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Kukreja, Vinay; Jain, Anuj Kumar; Singh, Amitoj; Kaushal, Rajesh Kumar; Aggarwal, Arun – Education and Information Technologies, 2023
Context: In the children's education process, not only children but parents, educators, and teachers are using touchscreen technology-enabled contrivances for better quality of life. Every stakeholder has their perspective on the usage of touchscreen contrivances. A lot of moderators and critical factors affect this perception. Objective: To…
Descriptors: Early Childhood Education, Technology Uses in Education, Educational Technology, Handheld Devices
Rosziati Ibrahim; Mizani Mohamad Madon; Zhiang Yue Lee; Piraviendran A/L Rajendran; Jahari Abdul Wahab; Faaizah Shahbodin – International Society for Technology, Education, and Science, 2023
This paper discusses the steps involve in project development for developing the mobile application, namely Blood Bank Application and developing the convertor for software testing. The project development is important for Computer Science students for them to learn the important steps in developing the application and testing the reliability of…
Descriptors: Program Administration, Educational Technology, Computer Software, Testing
Ahmet Sami Konca; Burcu Izci; Ahmet Simsar – European Early Childhood Education Research Journal, 2024
Science, Technology, Engineering, and Mathematics (STEM) has received widespread attention worldwide and technology companies designed educational applications (apps) focusing on STEM. Young children have access to tablets and smartphones and they engage with a variety of apps every day. Prior research showed that young children learn from…
Descriptors: STEM Education, Computer Oriented Programs, Foreign Countries, Educational Technology
Mohammed Abdullatif Almulla – International Journal of Information and Communication Technology Education, 2024
Mobile learning (M-learning) has become a crucial tool for both students and educators. The unified theory of acceptance and use of technology (UTAUT), the technology acceptance model (TAM), and outside factors were all included in this study's integrative review approach to examine the variables affecting university students' intention to use…
Descriptors: Handheld Devices, Computer Oriented Programs, Educational Technology, Undergraduate Students
Aadi Swadipto Mondal; Yuang Zhu; Kaushal Kumar Bhagat; Nasser Giacaman – Interactive Learning Environments, 2024
The aim of this study is to investigate the public opinion (i.e., the learners themselves) of apps incorporating emerging technologies Augmented Reality (AR) and Virtual Reality (VR) and find out how satisfied mobile platform users are with these technologies for educational purposes. We performed sentiment analysis of more than one million…
Descriptors: Educational Technology, Technology Uses in Education, Computer Oriented Programs, Computer Simulation
Fatma Outay; Nafaa Jabeur; Fahmi Bellalouna; Tasnim Al Hamzi – Smart Learning Environments, 2024
To measure the effectiveness of learning activities, intensive research works have focused on the process of competency building through the identification of learning stages as well as the setup of related key performance indictors to measure the attainment of specific learning objectives. To organize the learning activities as per the background…
Descriptors: Competence, Learning Activities, Individual Characteristics, Computer Simulation
Jane Carter; Pravina Pillay; Tessa Podpadec; Jethro Gina; Nontobeko Khumalo; Ben Knight; Paul Matthews; Lindiwe Mthethwa; Karan Vickers-Hulse – Literacy, 2024
South Africa has low literacy levels and teachers face multiple challenges in their endeavours to elevate levels of literacy. This is especially prevalent in rural and township schools where teachers face the additional challenges of isolation, limited resources and access to professional development. This article reports on the findings and…
Descriptors: Foreign Countries, Rural Schools, Computer Oriented Programs, Reading Instruction
Patrick Jost; Elias Berchtold; Sebastian Rangger – International Association for Development of the Information Society, 2024
One of the world's most famous pyramids is not located in Egypt but is on a music album cover by the band Pink Floyd. However, not a pyramid but a prism, the iconic image of a beam of light turning into a rainbow is a powerful symbol that captures the complexities of colour perception across cultures and individuals. This study examines how…
Descriptors: Color, Visual Discrimination, Visual Perception, Discrimination Learning
Thian Li Lim; Angela Siew Hoong Lee – Journal of Educators Online, 2024
Despite the advantages that pervasive tools have brought to education, studies related to the use of pervasive tools are still unclear. The present study systematically reviews the impact of utilizing pervasive tools to provide a comprehensive analysis of 30 research articles published between 2010-2022. The main findings from this study include…
Descriptors: Educational Benefits, Educational Technology, Technology Uses in Education, Handheld Devices
Yuk Ming Tang; Ka Yin Chau; Yui-yip Lau; G. T. S. Ho – Asia Pacific Journal of Education, 2025
Mathematics is one of the core subjects in engineering education and forms the foundation of all disciplines in engineering. In Hong Kong, a significant number of students are admitted to engineering programmes without sufficient mathematical background. Engineering mathematics is essential for teaching and learning many fundamental and advanced…
Descriptors: Handheld Devices, Telecommunications, Technology Uses in Education, Engineering Education
Junnan Yu; Tian Xu; Camryn Kelley; Janet Ruppert; Ricarose Roque – Review of Educational Research, 2025
Many technological interventions have leveraged physical activity (PA, i.e., activities that involve whole-body movements) to provide young people with active and productive learning experiences. However, there is a lack of systematic understanding of how PA can serve as a learning medium--for example, how PA can support learning and how to design…
Descriptors: Physical Activities, Educational Technology, Educational Practices, Human Body
Monalisa Pasaribu; Juli Yanti Damanik; Tahan H. J. Sihombing – Journal of English Teaching, 2025
Today's trend of teaching has changed quite significantly. After conducting online teaching, innovations in teaching are mushrooming. One such innovation explored in this study is the use of a mobile application as a classroom intervention tool in a TOEFL preparation class. The objectives of this study were to investigate students' performance…
Descriptors: Foreign Countries, English (Second Language), Language Teachers, Teacher Education
Montazami, Armaghan; Pearson, Heather Ann; Dubé, Adam Kenneth; Kacmaz, Gulsah; Wen, Run; Alam, Sabrina Shajeen – British Journal of Educational Technology, 2022
Educational apps can be considered a dominant medium for providing educational content to children. Parents are major stakeholders and mediators in the selection of apps (Dias & Brito, 2021). It is critical to know how they choose apps for their children and understand what indicates a quality educational app, as well-designed apps can support…
Descriptors: Educational Technology, Handheld Devices, Computer Oriented Programs, Parents
Alam, Sabrina Shajeen; Dubé, Adam Kenneth – Educational Technology Research and Development, 2022
The present paper documents the design and development of a mobile mathematics application targeted to improve magnitude representation skills. Educational experts worked together with an app developer with the goal of creating an educational app as a math learning tool for children 5-8 years old. The description of the app design processes…
Descriptors: Handheld Devices, Computer Oriented Programs, Educational Technology, Mathematics Skills
Kwaku Edusei – ProQuest LLC, 2022
The purpose of this study is to investigate how designers of commercial educational mathematics game apps describe various aspects of "integration". My investigation addresses several research questions, including what integration means to designers, why they build it into games, and how they do so. Integration is a concept described in…
Descriptors: Gamification, Educational Games, Computer Oriented Programs, Mathematics

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