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Nedungadi, Prema; Devenport, Kathryn; Sutcliffe, Rita; Raman, Raghu – Interactive Learning Environments, 2023
The adult learning ecology has expanded to include digital access, requiring enhancement of theories in the specific context of low-literate learners who may not have previously benefited from educational technology. The Digital Learning Ecology (DLE) framework identifies the three dimensions of context, design, and motivation, considering…
Descriptors: Adult Learning, Adult Literacy, Cognitive Processes, Multimedia Instruction
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Larson, Anne L.; Caballero, Rosario; Snyder, Patricia; Griebel, Sonja; Valentin, Rachelle; Bourret, Camille – Perspectives of the ASHA Special Interest Groups, 2023
Purpose: Few caregiver-implemented naturalistic language interventions (NLIs) are available for Spanish-speaking Latinos who have young children under 3 years with language delays, and there is a scarcity of studies that provide information about intervention development or social validity of interventions for this group. This study introduces…
Descriptors: Spanish Speaking, Hispanic Americans, Language Impairments, Video Technology
Anne L. Larson; Rosario Caballero; Patricia Snyder; Sonja Griebel; Rachelle Valentin; Camille Bourret – Grantee Submission, 2023
Purpose: Few caregiver-implemented naturalistic language interventions (NLIs) are available for Spanish-speaking Latinos who have young children under 3 years with language delays, and there is a scarcity of studies that provide information about intervention development or social validity of interventions for this group. This study introduces…
Descriptors: Spanish Speaking, Hispanic Americans, Language Impairments, Video Technology
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Campbell, Laurie O.; Gunter, Glenda A.; Kenny, Robert F. – International Journal of Game-Based Learning, 2019
The RETAIN Model is a game design and evaluation model for serious games. In this study, educators evaluated social change web-based and mobile app games using the RETAIN model rubric. In general, web-based games scored higher on the RETAIN rubric than their mobile app counterparts. In addition, the educators analyzed the social change games for…
Descriptors: Teaching Methods, Educational Technology, Technology Uses in Education, Social Change
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Baker, Sheila F.; Lastrapes, Renée E. – Interactive Technology and Smart Education, 2019
Purpose: This paper aims to investigate elementary students' writing experiences using a digital writing application and compares the results to the findings and recommendations of a national survey on instructional practices in writing. Design/methodology/approach: Mixed methods were used to assess the quantity and quality of P-5 public school…
Descriptors: Elementary School Students, Educational Technology, Technology Uses in Education, Writing Instruction
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Lovett, Jennifer N.; Dick, Lara K.; McCulloch, Allison W.; Sherman, Milan F.; Martin, Kristi – Journal of Computers in Mathematics and Science Teaching, 2019
The purpose of this study is to examine the ways in which PSMTs' professionally notice middle school students' mathematical thinking on a technology enhanced mathematical task. Findings show that every preservice mathematics teacher included a discussion of the middle school students' interaction with the technology in their noticing prompts,…
Descriptors: Preservice Teachers, Mathematics Teachers, Mathematical Logic, Educational Technology
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Michalakis, Vyron Ignatios; Vaitis, Michail; Klonari, Aikaterini – Education Sciences, 2020
This article focuses on the development of an educational outdoor adventure mobile app while presenting findings that were derived from various case studies that we conducted using it. The mobile application, called RouteQuizer, is complemented by a web application and a database, forming a system that enables teachers to create educational…
Descriptors: Computer Oriented Programs, Handheld Devices, Educational Technology, Outdoor Education
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Nilsen, Anders Grov; Almås, Aslaug Grov; Gram, Helene – Designs for Learning, 2020
The purpose of this article is to describe the development and design process of an educational app for teacher training. Online teaching and learning resources are used more than ever in teacher training. However, the utilization of digital technology in higher education shows unambiguously that very little has been transformed or improved so far…
Descriptors: Computer Oriented Programs, Educational Technology, Technology Uses in Education, Teacher Education Programs
Aksu, Hasan Huseyin; Kidil, Mucahit – Online Submission, 2020
The purpose of this study is to examine mathematics teachers' views on the smart break application in distance education. In the study, the case study method, one of the qualitative research approaches, was adopted. 12 primary school mathematics teachers working in public schools participated in the study. A semi-structured interview form that…
Descriptors: Mathematics Teachers, Elementary School Teachers, Elementary School Mathematics, Mathematics Instruction
Lori Lye – ProQuest LLC, 2021
Duolingo is arguably the most popular language learning app available today, as measured by its metric of achieving 500 million downloads in 2020, yet remarkably little research has been conducted regarding its implementation or efficacy as a language-learning tool. The handful of studies that do exist have found positive outcomes, although…
Descriptors: Language Acquisition, Handheld Devices, Telecommunications, Computer Oriented Programs
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Hope, Andrew – Education and Society, 2018
Recently there has been a growth in the surveillance of students' online activities. This has been facilitated not only by the increasing numbers of digital devices, but also through surveillance creep (Marx, 1998). Drawing upon this concept and associated ideas, including data creep, policy creep and concept creep, this paper explores the digital…
Descriptors: Telecommunications, Observation, Data Collection, Computer Software
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Harrison, Taylor R. – Mathematics Teaching in the Middle School, 2018
To help alleviate the struggle in choosing effective apps to use in the classroom, Taylor Harrison presents a list of qualities supported by research, that teachers can use to discern at a glance whether an app can potentially be an effective learning tool for their students. This list of qualities was produced through an extensive review of…
Descriptors: Educational Technology, Technology Uses in Education, Computer Oriented Programs, Mathematics Instruction
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Pimmer, Christoph; Rambe, Patient – International Review of Research in Open and Distributed Learning, 2018
This paper critically reviews literature on the role of Mobile Instant Messaging (MIM) applications, such as WhatsApp, in supporting learning and teaching practice. Using formal qualitative synthesis as its methodology, and dialectical theory as an analytical framework, our main objective was to identify tensions, affordances, constraints, and…
Descriptors: Foreign Countries, Computer Oriented Programs, Educational Technology, Teaching Methods
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Christ, Tanya; Wang, X. Christine; Chiu, Ming Ming; Strekalova-Hughes, Ekaterina – AERA Open, 2019
Given the increasing use of app books with young children, research is needed to inform their selection and design. Although broad guidelines exist, more fine-grained guidance is needed. To address this need, we explored the relations among app books' digital affordances, readers' behaviors with these affordances during both buddy and individual…
Descriptors: Computer Oriented Programs, Kindergarten, Electronic Publishing, Books
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Winarni, Endang Widi; Purwandari, Endina Putri – Journal of Education and e-Learning Research, 2019
Turtles are animals vulnerable to extinction. Scientific literacy is the main goal of the science curriculum. Augmented Reality technology is very helpful in the education process of animal conservation. Turtle mobile learning is one of the scientific literacy sources developed on Android smartphones. The study's purpose is to produce and…
Descriptors: Foreign Countries, Elementary School Students, Elementary School Science, Science Instruction
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