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Moreno, Andres; Joy, Mike; Sutinen, Erkki – Journal of Educational Multimedia and Hypermedia, 2013
Computer generated animations are resources used to explain how programs are executed in order to clarify the relevant programming concepts. However, whilst trying to understand new programming concepts it is not clear how and when students benefit from an animation if they are using the tool on their own. To clarify the role of an animation tool…
Descriptors: Teaching Methods, Animation, Video Technology, Programming
Oluk, Ali; Korkmaz, Özgen – Online Submission, 2016
This study aimed to compare 5th graders' scores obtained from Scratch projects developed in the framework of Information Technologies and Software classes via Dr Scratch web tool with the scores obtained from Computational Thinking Levels Scale and to examine this comparison in terms of different variables. Correlational research model was…
Descriptors: Grade 5, Elementary School Students, Educational Technology, Technology Uses in Education
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Jaipal-Jamani, Kamini; Angeli, Charoula – Journal of Science Education and Technology, 2017
The current impetus for increasing STEM in K-12 education calls for an examination of how preservice teachers are being prepared to teach STEM. This paper reports on a study that examined elementary preservice teachers' (n = 21) self-efficacy, understanding of science concepts, and computational thinking as they engaged with robotics in a science…
Descriptors: STEM Education, Elementary Secondary Education, Preservice Teacher Education, Elementary School Teachers
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Wilson, Amanda; Hainey, Thomas; Connolly, Thomas M. – International Journal of Game-Based Learning, 2013
Newer approaches such as games-based learning (GBL) and games-based construction are being adopted to motivate and engage students within the Curriculum for Excellence (CfE) in Scotland. GBL and games-based construction suffer from a dearth of empirical evidence supporting their validity as teaching and learning approaches. To address this issue…
Descriptors: Educational Games, Teaching Methods, Educational Technology, Technology Uses in Education
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Mumba, Frackson; Zhu, Mengxia – Journal of Computers in Mathematics and Science Teaching, 2013
This paper presents a Simulation-based interactive Virtual ClassRoom web system (SVCR: www.vclasie.com) powered by the state-of-the-art cloud computing technology from Google SVCR integrates popular free open-source math, science and engineering simulations and provides functions such as secure user access control and management of courses,…
Descriptors: Computers, Virtual Classrooms, Assignments, Internet
Mbogo, Chao; Blake, Edwin; Suleman, Hussein – International Association for Development of the Information Society, 2015
The ubiquity of mobile phones provides an opportunity to use them as a resource for construction of programs beyond the classroom. However, limitations of mobile phones impede their use as typical programming environments. This research proposes that programming environments on mobile phones should include scaffolding techniques specifically…
Descriptors: Educational Technology, Technology Uses in Education, Electronic Learning, Telecommunications
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Glaser-Opitz, Henrich; Budajová, Kristina – Acta Didactica Napocensia, 2016
The article introduces a software application (MATH) supporting an education of Applied Mathematics, with focus on Numerical Mathematics. The MATH is an easy to use tool supporting various numerical methods calculations with graphical user interface and integrated plotting tool for graphical representation written in Qt with extensive use of Qwt…
Descriptors: Mathematics Education, Computer Software, Computer Assisted Instruction, College Mathematics
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Claxton, Laura J.; Ponto, Katelyn C. – Journal of Applied Developmental Psychology, 2013
Children's television programming frequently uses interactive characters that appear to directly engage the viewers. These characters encourage children to answer questions and perform actions to help the characters solve problems in the televised world. Children readily engage in these interactions; however, it is unclear why they do so. To…
Descriptors: Computers, Interaction, Programming (Broadcast), Childrens Television
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Bandele, Samuel Oye; Adekunle, Adeyemi Suraju – Journal of Education and Practice, 2015
The study was conducted to design, develop and test a c++ application program CAP-QUAD for solving quadratic equation in elementary school in Nigeria. The package was developed in c++ using object-oriented programming language, other computer program that were also utilized during the development process is DevC++ compiler, it was used for…
Descriptors: Foreign Countries, Elementary School Mathematics, Elementary School Students, Elementary School Teachers
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Miao, Yongwu; Hoppe, Heinz Ulrich – Learning, Media and Technology, 2011
Learning design is currently slanted to reflect a course-based approach to learning. This article explores whether the concept of learning design could be applied to support the informal aspects of work-based learning (WBL). It also discusses the characteristics of WBL and presents a WBL-specific learning design that highlights the key features…
Descriptors: Workplace Learning, Design Requirements, Business, Communities of Practice
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Huang, Yong-Ming; Chen, Chao-Chun; Wang, Ding-Chau – Turkish Online Journal of Educational Technology - TOJET, 2012
Ubiquitous learning receives much attention in these few years due to its wide spectrum of applications, such as the T-learning application. The learner can use mobile devices to watch the digital TV based course content, and thus, the T-learning provides the ubiquitous learning environment. However, in real-world data broadcast environments, the…
Descriptors: Electronic Learning, Educational Technology, Handheld Devices, Educational Television
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Osler, James Edward – Journal of Educational Technology, 2013
This paper discusses the implementation of the Tri-Squared Test as an advanced statistical measure used to verify and validate the research outcomes of Educational Technology software. A mathematical and epistemological rational is provided for the transformative process of qualitative data into quantitative outcomes through the Tri-Squared Test…
Descriptors: Educational Technology, Educational Assessment, Statistical Analysis, Outcome Measures
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Di Bitonto, Pierpaolo; Roselli, Teresa; Rossano, Veronica; Sinatra, Maria – International Journal of Distance Education Technologies, 2013
One of the most closely investigated topics in e-learning research has always been the effectiveness of adaptive learning environments. The technological evolutions that have dramatically changed the educational world in the last six decades have allowed ever more advanced and smarter solutions to be proposed. The focus of this paper is to depict…
Descriptors: Educational Technology, Technology Uses in Education, Computer Assisted Instruction, Artificial Intelligence
Bakke, Christine K. – ProQuest LLC, 2013
The purpose of this study is to examine whether participation in robotics provides opportunities for educational and professional skill development, significant enough to merit the recommendation of robotics courses as a part of mainstream curriculum offerings in K-12 schools. This non-experimental, mixed methods study examined current junior high…
Descriptors: Robotics, Junior High School Students, High School Students, Secondary Education
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Ponti, Marisa – Learning, Media and Technology, 2014
Digital media and open educational resources (OER) are said to redraw the boundaries between learners and teachers, by weakening the centralization of expertise and the distribution of subject-matter authority. This paper presents the findings of an ethnographic study of how the use of OER mediates the relations between self-directed learners and…
Descriptors: Educational Technology, Ethnography, Open Source Technology, Online Courses
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