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Paul Holloway; Sarah Thelen; Denise McCullagh; Peter Tangney; Koen R. Veenenbos; Sophie V. J. van der Horst; Agnes O'Leary; Suzanne Bermingham; Celena O'Brien; Niall O'Leary – Journal of Geography in Higher Education, 2025
Smartphones are increasingly becoming embedded in geography curriculums, meaning research is needed to gather insights from the student perspective to guide best practice for optimised implementation across diverse cohorts. This is particularly important in the context of ensuring that UN Sustainable Development Goal 4 (Quality Education) is met.…
Descriptors: Telecommunications, Handheld Devices, Geographic Information Systems, Geography Instruction
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Tiew Mee Chien; Kwan Eu Leong; Kah Heng Chua; Esther Rachel Anak Beruin – Malaysian Online Journal of Educational Sciences, 2025
Traditional methods of teaching differentiation calculus usually involve lectures. Nevertheless, this process impedes students' thorough comprehension of concepts and their practical application by promoting dependence on memorisation and procedural learning. Numerous studies have also denoted that teaching experiments and technology can enhance…
Descriptors: Mathematics Instruction, Calculus, Teaching Methods, Mathematical Concepts
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Maryna Yepikhina; Svitlana Bader; Svitlana Makarenko; Hanna Zazharska; Liudmyla Varianytsia – International Electronic Journal of Elementary Education, 2025
In the context of crisis situations, making use of the most recent opportunities for future educators' training is a pertinent issue. The purpose of the suggested article is to evaluate how cutting-edge technologies might help train future preschool education specialists and assess how well they work in emergency scenarios. In order to accomplish…
Descriptors: Preschool Education, Preservice Teacher Education, Specialists, Crisis Management
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Jonathan Kamkhaji; Erica Melloni; Gaia Taffoni; Cristina Mihaela Vasilescu – Teaching Public Administration, 2025
The P-Cube game aims to help students learn about how decisions are taken in the public sphere. The challenge posed by P-Cube is to translate the complexity of public decisional arenas into synthetic and realistic cases translated into digital games. The P-Cube cases have been used among university courses during the prototype phase; students and…
Descriptors: Public Administration, College Students, Educational Technology, Video Games
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LeaAnne Daughrity; Candace Walkington; Max Sherard – Grantee Submission, 2025
This study investigates the use of GeoGebra, a Dynamic Geometry Software (DGS) for math learning in Virtual Reality (VR) using head-mounted displays. We conducted a study with n = 20 middle school students receiving a mathematics tutoring intervention over time in a VR environment. Using theories of embodied cognition and playful mathematics, this…
Descriptors: Mathematics Education, Computer Software, Educational Technology, Computer Simulation
Campbell Collaboration, 2023
Students face several challenges when learning through traditional teaching settings. They need to accumulate huge amounts of factual knowledge from the courses, and to keep up-to-date with the prolific growth in health knowledge. Lack of awareness about digital technologies and non-exposure to digital-friendly environments have made learning even…
Descriptors: Flipped Classroom, Academic Achievement, Student Satisfaction, Undergraduate Students
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Zhou, Cong – Education and Information Technologies, 2023
Modern technology integration in higher education on the example of artificial intelligence use as a personalized learning platform can facilitate learning of various subjects. The research questions are explained by the desire to obtain new experimental data on the modern technology integration in higher education using artificial intelligence as…
Descriptors: Educational Technology, Technology Uses in Education, Artificial Intelligence, Higher Education
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Spaccarotella, Kim; Wheeler, Bridget; Mishra, Sasmita – Natural Sciences Education, 2023
Virtual gardening classes that started in response to the COVID-19 pandemic continue to attract participants. Little is known about characteristics that improve their effectiveness and enable participants to continue gardening. The purpose of this project was to pilot test a nutrition-focused, virtual container gardening program, obtain feedback…
Descriptors: Gardening, COVID-19, Pandemics, School Closing
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Hefter, Markus H. – Technology, Knowledge and Learning, 2023
The rising prevalence of online courses and ubiquitous smartphone use pose challenges to researchers and instructors. Open questions concern the effectiveness of digital interventions under unsupervised non-lab conditions, as well as potential associations between interruptions, smartphone usage, and learning. We experimentally tested a web-based…
Descriptors: Online Courses, Educational Technology, Telecommunications, Handheld Devices
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Hasibuan, Sanusi; Chairad, Muhammad – International Journal of Education in Mathematics, Science and Technology, 2023
The development of Augmented Reality (AR) media is the goal of this research. The research method used in this research activity is development research. This method is carried out in nine steps. Research data were collected through interviews, observation and questionnaires. The instruments used to measure the quality of teaching materials are…
Descriptors: Computer Simulation, Anatomy, Technology Uses in Education, Student Satisfaction
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Owusu, Raphael; Bonyah, Ebenezer; Arthur, Yarhands Dissou – Cogent Education, 2023
This study sought to examine the impact of dynamic mathematics software, GeoGebra, on university mathematics students' understanding of polar coordinates. A quasi-experimental design with an equivalent group of 42 participants in each group was used. A simple random sampling approach was used to select the 84 participants from the population and a…
Descriptors: Computer Software, College Students, College Mathematics, Mathematical Concepts
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Ghazarian, Peter G.; Kormos, Erik; Wisdom, Kendra – Intercultural Education, 2023
New teachers often work in culturally diverse schools after practicum at culturally homogenous schools. Simulated field experiences could ensure that they are better prepared. This study measured gains in culturally responsive pedagogy among teacher candidates after a semester of simulated field experiences. Teacher candidates completed a pre- and…
Descriptors: Culturally Relevant Education, Preservice Teachers, Experiential Learning, Computer Simulation
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Schmidthaler, Eva; Andic, Branko; Schmollmüller, Mathias; Sabitzer, Barbara; Lavicza, Zsolt – Journal on Efficiency and Responsibility in Education and Science, 2023
Today's teachers play a critical role in preparing students for the integration of educational technologies, such as augmented reality (AR), into their lessons. It is thought that AR implementation improves collaboration, motivation, and learning outcomes. Considering this, this study aims to determine the teachers' perceptions of the benefits and…
Descriptors: Foreign Countries, Secondary School Teachers, Educational Technology, Computer Simulation
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Drushlyak, Marina; Semenikhina, Olena; Kharchenko, Inna; Mulesa, Pavlo; Shamonia, Volodymyr – Journal of Learning for Development, 2023
In this research, digital technologies that will potentially be useful for teachers in an inclusive educational space were considered. The combined classification of digital technologies of inclusive direction, including software and hardware in three main areas, is offered: for training and repetition; to help with learning; and to expand…
Descriptors: Educational Technology, Technology Uses in Education, Preservice Teacher Education, Program Effectiveness
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Kuo, Yu-Chen; Chang, Yen-Cheng – Education and Information Technologies, 2023
In recent years, flipped classroom has become a popular teaching method. Compared with the traditional teaching method, the flipped classroom gives learners and teachers more opportunities to discuss. However, the flipped classroom has also encountered some difficulties. If we do not consider the different learning conditions of each learner when…
Descriptors: Flipped Classroom, Barriers, Multimedia Instruction, Educational Technology
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