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Rosson, Mary Beth, Ed. – InTech, 2010
Readers will find several papers that address high-level issues in the use of technology in education, for example architecture and design frameworks for building online education materials or tools. Several other chapters report novel approaches to intelligent tutors or adaptive systems in educational settings. A number of chapters consider many…
Descriptors: Educational Technology, Student Projects, Active Learning, Information Systems
Wood, Simon; Romero, Pablo – Educational Technology & Society, 2010
Learner centred design methods highlight the importance of involving the stakeholders of the learning process (learners, teachers, educational researchers) at all stages of the design of educational applications and of refining the design through an iterative prototyping process. These methods have been used successfully when designing systems…
Descriptors: Foreign Countries, Electronic Learning, Interaction, Educational Technology
Macfadyen, Leah P.; Dawson, Shane – Computers & Education, 2010
Earlier studies have suggested that higher education institutions could harness the predictive power of Learning Management System (LMS) data to develop reporting tools that identify at-risk students and allow for more timely pedagogical interventions. This paper confirms and extends this proposition by providing data from an international…
Descriptors: Network Analysis, Academic Achievement, At Risk Students, Prediction
WCET, 2008
Much attention has been focused on the accountability, student learning outcomes, transfer of credit, and illegal file sharing provisions of the two related bills that have moved through the U.S. Senate and the House of Representatives to amend and extend the provisions of the 1965 Higher Education Act (S. 1642 and H.R. 4137). One of the…
Descriptors: Higher Education, Educational Technology, Distance Education, Integrity
Bo-Kristensen, Mads; Ankerstjerne, Niels Ole; Neutzsky-Wulff, Chresteria; Schelde, Herluf – Electronic Journal of e-Learning, 2009
One of the major challenges in second and foreign language education, is to create links between formal and informal learning environments. Mobile City and Language Guides present examples of theoretical and practical reflections on such links. This paper presents and discusses the first considerations of Mobile City and Language Guides in…
Descriptors: Informal Education, Maps, Geographic Location, Internet
Wessa, Patrick – Electronic Journal of e-Learning, 2009
This paper discusses the implementation of a new e-learning environment that supports non-rote learning of exploratory and inductive statistics within the pedagogical paradigm of social constructivism. The e-learning system is based on a new computational framework that allows us to create an electronic research environment where students are…
Descriptors: Electronic Learning, Feedback (Response), Constructivism (Learning), Learning Strategies
Lan, Yu-Ju; Sung, Yao-Ting; Chang, Kuo-En – Computers & Education, 2009
This study attempts to implement a cooperative reading environment for EFL early reading using a mobile-device-supported computer-assisted reciprocal early English reading (CAREER) system, and to evaluate its effect on the early reading skills and learning behaviors of elementary EFL learners. The design rationale of CAREER is based on the three…
Descriptors: Feedback (Response), Early Reading, Cooperative Learning, Reading Skills
Papastergiou, Marina – Journal of Educational Technology Systems, 2009
This study is aimed at presenting a critical overview of recent research studies on the use of educational online games as collaborative learning environments in Tertiary Education (TE), namely higher education and vocational training, with a view to identifying: a) the elements that online games should include in order to support fruitful and…
Descriptors: Constructivism (Learning), Higher Education, Learning Modalities, Faculty Workload
Khentout, Chabane; Harous, Saad; Douidi, Lamri; Djoudi, Mahieddine – International Journal of Instructional Media, 2006
Navigating through hypermedia the user faces problems of locating oneself with respect to space and time. That is why there is a need to develop tools that can help the user locate himself to see where he has been browsing through the net during a particular navigation session through hypermedia. It is needed to offer the user a map of the visited…
Descriptors: Hypermedia, Internet, Computer System Design, Learning
Janssen, Jose; Tattersall, Colin; Waterink, Wim; van den Berg, Bert; van Es, Rene; Bolman, Catherine; Koper, Rob – Computers & Education, 2007
Increased flexibility and modularisation in higher education complicates the process of learners finding their way through the offerings of higher education institutions. In lifelong learning, where learning opportunities are diverse and reach beyond institutional boundaries, it becomes even more complex to decide on a learning path. However,…
Descriptors: Higher Education, Interpersonal Relationship, Interaction, Lifelong Learning
Deitering, Anne-Marie; Bridgewater, Rachel – Journal of Web Librarianship, 2007
This article details the development of the Library Instruction Wiki (http://instructionwiki.org): an effort to develop a web-based, knowledge-sharing resource. Though some library instruction is specific to a given institution or class, much of what instruction librarians teach is similar. Library instructors have repeatedly expressed the desire…
Descriptors: Knowledge Management, Information Technology, Educational Technology, Library Instruction
Specht, Marcus; Burgos, Daniel – Journal of Interactive Media in Education, 2007
The paper describes a classification system for adaptive methods developed in the area of adaptive educational hypermedia based on four dimensions: What components of the educational system are adapted? To what features of the user and the current context does the system adapt? Why does the system adapt? How does the system get the necessary…
Descriptors: Hypermedia, Educational Methods, Classification, Models
Amory, Alan – Educational Technology Research and Development, 2007
Complex computer and video games may provide a vehicle, based on appropriate theoretical concepts, to transform the educational landscape. Building on the original game object model (GOM) a new more detailed model is developed to support concepts that educational computer games should: be relevant, explorative, emotive, engaging, and include…
Descriptors: Video Games, Educational Games, Game Theory, Design Requirements
Roh, Seak-Zoon; Han, Sungwook; Yu, Byeong-Min – 2001
Because the complex link and node structure awaiting users can lead them into becoming lost in hyperspace and cause them cognitive overload, navigating the hypertext system is often not an easy task, especially for novices. They may have difficulty perceiving a structure of an entire system, locating specific information, or using a navigational…
Descriptors: Computer Interfaces, Computer System Design, Design Preferences, Educational Technology
Helic, Denis; Maurer, Hermann; Scherbakov, Nick – 1999
This paper discusses problems concerning the design of educational applications in general, as well as specific problems connected with educational applications meant to be published on the Web. A new approach to the authoring and maintaining of Web-based educational applications is proposed which is based on the concept of hypermedia composites.…
Descriptors: Authoring Aids (Programming), Computer System Design, Educational Technology, Hypermedia

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