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Little, Alex; Denham, Chris; Eisenstadt, Marc – Journal of Interactive Media in Education, 2008
"Elearning2.0" promises to harness the power of three of today's most disruptive technologies: social software, elearning, and Web2.0. Our own work in this disruptive space takes as a starting premise that social networking is critical for learning: finding the right person can be more important than "scouring the web for an answer" particularly…
Descriptors: Computer Mediated Communication, Learning Experience, Internet, Social Networks
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Liu, Xiaolei; Liu, Haitao; Bao, Zhen; Ju, Bo; Wang, Zhenghong – Computers & Education, 2010
Self-testing is a means to check learning effect. Besides time-space restriction, there are many deficiencies in traditional offline self-testing. With the development of information technology, learners can have self-testing on the Internet. Self-testing on Internet, namely, web-based self-testing, overcomes time-space limitation of traditional…
Descriptors: Feedback (Response), Constructivism (Learning), Social Environment, Testing
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Ditcharoen, Nadh; Naruedomkul, Kanlaya; Cercone, Nick – Computers & Education, 2010
Learning a second language is very difficult, especially, for the disabled; the disability may be a barrier to learn and to utilize information written in text form. We present the SignMT, Thai sign to Thai machine translation system, which is able to translate from Thai sign language into Thai text. In the translation process, SignMT takes into…
Descriptors: Sentences, Semantics, Syntax, Translation
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Heckner, Markus; Schworm, Silke; Wolff, Christian – Journal of Educational Technology Systems, 2010
Many current (online) help systems fail because users refuse to use them or, even if they do so, they do not perceive them as helpful. There is an obvious gap between the intentions of the help content authors and the achievement of objectives concerning the perceived usefulness by help users. Problems may be divided into psychological and…
Descriptors: Feedback (Response), Prior Learning, Psychology, Internet
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Veletsianos, George; Heller, Robert; Overmyer, Scott; Procter, Mike – British Journal of Educational Technology, 2010
This paper examines the effective deployment of conversational agents in virtual worlds from the perspective of researchers/practitioners in cognitive psychology, computing science, learning technologies and engineering. From a cognitive perspective, the major challenge lies in the coordination and management of the various channels of information…
Descriptors: Cues, Engineering, Cognitive Psychology, Internet
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Huang, Yueh-Min; Lin, Yen-Ting; Cheng, Shu-Chen – Computers & Education, 2009
With the rapid growth of computer and mobile technology, it is a challenge to integrate computer based test (CBT) with mobile learning (m-learning) especially for formative assessment and self-assessment. In terms of self-assessment, computer adaptive test (CAT) is a proper way to enable students to evaluate themselves. In CAT, students are…
Descriptors: Self Evaluation (Individuals), Test Items, Formative Evaluation, Educational Assessment
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Kravcik, Milos; Gasevic, Dragan – Journal of Interactive Media in Education, 2007
In the area of technology-enhanced learning reusability and interoperability issues essentially influence the productivity and efficiency of learning and authoring solutions. There are two basic approaches how to overcome these problems--one attempts to do it via standards and the other by means of the Semantic Web. In practice, these approaches…
Descriptors: Knowledge Representation, Computer Software, Educational Technology, Electronic Learning
Brazburg, Jeffrey – Technology & Learning, 2007
Blogs, which began as a way to easily post one's thoughts online in print, have evolved to include multimedia capabilities. A blog is not limited to text--audio and video can be incorporated. A video blog (commonly called a vlog) is a blog that uses video in its posts. People who create vlogs are vloggers, and the worldwide community of vlogs and…
Descriptors: Educational Technology, Fundamental Concepts, Interactive Video, Web Sites
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McLaren, Susan V. – International Journal of Technology and Design Education, 2012
This paper describes an action research, school situated project conducted with partnership funding from Learning and Teaching Scotland, Scottish Qualifications Authority and Becta, the UK government's agency for communications technology in education. Based on "e-scape" (e-solutions for creative assessment in portfolio environments),…
Descriptors: Foreign Countries, Evidence, Feedback (Response), Program Effectiveness
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Seok, Soonhwa; Meyen, Edward; Poggio, John C.; Semon, Sarah; Tillberg-Webb, Heather – Quarterly Review of Distance Education, 2008
This article addresses how evaluation criteria improve educational Web-information system design, and the tangible and intangible benefits of using evaluation criteria, when implemented in an educational Web-information system design. The evaluation criteria were developed by the authors through a content validation study applicable to…
Descriptors: Evaluation Criteria, Information Systems, Internet, Computer System Design
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Hsu, Kevin Chihcheng; Yang, Fang-Chuan Ou – Educational Technology & Society, 2008
With the rapid advance of stand-alone e-learning systems, we believe a sharable and interoperable portal platform capable of integrating various existing learning systems is critical for the future development of e-learning systems. We highlight two problems as the root causes for current ineffective sharing of learning resources: learning object…
Descriptors: Instructional Design, Educational Technology, Electronic Learning, Computer Assisted Instruction
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Adams, W.; Reid, S.; LeMaster, R.; McKagan, S.; Perkins, K.; Dubson, M.; Wieman, C. – Journal of Interactive Learning Research, 2008
Interactive computer simulations with complex representations and sophisticated graphics are a relatively new addition to the classroom, and research in this area is limited. We have conducted over 200 individual student interviews during which the students described what they were thinking as they interacted with simulations. These interviews…
Descriptors: Computer Assisted Instruction, Physics, Educational Technology, Computer System Design
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Lawler, Cormac – Journal of Interactive Media in Education, 2008
It is proposed that action research is an appropriate methodology for studying wikis, and is akin to research "the wiki way". This proposal is contextualised within the case of Wikiversity, a project of the Wikimedia Foundation. A framework for a participative research project is outlined, and challenges and implications of such a…
Descriptors: Action Research, Research Methodology, Program Descriptions, Participatory Research
Caballe, Santi, Ed.; Xhafa, Fatos, Ed.; Daradoumis, Thanasis, Ed.; Juan, Angel A., Ed. – Information Science Reference, 2009
Over the last decade, the needs of educational organizations have been changing in accordance with increasingly complex pedagogical models and with the technological evolution of e-learning environments with very dynamic teaching and learning requirements. This book explores state-of-the-art software architectures and platforms used to support…
Descriptors: Electronic Learning, School Activities, Field Studies, Educational Technology
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Hsu, Pi-Shan; Chang, Te-Jeng; Wu, Ming-Hsiung – International Journal of Distance Education Technologies, 2009
The level of learners' expertise has been used as a metric and diagnostic mechanism of instruction. This metric influences mental effort directly according to the applications of cognitive load theory. Cognitive efficiency, an optimal measurement technique of expertise, was developed by Kalyuga and Sweller to replace instructional efficiency in…
Descriptors: Electronic Learning, Measurement Techniques, Expertise, Cognitive Processes
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