalize learning and improve conceptual understanding of chemistry through peer- and self-explanation strategies. Although writing assignments can be a method to incorporate peer- and self-explanation strategies, this…
Descriptors: Feedback (Response), Video Technology, Multimedia Instruction, Organic Chemistry
Connor, Carol McDonald; Phillips, Beth M.; Kaschak, Michael; Apel, Kenn; Kim, Young-Suk; Al Otaiba, Stephanie; Crowe, Elizabeth C.; Thomas-Tate, Shurita; Johnson, Lakeisha Cooper; Lonigan, Christopher J. – Educational Psychology Review, 2014
This paper describes the theoretical framework, as well as the development and testing of the intervention, "Comprehension Tools for Teachers" (CTT), which is composed of eight component interventions targeting malleable language and reading comprehension skills that emerging research indicates contribute to proficient reading for…
Descriptors: Reading Instruction, Teaching Methods, Intervention, Reading Comprehension
Connor, Carol McDonald; Phillips, Beth M.; Kaschak, Michael; Apel, Kenn; Kim, Young-Suk; Al Otaiba, Stephanie; Crowe, Elizabeth C.; Thomas-Tate, Shurita; Johnson, Lakeisha Cooper; Lonigan, Christopher J. – Grantee Submission, 2014
This paper describes the theoretical framework, as well as the development and testing of the intervention, Comprehension Tools for Teachers (CTT), which is composed of eight component interventions targeting malleable language and reading comprehension skills that emerging research indicates contribute to proficient reading for understanding for…
Descriptors: Reading Instruction, Teaching Methods, Intervention, Reading Comprehension
Hamalainen, Raija – Technology, Pedagogy and Education, 2011
Designing collaborative three-dimensional learning games for vocational learning may be one way to respond to the needs of working life. The theoretical vantage points of collaborative learning for game development and the "design-based research" methodology are described; these have been used to support collaborative learning in the…
Descriptors: Cooperation, Vocational Education, Cooperative Learning, Educational Games
Maat, Siti Mistima; Zakaria, Effandi – Turkish Online Journal of Educational Technology - TOJET, 2011
Ordinary differential equations (ODEs) are one of the important topics in engineering mathematics that lead to the understanding of technical concepts among students. This study was conducted to explore the students' understanding of ODEs when they solve ODE questions using a traditional method as well as a computer algebraic system, particularly…
Descriptors: Scripts, Interviews, Engineering Technology, Mathematics Instruction
Heemskerk, Irma; Volman, Monique; ten Dam, Geert; Admiraal, Wilfried – Teachers and Teaching: Theory and Practice, 2011
Educational Information and Communication Technology (ICT) can be an appropriate tool for creating flexible learning environments. ICT can contribute to flexibility through its potential to keep content up-to-date and to address personal learning needs. ICT could, thus, make learning more accessible to a wider group of students. However, doing…
Descriptors: Scripts, Foreign Countries, Educational Technology, Minority Groups
Ochsner, Karl – ProQuest LLC, 2010
Students are moving away from content consumption to content production. Short movies are uploaded onto video social networking sites and shared around the world. Unfortunately they usually contain little to no educational value, lack a narrative and are rarely created in the science classroom. According to new Arizona Technology standards and…
Descriptors: Scripts, Photography, Action Research, State Standards
Rummel, Nikol; Spada, Hans; Hauser, Sabine – International Journal of Computer-Supported Collaborative Learning, 2009
In an earlier study, we had tested if observing a collaboration model, or alternatively, following a collaboration script could improve students' subsequent collaboration in a computer-mediated setting and promote their knowledge of good collaboration. Both model and script showed positive effects. The current study was designed to further probe…
Descriptors: Scripts, Cooperation, Models, Evaluation Methods
Oesterle, Susan, Ed.; Allan, Darien, Ed. – Canadian Mathematics Education Study Group, 2015
This submission contains the Proceedings of the 2014 Annual Meeting of the Canadian Mathematics Education Study Group (CMESG), held at the University of Alberta in Edmonton, Alberta. The CMESG is a group of mathematicians and mathematics educators who meet annually to discuss mathematics education issues at all levels of learning. The aims of the…
Descriptors: Mathematics Education, Time Management, Mathematics Instruction, Industry
Carbonaro, M.; Cutumisu, M.; Duff, H.; Gillis, S.; Onuczko, C.; Siegel, J.; Schaeffer, J.; Schumacher, A.; Szafron, D.; Waugh, K. – Computers & Education, 2008
The unprecedented growth in numbers of children playing computer games has stimulated discussion and research regarding what, if any, educational value these games have for teaching and learning. The research on this topic has primarily focused on children as players of computer games rather than builders/constructors of computer games. Recently,…
Descriptors: Creative Activities, Computers, Programming, Gender Differences
Eden, Sigal; Passig, David – Journal of Educational Computing Research, 2007
The process of developing concepts of time continues from age 5 to 11 years (Zakay, 1998). This study sought the representation mode in which children could best express time concepts, especially the proper arrangement of events in a logical and temporal order. Usually, temporal order is examined and taught by 2D (2-dimensional) pictorial scripts.…
Descriptors: Computer Simulation, Time, Concept Formation, Children
Peer reviewedConnors, Mary Ann – Mathematics Teacher, 2004
There are various websites, which provide information about how to use various graphing calculators in teaching and with the help of the contribution made, by these websites new technology can be used in the mathematics classes. With the help of this information various commands like the graphing, program and user defined functions can be…
Descriptors: Scripts, Graphing Calculators, Web Sites, Mathematics Instruction
Peer reviewedLoMonico, Michael – English Journal, 1995
Describes some of the Shakespeare software available to educators. Explains some of its applications in the secondary school language arts classroom. Shows how Shakespeare texts on disc allow students to cut sections of the play to enhance their own performances (for example, a 20-minute version of "Much Ado About Nothing") and how…
Descriptors: Acting, Computer Software, Computer Uses in Education, Drama
Dunham, Ken – Learning & Leading with Technology, 1995
Discusses how to teach students to design HyperCard stacks. Highlights include introducing HyperCard, developing storyboards, introducing design concepts and scripts, presenting stacks, evaluating storyboards, and continuing projects. A sidebar presents a HyperCard stack evaluation form. (AEF)
Descriptors: Computer Assisted Instruction, Design, Educational Technology, Evaluation Criteria
Szondy, Peter; Perry, Robert – 1972
The major steps in the making of a film are presented in terms of events, time, cost, and technological developments resulting from the production. Details about pre-production and post-production procedures are also included. Appended are the shooting script, the shooting schedule, a sample of the director's shooting breakdown, and the final…
Descriptors: Drama, Educational Technology, Film Production, Films

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