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Clark, Richard E.; Choi, Sunhee – Journal of Educational Computing Research, 2007
The point of Choi and Clark (2006) was that after many well-designed studies, they have no evidence for either the learning or the motivational benefits of pedagogical agents. In their study, they found compelling evidence that when agents are found to enhance learning, a less expensive and less distracting pedagogical method has equal or greater…
Descriptors: Teaching Methods, Instructional Effectiveness, Aesthetics, Criticism
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Gross, Ronald – Planning for Higher Education, 1975
The twelfth in a series of profiles documenting experiences with the use of instructional technology describes how the New York Institute of Technology focuses technology toward driving down tuition and thereby attracting students. (Author/MLF)
Descriptors: Animation, Autoinstructional Aids, Computer Assisted Instruction, Computer Graphics
Zellweger, Polle T.; Mackinlay, Jock D. – 2001
A prototype application called the Fluid Reading Primer was developed to help emergent readers with the process of decoding written words into their spoken forms. The Fluid Reading Primer is part of a larger research project called Fluid Documents, which is exploring the use of interactive animation of typography to show additional information in…
Descriptors: Acoustics, Animation, Audiovisual Aids, Computer System Design
Dasdemir, Ikramettin; Doymus, Kemal; Simsek, Ümit; Karaçöp, Ataman – Online Submission, 2008
This study has been carried out in order to determine the effect of computer animations in teaching acid and base topics in science and technology courses on the academic success of the primary school students and the opinions of students related to teaching with the animations. This research was conducted by the participation of 55 students from…
Descriptors: Animation, Teaching Methods, Science Instruction, Technology Education
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Bakhoum, Ezzat G. – International Journal of Mathematical Education in Science and Technology, 2008
Macromedia's FLASH development system can be a great tool for mathematics education. This article presents detailed Flash tutorials that were developed and taught by the author to a group of mathematics professors in a summer course in 2005. The objective was to educate the teachers in the techniques of animating equations and mathematical…
Descriptors: Mathematics Education, Mathematical Concepts, Mathematics Instruction, Computer Uses in Education
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Robberecht, Ronald – Electronic Journal of e-Learning, 2007
E-learning materials often have a linear design where all learners are forced into a single-mode pedagogy, which is contrary to the interaction that occurs in face-to-face learning. Ideally, e-learning materials should be nonlinear, interactive, contain context-sensitive and active learning elements, and accommodate various learning levels and…
Descriptors: Electronic Learning, Educational Technology, Technology Uses in Education, Instructional Materials
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Garcia, Ramon Rubio; Quiros, Javier Suarez; Santos, Ramon Gallego; Gonzalez, Santiago Martin; Fernanz, Samuel Moran – Computers & Education, 2007
The growing concern of teachers to improve their theoretical classes together with the revolution in content and methods brought about by the New Information Technologies combine to offer students a new more attractive, efficient and agreeable form of learning. The case of Descriptive Geometry (DG) is particularly special, since the main purpose…
Descriptors: Teaching Methods, Spatial Ability, Information Technology, Geometry
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Lotherington, Heather – E-Learning, 2009
This article uses a comic program to graphically summarize a collaborative action research project that brings together York University researchers and elementary school teachers at Joyce Public School in northwest Toronto to experimentally develop multiliteracies pedagogies in a context of emergent literacy education. The project, which has been…
Descriptors: Action Research, Emergent Literacy, Elementary School Teachers, Teacher Researchers
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Slish, Donald F. – American Biology Teacher, 2000
Points out the inadequacy of visual information such as writing on a blackboard or using an overhead projector as the ability to develop an understanding of dynamic processes among students. Recommends using short animations that can be viewed on the World Wide Web. Describes how to make a GIF animation. (YDS)
Descriptors: Animation, Biology, Computer Uses in Education, Educational Technology
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Connelly, John; Connelly, Marilyn; Tibbitts, Connie; Rudkin, Jeff – TechTrends: Linking Research & Practice to Improve Learning, 2004
As the authors write this on October 26, 2003, they are flying home to Hawaii after four days of educational excitement at the 2003 AECT International Student Media Festival in Anaheim. While there, they spent 16 hours a day meeting students and teachers from all over the country, attending meetings, teaching workshops, being amazed at the quality…
Descriptors: Conferences, Film Production, Animation, Educational Media
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Massaro, Dominic W.; Light, Joanna – Volta Review, 2004
The goal of this study was to test the effectiveness of a Language Wizard/Player with Baldi, a computer-animated tutor, for teaching new vocabulary items to children with a hearing loss. Eight students with hearing loss, between the ages of 6 and 10, were tested and trained for about 20-30 minutes a day, 2 days a week for about 10 weeks on three…
Descriptors: Hearing Impairments, Vocabulary Development, Children, Computer Uses in Education
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Simonson, Michael, Ed. – Association for Educational Communications and Technology, 2014
For the thirty-seventh year, the Research and Theory Division and the Division of Instructional Design of the Association for Educational Communications and Technology (AECT) sponsored the publication of these Proceedings. Papers published in this volume were presented at the annual AECT Convention in Jacksonville, Florida. This year's Proceedings…
Descriptors: Research and Development, Web Sites, Educational Technology, Technology Uses in Education
Kafai, Yasmin B., Ed.; Peppler, Kylie A., Ed.; Chapman, Robbin N., Ed. – Teachers College Press, 2009
This book is about the Computer Clubhouse--the idea and the place--that inspires youth to think about themselves as competent, creative, and critical learners. So much of the social life of young people has moved online and participation in the digital public has become an essential part of youth identities. The Computer Clubhouse makes an…
Descriptors: Creativity, Evaluators, Social Life, Video Games
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Tarng, Wermhuar; Change, Mei-Yu; Ou, Kuo-Liang; Chang, Ya-Wen; Liou, Hsin-Hun – Journal of Educational Technology Systems, 2009
The objective of this article is to investigate the computer animation and virtual reality technologies for developing a virtual marine museum. The museum consists of three exhibition areas. The first area displays fishes in freshwater, including creeks, rivers, and dams in Taiwan. The second area exhibits marine ecology and creatures of different…
Descriptors: Animation, Animals, Learning Motivation, Museums
Yung, Hsin I. – ProQuest LLC, 2008
The purpose of this study was to examine the effects of an animated agent that provides instructional scaffolding strategies via a story mnemonic or cuing question with feedback versus instructional scaffolding strategies alone on student achievement of different educational objectives in multimedia learning. Specifically, the study investigated…
Descriptors: Scaffolding (Teaching Technique), Academic Achievement, Educational Strategies, Prompting
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